Modern FPS/RTS hybrid, Large-scale battles from the depth of the sea all the way to space! Either play the standard 64-player non-stop battle using Air/Land/Sea vehicles or drop in a thriller, long game of Diplomacy Warfare, experience sabotage, betrayal, war crime, organized operations and more
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2025
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to give the players the opportunity to get involved early on and leave their feedbacks.
As well as reporting issues such as bugs or errors.”

Approximately how long will this game be in Early Access?

“It could be in early access for less than a year.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to have more content such as vehicles, technologies, armies and overall more features.”

What is the current state of the Early Access version?

“You will have access to Army vs Army All-out war, up to 64 players supported in early access, we plan to release the Diplomacy Warfare after we've nailed the All-out war.”

Will the game be priced differently during and after Early Access?

“The price will increase for the full version. We want to show our appreciation to those players who have supported us early.”

How are you planning on involving the Community in your development process?

“The Steam discussion page will be checked constantly for player's feedback and thoughts. We want to confirm we are going toward the right direction with the players.”
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Planned Release Date: 2025

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About This Game

Warfare Ultimatum is a modern FPS/RTS hybrid, focusing on large-scale battles from depths of the sea all the way to space!

I like to call it the only sane All-Out-War, It's not sci-fi, it's not low-poly and it's not a historical World War era.
This is an all-modern, boots-on-the-ground total warfare, with diplomacy.
It's no hardcore simulations or arcady either. Think Battlefield and The Generals series.
There will be high-tech or prototype weapons as we know today, but that's about where we draw the line.

Being an FPS/RTS hybrid, the very common pitfall for the hybrid genre is not paying much attention to the details by the dev, "Because why should we, we're already combining two genres and that's enough." But not here, Warfare Ultimatum is all about immersion and details.

Please note: This is a core gameplay showcase, A Tech Preview. The immersive cinematic experience we have in mind isn't at all presented at the current stage of the Early Access. Gameplay first, cinematics later.

Conduct tactical warfare anywhere!

Warfare knows no boundaries. It can emerge on land, the surface of the sea, under its depths, up in the Sky or All the way to Space!
Advance so far into the technology and you can drop bombs on your enemies from space!

Not your typical battlefield! The very main feature that sets our game apart, is the "DIPLOMACY WARFARE" Mode.

DIPLOMACY WARFARE

A Long game of warfare, Two Armies, Two Commanders, peace times and war times, trade or conquer, day and night cycle, coordinate attacks and stealth missions...and many more...Hundred of players All in a persistent server!
Option for Role-play and chain of commands.

AGE ADVANCEMENT

Each organization or army in Diplomacy Warfare can research any subject/s of interest to gain access to more advanced tech.
Variety of subjects such as AI, Space, Nuclear power, etc...
With enough knowledge gained, your organization will have the option to advance its technological age and unlock access to a new superior tech tree.

CLASS-BASED

Choose your class or field-of-work in the grand warfare from the 6 main classes, Personnel, Engineer, Corpsman, Demolisher, Sniper and Worker. Each have their own unique gears, stats and weaponry.

PER-UNIT STAT AND BACKGROUND SYSTEM

For a deep immersion, each Unit/Player Character has a trait and a personal stat that is affected by their classes.
There are backgrounds per unit too, that will be considered for the personal stat, meaning a unit could have been an ex-surgeon or ex-military before the current warfare.

THE WORLD

It's sometimes in the future, giant corporations have started to deploy their own private army to protect their valuable assets, as the resources are getting more scarce on planet Earth.
Some corporations are now as powerful as any government, and some even define their own law and rule their own free states. In response, governments around the world are also united to put in a combined effort to stop this uprising of the mass private armies.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 11
    • Processor: Core i5
    • Memory: 8 GB RAM
    • Graphics: GTX 1060
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Additional Upscaling settings are available for higher framerates and crisper image, AMD FSR, Intel XLSS
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 11
    • Processor: Core i7
    • Memory: 16 GB RAM
    • Graphics: RTX 4070
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Additional Notes: Additional Upscaling settings are available for higher framerates and crisper image, AMD FSR, Intel XLSS
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