Create, play, and share your own chaotic 2D platforming levels! Inspired by classic cartoons, powered by your creativity, and fueled by one simple truth: My game is good. The algorithm just ignores me.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe ToonSouls Maker should be built together with the community.

The core idea of the game is simple: players create the challenges, players play them, and the community keeps the game alive. Because of that, feedback from real players is incredibly important to us.

Early Access will allow us to test the level editor, discover what players enjoy, improve the gameplay, balance the difficulty, fix bugs, and add new tools and content based on community feedback.

We also want to make sure that creating levels is as fun as playing them. Your ideas, suggestions, criticism, and even the ridiculous levels you create will help shape the future of ToonSouls Maker.

We don't want to simply release a finished game and walk away.

We want to build it with you.

What to Expect During Early Access
New level-building tools and mechanics
New enemies, obstacles, and gameplay elements
Improvements to the level editor
Performance and stability improvements
Community-driven features and quality-of-life updates
Lots of new ways to create increasingly ridiculous levels

ToonSouls Maker will continue to evolve throughout Early Access, and the community will play a major role in deciding where the game goes next.

So if you join us in Early Access, expect bugs, experiments, changes, and a lot of dying.

And remember:

My game is good. The algorithm just ignores me.”

Approximately how long will this game be in Early Access?

“We currently expect ToonSouls Maker to remain in Early Access for approximately 12 to 18 months.

This timeframe is an estimate, as the development process will depend heavily on community feedback and the evolution of the game during Early Access.

Our priority is not to rush the 1.0 release. We want to make sure the level editor, gameplay, community features, performance, and overall experience are properly polished before leaving Early Access.

If we need additional time to deliver the experience we believe ToonSouls Maker deserves, we would rather take that time than release the game before it is ready.

Our goal is simple: leave Early Access when ToonSouls Maker feels like the game it was always meant to be.”

How is the full version planned to differ from the Early Access version?

“How is the full version planned to differ from the Early Access version?

The Early Access version of ToonSouls Maker will contain the core experience: the level editor, platforming gameplay, level sharing, and the tools players need to start creating and playing their own challenges.

During Early Access, we will use community feedback to improve and expand the game. We want to see how players use the tools, what kinds of levels they create, and what features would make the experience better.

For the full 1.0 release, our goal is to deliver a more polished, complete, and content-rich version of ToonSouls Maker, including:

More building blocks, enemies, obstacles, and gameplay mechanics
More tools and options for the level editor
Improved level browsing and discovery
Community-focused features and quality-of-life improvements
Better performance, stability, and overall polish
Additional content and surprises we don't want to spoil yet

The exact features may change during Early Access based on player feedback. We want the community to have a real voice in the development of the game rather than simply following a fixed roadmap.

Early Access is where we experiment. Version 1.0 is where we bring it all together.

Our goal is simple: make ToonSouls Maker the best possible place to create, play, share, and suffer through ridiculous 2D platforming levels.

You create it. We make it better.”

What is the current state of the Early Access version?

“What is the current state of the Early Access version?

The Early Access version of ToonSouls Maker already includes the core gameplay experience and the foundation of the level creation system.

Players can jump into the game, create their own 2D platforming levels, play their creations, and share their ideas with the community.

The current version includes:

- The core 2D platforming gameplay
- A functional level editor
- Tools and objects for building custom levels
- Enemies, obstacles, platforms, and traps
- The ability to play and explore community-created levels
- The unique ToonSouls cartoon art style
- A growing collection of challenges to create and overcome

However, ToonSouls Maker is still actively being developed. Some systems are still being improved, and additional content, tools, quality-of-life features, and polish will be added throughout Early Access.

We are releasing the game in Early Access because we want players to be part of that process. Feedback will help us identify what works, what needs improvement, and what new ideas could make the game even better.

Expect updates, new content, improvements, experiments, and — inevitably — some bugs along the way.

The game is playable. The journey is not finished.

And yes...

My game is good. The algorithm just ignores me.

Will the game be priced differently during and after Early Access?

“Will the game be priced differently during and after Early Access?
Yes.

ToonSouls Maker will be available at a lower price during Early Access.

We want to reward players who choose to support the game while it is still being developed and help us shape its future through feedback and community participation.

As the game grows, more content, features, tools, polish, and improvements will be added. When ToonSouls Maker officially leaves Early Access and reaches its full 1.0 release, the price will increase to reflect the additional content and the more complete experience.

If you are interested in getting the game at the Early Access price, we recommend joining us before the 1.0 release.

Support us early. Help shape the game. Get it at a lower price.

And remember:

My game is good. The algorithm just ignores me.”

How are you planning on involving the Community in your development process?

“The community will be a major part of the development of ToonSouls Maker.

Since the game is built around creating, sharing, and playing user-generated levels, we believe the players should have a voice in how the game evolves.

During Early Access, we will actively listen to player feedback, suggestions, bug reports, and ideas. We will use this feedback to improve existing features, prioritize new content, balance gameplay, and make the level editor easier and more enjoyable to use.

We also want to pay close attention to the creativity of the community. The levels players create can show us things we never expected, and they may inspire new mechanics, tools, and features.

We plan to interact with the community through the Steam Community Hub and other official ToonSouls channels, sharing development updates, listening to feedback, discussing upcoming features, and keeping players informed about what we are working on.

Not every suggestion will be implemented, but every piece of feedback helps us understand what players want from ToonSouls Maker.

This is not just a game where the community creates the content.

The community will help create the future of the game.

So build something ridiculous, break something we didn't expect, tell us what you think, and help us make ToonSouls Maker better.

My game is good. The algorithm just ignores me.”
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About This Game

ToonSouls Maker

My game is good. The algorithm just ignores me.

You’ve probably seen the meme. Now it’s time to play the game.

“A chaotic hand-drawn 2D level maker where the community creates the pain.”

ToonSouls Maker is a chaotic and challenging 2D platformer built around creativity and community. Create your own levels, take on ridiculous challenges, and find out how far your skill ( and your patience ) can take you.

  • A HAND-DRAWN CARTOON WORLD

Step into a world inspired by the golden age of traditional animation. Expressive characters, colorful environments, and a hand-drawn cartoon aesthetic bring every level to life.

  • CREATE YOUR OWN LEVELS

You don't just play the levels — you create them.

Use different blocks, enemies, obstacles, platforms, traps, and more to turn your ideas into challenges.

Create an easy level for your friends… or build an absolutely brutal nightmare that is almost impossible to beat.

  • PLAY. DIE. TRY AGAIN.

ToonSouls Maker isn't here to make your life easy.

Overcome obstacles, learn from your mistakes, and try again. Every death is another opportunity to discover a new way to reach the finish line.

  • THE COMMUNITY IS PART OF THE GAME

Play levels created by other players and discover challenges you never would have imagined.

Once you've finished creating your masterpiece, publish it and see if other players can survive what you came up with.

  • YES, THIS IS THE MEME GAME

It all started with one sentence:

“My game is good. The algorithm just ignores me.”

The meme put ToonSouls on the map.

Now we want to find out if the game is actually good.

You decide.

KEY FEATURES

  • Challenging 2D platforming

  • level editor

  • Community-created levels

  • Hand-drawn cartoon-inspired art style

  • Enemies, obstacles, traps, and more

  • Many ways to die

  • Challenges for both casual and hardcore players

  • A game born from a meme and built for the community

ToonSouls Maker — Make the level. Play the level. Blame the creator.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS *: Windows XP or later
    • Processor: 2.0 GHz
    • Graphics: 256 MB
    • Storage: 400 MB available space
    Recommended:
    • OS *: Windows XP or later
    • Processor: 2.9 GHz
    • Graphics: 512 MB
    • Storage: 400 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Linux or SteamOS
    • Processor: 2 GHz
    • Graphics: 256 MB
    Recommended:
    • OS: Linux or SteamOS
    • Processor: 2.9 GHz
    • Graphics: 512 MB
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