A strange lovechild between zen exploration game, rage game and physics parkour platformer, made by one bloke in a van.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Why Early Access?

It’s a way to supercharge development. Player feedback will fuel the game’s evolution, spark new ideas, and help build the kind of community I’ve always dreamed of — one that celebrates the good, the bad, and the “OH GOD WHY” moments together.

Early Access means I can start that beautiful feedback loop today:

You play.

You tell me what works and what sucks.

I improve it.

We all win.

So if you choose to support Mozentum now, know this: you’re helping a van-dwelling game dev live his highest dream — and in return, I’ll give you my all to make this the most fun, strange, and satisfying game it can be.

TL;DR: My goal = make art, build community, and bring Mozentum to life with you.”

Approximately how long will this game be in Early Access?

“Q1 2027.”

How is the full version planned to differ from the Early Access version?

“I’m aiming for the full version of Mozentum to feel like a richer, more complete world to explore and play in. My current plans include expanding on:
    [] Interactivity – more ways to engage with the environment and NPCs.[] Movement Customization – finer control over your movement style and abilities.[] Character Customization – more visual and functional ways to make your character your own.[] World Size – larger, more varied areas to explore.[] Moment-to-Moment Fluidity – smoother gameplay flow and more responsive controls.[] Worldbuilding – deeper lore, atmosphere, and hidden details.

I’d also like to explore adding brand new systems, such as:
    [] Multiplayer – the option to explore and experiment with friends.[] Combat – new ways to interact with the world and its challenges.
  • Van-Life – customising your own mobile base and sharing it with others.

The goal is for Early Access updates to steadily grow the scope and depth of the game, bringing it closer to this vision — while also leaving room for community feedback to shape where it goes next.”

What is the current state of the Early Access version?

“Currently, the player can explore and experiment and with the movement and current implemented systems.

There will be secrets and a good chunk of the map to explore with more features and content on the way!”

Will the game be priced differently during and after Early Access?

“Mozentum's price will go up upon the full-version's release. Early Access benefits baby!”

How are you planning on involving the Community in your development process?

“I want your feedback EVERYWHERE you can give it, and I will always do my best to get back to you in some form or another through:
YouTube,
Discord,
Steam,
On the Street,
ANYWHERE.
The community will be an essential part of uncovering Mozentum's Secret mechanics and the depths of its delightful deliciousness.”
Read more

Download Mozentum Demo

Coming soon

This item is not yet available

Interested?
Add to your wishlist and get notified when it becomes available.
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

A strange lovechild mix between zen exploration game, rage game and physics parkour platformer,

MOZENTUM throws typical gameplay mechanics out the window in order to give you a completely unique experience.

To it's core, It's a game for those who enjoy trying something different.

DEEP MOVEMENT MECHANICS, MADE BY A ZEN PARKOUR TEACHER

  • FANG IT: Dive, swing, climb, vault, wall-run and more with a COMPLETELY UNIQUE, skill-based movement system. 

  • CONTROL YOUR ARMS: Use the mouse or analogue to control your power-output when your jump or climb.

  • GO ANYWHERE, CLIMB EVERYTHING: Choose your own path with dynamic edge-grabbing and climb ANYTHING.

  • DON'T FORGET TO BREATHE: Your breathing effects your power and stamina, apply real life breath techniques to get in-game benefits.

    HELP STRANGERS, GET HIGHER. (Sometimes, MUCH Higher)

    • 7 CHARACTERS, 7 ABILITIES, 7 CHAKRAS: Meet strange looking folks, help them work through their sh*t and they might give you new tools & abilities so you can get REALLY, really high. Did I say 'get'? Whoops haha...  

    • CARRY IT, YEET IT OR USE IT: A unique interaction system allows you to pick things up in both hands and really throw them using your mouse. Grab a shplooget in one hand and throw a spear in the other OR throw a grapple and reel yourself in while you take a puff. An authentic Aussie experience to its core.

    • FIND DEEP SECRETS: Plenty of ridiculous easter eggs, personal secrets and culturally appropriate collectables for you to make up a story for, the world is yours to loiter.

    A RAGE-GAME? OR A TEST OF YOUR SELF-MASTERY? 

  • DON'T STACK IT: Anytime you slip up, you fall to the bottom and YOU must climb your way back up.

  • A REFLECTION OF THE SELF: The more relaxed and focused your body is IRL, the more the game bends to your will.

  • TAKE IT AT YOUR OWN PACE: No matter how many times you fall or smash your new computer, the game will be patiently waiting to test you again. 

  • DESIGNED TO MAKE YOU ZEN: Precarious level design and unique controls require your full presence. A true test for your self-mastery, only those worthy shall see what lies beyond the final chakra..

    MADE BY ONE BLOKE IN A VAN

  • ONE BLOKE, ONE DREAM: The dev woke up one day and decided that making a video game would be simple... Spoiler: it f**cking wasn’t. It’s been almost 5 years but it's been worth it and He's very proud of it.

  • MADE TO MAKE YOU BETTER: MOZENTUM is designed to make you slow down, breathe and become completely absorbed in movement, on the fly puzzle solving and the desire to get higher - the aim is to bring players into the present and give them an opportunity to Master The Mind whilst actually teaching core principles about how to be a more relaxed and powerful person.

  • INSPIRED BY REAL MOVEMENT TECHNIQUES: Kongs, Dynos, Climb-ups and laches - players who've tried parkour or rock-climbing in real life will have a true understanding of the lengths the dev has gone to to bring players something that feels like that.

    Lock in bruz. Center yourself, take a breath - you're about to become one with some of the most strange sh*t you’ve ever seen.

Mature Content Description

The developers describe the content like this:

Game's pretty chill. The worst that'll happen is you'll fight baddies and they'll eventually die, or maybe you'll hear me talk about the subject of sex as a conversational topic.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel(R) Core(TM) i5-13400
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 1650
    • Storage: 10 GB available space
    • VR Support: None
    Recommended:
    • OS: Windows 10 or Above
    • Processor: Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce RTX 2060 or above
    • Storage: 10 GB available space
    • VR Support: None
    • Additional Notes: Subject to change minimum and maximum values cause I don't know much about them yet!
Review Filters