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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I am a solo developer with the budget of an average office worker and an ambitious dream to create a full-fledged **AAA-level MMORPG**.
I have decided to release the game in **Early Access** so that players can see and experience the project firsthand.
This way, I want to prove that a **high-quality game focused on gameplay and story can be made by a single person with a limited budget.**

Early Access will allow everyone to test the game and provide feedback on my **Discord server** — report bugs, share ideas, or suggest balance changes.

I believe that **Early Access will have a positive impact on the final version**.
With your help, the game will become the place you want to return to.

When you are tired after a long day, I want you to feel the urge to enter a fantasy tavern, meet your friends —
and live a little in another world...
**in "Real Life".**”

Approximately how long will this game be in Early Access?

“📅 Until July 2027, the game will remain in development as the Roguelike version.

⚠️ Important: There will be a **full wipe** at release — all data (characters, progress, inventory) will be **reset**.

This is necessary to ensure a clean launch of the final version, including all feedback, bug fixes, and balance updates.

How is the full version planned to differ from the Early Access version?

“🧱 Modular & Phased Development

The game is being developed **modularly and in stages**. With each new phase, I plan to add:
- New levels and zones
- New gameplay mechanics
- Enemies and bosses
- Taverns as rest points and social hubs

Additionally, I will:
- Continuously **tune the difficulty balance**
- Adjust **item drop chances**
- Focus heavily on **expanding the story and world lore**

My goal is for *Real Life* to be more than just a game — I want it to be an immersive, meaningful world full of history, mystery, and purpose.”

What is the current state of the Early Access version?

“🚀 Current Development Stage

- Prologue lasting from 30 to 120 minutes.
- 5 tutorial levels.
- 10 regular levels, offering 3 to 15 hours of gameplay.

- Added Tier 1 armor and weapons.
- Melee combat system implemented.

- Stats system:
• 5 base attributes
• 100 character levels
• 1300 attribute points to allocate

- Skill tree with over 120 passive abilities.

- 5 weapon types plus shield. Punching attacks available.

- Two basic spells:
• Fireball
• Armor buff

- Large open world and a beautiful central city (currently without NPCs).”

Will the game be priced differently during and after Early Access?

“💎 Monetization and Plans
I want the game to be **free-to-play** for everyone. Inside the game, there will be a premium subscription providing mainly:

- Convenience and functional enhancements
- Increased chances to obtain the local currency and other useful bonuses

This is feasible **only if I can effectively combat cheaters and botters**.

If this proves impossible, I might have to switch to a **paid game model**.

How are you planning on involving the Community in your development process?

“🙏 Community Support

I hope many will join my Discord server to help identify bugs and other issues.
You will also be able to share your wishes and ideas for improving the game.

Your support and feedback are crucial for the development of Real Life!
Read more
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

🧩 Welcome to the world of Real Life

You wake up in a dark dungeon-labyrinth. Your goal is to find the key, defeat the boss, and move on to the next level — or return to the tavern with your loot and grow stronger. The deeper you go, the more dangerous your enemies become… but the greater the rewards.

If you die, you lose everything. You'll respawn at the nearest tavern, penniless.

Your journey is to uncover the truth about this place... and whether it even has a bottom.

⚠️ Remember: the most dangerous enemy in the dungeon is another **player**.

🎮 The game is being developed in two main stages: **Roguelike** and **MMORPG**.

1️⃣ **Roguelike** is based on procedurally generated dungeons. I'll be adding all core mechanics and dungeon modes. Once everything is in place and class/build balance (including PvP) is tuned, I’ll move on to MMORPG development.

2️⃣ **MMORPG** will be built on top of the Roguelike base, but progress will not carry over. Essentially, it will be two games in one client — the second featuring an open world, sieges, node systems, and city management.

🎭 Atmosphere & Inspiration

Inspired by anime like **Sword Art Online** and other survival-in-dungeon stories.

Also by LitRPG novels like **"Moonlight Sculptor"**, **"Dragon's Heart"**, and more.

Game inspirations include **Ragnarok**, **Lineage 2**, **Aion**, **Diablo**, **The Witcher**, **The Elder Scrolls**, and **Elden Ring**.

🔮 The Vision

I'm making this game **for myself** — my dream game.

I’m disappointed with the modern game industry chasing trends and casualization.

I want to create a true **hardcore old-school experience** — where you don't just play the game, you live in it.

In this world, you’ll find friends, enemies, maybe even love. Join guilds, meet teammates in real life.

You can go solo, or team up with a friend… but beware — **your friend might shoot you in the back and steal your loot**.

You might run into another group deep in the dungeon. You could kill them and take everything.

Or negotiate, pay a fee, or team up to defeat the boss… but what happens after is up to you.

What matters is knowing **when to stop** — kill the boss, get back to the tavern, trade your loot, and grow stronger.

Now you and your friends, fully geared, are ready to go even deeper.

Here, death means **losing everything** — and maybe even your friends.

🩺 I’m a healer

In every game, I’ve always played support. (Yes, I’m a good healer 😉) I also love crafting.

These elements will get special attention.

Healers are team players. I’ll be aiming for a balance where **a disorganized team of strong players will lose to an average team with good synergy**.

There will be a place for solo players too — but it will require **serious skill**.

Teamplay will be a core focus — but choose your teammates wisely: **friendly fire is enabled**.

Difficulty-wise, the game will feel like a **Souls-like**.

💰 Will there be Pay2Win?

Everyone defines Pay2Win differently. Personally? **I hate it**.

Since I’m making this for myself, here’s the current monetization plan (subject to change):

- 🎮 The game will be **free-to-play**, if I can successfully combat cheating and botting.

- 💳 There will be a **subscription**, purchasable for real money or in-game currency ("Core").

Subscription may include:

- x2 “Core” drop — local monster loot currency (1 per kill)

- +10–20% carry weight

- Extra storage or personal tavern room

- Cosmetic items

- Increased item drop chance

🎁 Most importantly: the subscription will be **tradable for in-game currency (Core)**.

So a player can buy it for $5 and sell it to another player for Core — **players will set the price**.

❌ What **won’t** be in the shop:

- Items generated out of thin air (no stat gear, no Core currency, no consumables).

📊 Development Budget

- 💸 Budget as of 13.02.2024: **~$3,300**

- Target cost for Roguelike version: **$5,000**, max **$10,000**

- Server cost: stable 5k–10k online = at least **$35,000**

- More players = more server cost

📆 Development started: **June 2023**

🎯 Planned release of Roguelike version: **June 2025**

🧑‍💻 I'm a full-time **sysadmin**, working on the game in my free time.

If community support reaches **$1,000/month**, I’ll quit and go full-time on the game.

💬 Join the Discord server!

Report bugs, give feedback, and help shape the game ❤️

Mature Content Description

The developers describe the content like this:

The game is being developed according to the norms of Islamic Sharia, and the developer is in no way going to violate Sharia law. There are no sex scenes, naked women and men in the game. But there is violence, both psychological in the Prologue game mode and physical. Also in Prologue mode, there are scenes with the use of tobacco and alcohol. In Roguelike mode there is physical violence, skulls, dead people, blood "Blood can be turned off in the game settings"

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GTX 1070
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 55 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: AMD Ryzen 9 5900
    • Memory: 32 GB RAM
    • Graphics: Nvidia Geforce GTX 5090
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 55 GB available space

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