Seeking solace from the hunt of the blasphemed, a witch has made a game of tarot cards. She uses the intentions of her enemies against themselves, redirecting opposing attacks to work in her favor instead.
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Release Date:
Jun 25, 2024
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I made a promise to myself to release this game on June 24th, 2024, but it isn't polished enough for me to feel comfortable calling it a final release. I know that I plan to continue working on the game after June 24th regardless of its state (Early Access or standard release), but I feel it is more obvious to players that this is a work in progress if I release in Early Access.”

Approximately how long will this game be in Early Access?

“Two months. I intend to release v1.0 on Monday, August 26th, 2024.”

How is the full version planned to differ from the Early Access version?

“I plan for the final version of this game to be more refined, but I do not plan on adding any new major systems. I intend to focus on: visuals, sound effects, user experience, card count, and replayability. I do not intend to add new gameplay mechanics or auxiliary systems.”

What is the current state of the Early Access version?

“The Early Access version is playable with no known bugs. It has not been tested on Linux or Mac, and there may be errors that crop up due to compatibility issues I didn't anticipate.

It has a ten cards and a replayable core gameplay loop of one match against a rudimentary computer opponent.

The art of the cards and the core mechanics are in a final state.

The visuals, user experience, sound effects, card count, and game balance are all in an unfinished state.”

Will the game be priced differently during and after Early Access?

“No, I do not intend to change the price during or after Early Access. The only situation where I may change the price is if I get a lot of feedback that the game is overpriced. Even then, I would only feel comfortable reducing the price by ~15% (that may vary depending on your currency).”

How are you planning on involving the Community in your development process?

“The game has a built in "feedback" button to allow any player, at any moment, to provide feedback privately or publicly. With the private feedback, I can read it but I cannot respond. For the public feedback, there is a link to the Steam Community discussion forum where I have been actively reading and responding to feedback.

Not all feedback will translate to changes within the game. I still have my own vision, and limitations, for what I want this game to be. But I try to keep an open mind. I have already changed my mindset on how I introduce mechanics based on feedback from the demo: I wanted things to be opaque to encourage explorative play, but that choice confused many players who wanted more tutorialization and guides. I reworked the game to be more beginner friendly because of that feedback.”
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About This Game

A Witch's Game is a tactical card game on a hexagonal grid which focuses on displacement in a turn-based combat system. The goal is to destroy the enemies resources before they destroy yours.

Displacement

Enemy moves are telegraphed one turn before they occur, allowing the player to act upon the enemy's plans. Because the game focuses on displacement, this means that much of the tactics comes from displacing units to avoid damage or redirect damage to other units. The enemy does not readjust its attack after displacement, so its possible to make an enemy accidentally attack its own friendly unit through displacement.

Undo/Redo

To encourage experimentation and discovery, any move/engagement can be undone or redone as the player sees fit. You can undo an entire round of combat if you find you've made a mistake.

Lore

Not implemented yet -- Each card has its own description written in the perspective of The Witch. These descriptions give insight into the world of A Witch's Game, a post-apocalyptic world set after the 1980s but oddly themed as medieval. Some descriptions are poetic expressions of the witch's character, while other descriptions reveal history about the world.

Hex Combat

Combat takes place on a hexagonal grid which adds more complexity to combat while also allowing for more attack vectors. For displacement, this also means there are more opportunities to move a unit in six directions.

System Requirements

    Minimum:
    • OS: Windows 10 or later
    • Processor: Intel Core i3 / AMD Ryzen 3 3200G / Equivalent
    • Memory: 1 GB RAM
    • Graphics: Integrated graphics with Vulkan support
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10 or later
    • Processor: Intel Core i5 / AMD Ryzen 5 1600 / Equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 / AMD Radeon RX 560 / Equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectX-compatible sound card

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