TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours.
Recent Reviews:
Very Positive (248) - 88% of the 248 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,677) - 83% of the 3,677 user reviews for this game are positive.
Release Date:
Feb 6, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our goal is to involve our community as much as possible in the evolution of the game, and we think the best way to achieve that is to get the game in the hands of players at an early stage. We strive to maintain a good quality of experience throughout the Early Access phase, while we build new gameplay and expand the library of building blocks. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”

Approximately how long will this game be in Early Access?

“We will only bring the game out of Early Access when we feel it has reached the right level of quality and completeness. We intend TerraTech to be a living product, so even after Early Access, the game will continue to evolve and grow as long as we are able to support it!

Our current plan is to be 1.0 feature-complete by the end of 2017, with a formal release planned for early 2018.”

How is the full version planned to differ from the Early Access version?

“We are aiming for the following key additions:

  • Synchronous multiplayer modes
  • Expanded single-player mission system
  • New corporations
  • More blocks for existing corporations
  • New in-game challenges
  • Game controller support

What is the current state of the Early Access version?

“The following is a list of the key content in the Early Access version:

  • Drag-and-drop building with over 100 unique blocks, items and equipment
  • Procedurally generated environments with multiple biomes
  • Ability to scavenge resources from the environment
  • Ability to build land vehicles, fixed turrets, hovercrafts, rockets and aeroplanes
  • Three distinct corporations with their own strengths and weaknesses
  • Modular refining/crafting system using special production blocks
  • Scripted missions and encounters with AI enemies
  • Control multiple vehicles using AI
  • Asynchronous multiplayer features, using AI-controlled shared vehicle designs
  • Separate challenge modes; 2 Gauntlet courses and the Sumo Showdown
  • Share vehicle designs with other users via Twitter
  • User profiles

Will the game be priced differently during and after Early Access?

“We will review the price as development progresses.”

How are you planning on involving the Community in your development process?

“In order to realise TerraTech’s full potential, we want to involve our community as early and as often as possible. We do this in two ways:

The game continues to evolve with regular updates to our R&D branch, where our core community help review and feedback on new features. This branch is updated with both regular and sometimes more experimental updates. This is the level at which our most dedicated early adopters like to get involved. This branch is accessible via an add-on pack, which can be purchased together with the main game, or as a separate DLC.

For those wanting a more consistent experience, our stable branch offers just that. We aim to update this branch every 2 to 4 weeks, and it consists of any revisions and updates we’ve made during R&D updates that are deemed ready for the main version of the game.

This dual-approach to Early Access development allows us to provide differing levels of contributions from players who are looking for different degrees of involvement. Regardless of how you play or contribute however, we intend to maintain a high quality experience throughout the Early Access phase.

As we move through development and towards a formal release, we will be introducing new features, expanding the item inventory and adding new game modes. We invite the community to follow our progress in detail and share their thoughts and suggestions on the progress of the game.”
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Downloadable Content For This Game

 

Recent updates View all (226)

June 21

Early Access Release Notes - TT_Unstable Version 0.8.1.2

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Design Tweaks:
  • Added two new Multiplayer levels. The 3 available Multiplayer levels are called:
    • Badlands
    • Skyway Valley
    • Colosseum
  • Reduced the times it takes for all SCUs to power up by half.
  • Added some example Techs at the start of Creative mode.
  • Added a bunch of new Techs to the population.
  • Updated Defend Friendly Tech Missions, reduced the area in which the player must stay to avoid abandoning the Tech and failing the mission.
  • Updated GSO Multiplayer loadout Tech to make the Cab more visible and help players recognise which end is the front and which is the back.

Block Updates:
  • Increased the rate of fire of:
    • Venture 360 Mortar.
    • Hawkeye DFA Mortar.
    • Hawkeye Zeus Laser
  • Increased the damage of:
    • GSO 3-Pound Cannon
    • GSO ZK-47 Gun
    • GeoCorp Diamond and Articulated Drills
    • Venture 360 Mortar
    • Venture Crossfire Rifle
    • Venture Flamethrower
    • Venture Hail Fire Rifle
    • Venture Oozee SMG
    • Venture Pip Gun
    • Hawkeye Auto Cannon
    • Hawkeye Burst Gun
    • Hawkeye Machine Gun
    • Hawkeye Repeater Rifle
    • All Shotguns for GSO, Venture and Hawkeye
    • EXP Plasma Flamethrower
  • Reduced the health of:
    • All GeoCorp blocks (slightly)
    • Venture Flamethrower
    • Hawkeye Railgun
    • Hawkeye Zeus Laser
    • EXP Plasma Flamethrower
  • Reduced the range of the GSO Shotgun, increased the range of the Venture Shotgun. Updated all Shotguns muzzle flash effects to better reflect the actual range of each Shotgun.
  • Increased the rotation speed of the Hawkeye Zeus Laser.
  • Increase the turning power of Hawkeye Single Wheels.
  • Added an extra Shotgun to the Venture Assault Multiplayer Loadout.
  • Moved all Special Holiday Blocks out of GSO Grade 2 & 3 and into GSO Grade 3, 4 & 5 to stop them from clogging up the early Reward Crates.

Localisation:
  • Game fully localised for French, German, Italian, Spanish, Russian, Chinese and Japanese (barring some recent new text strings that require translation).

Bug Fixes:
  • Fixed dropping out of build beam when trying to relocate the only cab on a Tech.
  • Fixed various crashes related to removing unused resources in memory.
  • Stopped block shop resetting to the top whenever owned money changed.
  • Fixed crash trying to write Announcement cache file to write protected location.

Known Major Issues:
  • Host will crash at the end of an MP game when it tries to bring up the scoreboard.
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Translations for non-English language support is still work-in-progress for most languages.
11 comments Read more

May 30

Early Access Release Notes - TT_Unstable Version 0.8.1.1

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here.

Bug Fixes:
  • Fixed issue with pulling the cab off a Tech in beam mode not keeping the Tech intact when the cab is still held.
  • Fixed issue with a Tech that has an AI controller still being drivable if the cab is destroyed.
  • Stopped the output_log.txt file getting spammed with unnecessary multiplayer related logs.
  • Fixed multiple crash bugs.

Known Major Issues:
  • Switching between game modes may cause the Tech targeting to stop working correctly.
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Gauntlet tutorial can sometimes load an already made Tech.
  • Translations for non-English language support is still work-in-progress for most languages.
26 comments Read more
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Reviews

“TerraTech is digital Lego Technic with guns”
Kotaku

“Absolutely brilliant ... It's The Incredible Machine does Robot Wars”
Rock Paper Shotgun

About This Game

TerraTech is an open-world, sandbox adventure game, where you design and build your own creations through a mix of crafting, combat and discovery. Explore a hostile alien landscape, or design with creative freedom. The choice is yours.

Start your career as an Intergalactic miner on a randomly generated infinite world in search of profit and glory in Campaign, sit back and build to your hearts content in Creative mode or pit your Techs against the clock and dare to run the Gauntlet Challenge. There are many game modes available in TerraTech to stretch your Tech building imagination to the limits!

Story

In the distant future, Earth's natural resources have been depleted, and as a resource-gathering prospector it's your job to travel to alien planets and scour them for valuable materials. But you are not alone! Rival prospectors litter the landscapes of these new worlds, and will fight to protect what’s theirs, and invade to take what’s yours. To make your mark, you will need to be cunning and creative.

Using the building blocks, guns, wheels, and wings from several Mining Corporations, you can build varied Techs to suit every purpose. Be it powerful armoured combat vehicles, unstoppable resource gathering machines, sprawling resource processing bases or a hybrid of all three - creativity is your key to exo-planetary success.

The worlds in TerraTech are procedurally generated and infinite, so there are always new lands to discover and more resources to find. Treacherous mountain ranges, luscious grasslands and huge deserts are among the biomes you will encounter. More will be added as development progresses.

The intergalactic mining industry is a profitable one, but you are not the only miner in search for new worlds to exploit. Defending yourself from rival miners will take time, resources and skill, with success leading to new territory and new lands. All equipable blocks and items can be damaged or destroyed, so ensuring you are sufficiently armed and ready for battle is a key element of both survival and prosperity in TerraTech. Get out there and show them who’s boss!

By gathering and processing natural resources, players are able to construct storage, refining and construction bases in order to craft new blocks in the game. Like the look of that Venture Hail Fire Rifle that just tore your vehicle apart? Go prospecting for the needed resources, and craft a couple for yourself in the shiny new Venture fabricator which you just aquired, by beating their time trial challenge in the nearby mountains.

All exo-planetary miners buy parts from the established Mining Corporations, which each have their own specific brand of mining technology. Get the job done with GSO, zoom around with high-performance recon specialists Venture, strip-mine to the max with the heavy-duty GeoCorp or act with miltary efficiency utilizing the stealth focussed Hawkeye. New Corporations we’re aiming to add to the game include deranged experimental scientists Reticule Research, technological superiority giants Better Future and the hive-mind AI swarms of LEGION. Completing missions and discovering blocks for each Corp will improve your standing with them, and gain access to the more sought-after components in their arsenal.



This is an Early Access game, with everything that implies. Please check the System Requirements to ensure your PC is compatible.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-bit or newer
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Snow Leopard 64-bit
    • Processor: Intel Core2 Duo T7600 @ 2.33GHz or AMD Athlon 64 FX-60 Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 520M or Intel HD 4000
    • Storage: 1 GB available space
    • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Snow Leopard 64-bit or newer
    • Processor: Intel Core i5 750 @ 2.67GHz or AMD Phenom II X4 945
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 260 or ATI Radeon HD 5670
    • Storage: 2 GB available space
    • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 64-bit 12.04 or higher
    • Processor: 2.33Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 1 GB available space
    • Additional Notes: Three-button mouse strongly recommended. Spec may be subject to revisions during Early Access.
    Recommended:
    • Requires a 64-bit processor and operating system
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