The creative, pragmatic, limitless city builder. Engineer a masterpiece of urban design, a small sustainable town or a futuristic metropolis. With procedurally generated buildings, grid-less zoning and powerful editor tools, everything is customizable: the city is yours.
Release Date:
Q1 2026
Developer:
Publisher:
Gameplay | Gameplay Trailer (Early Alpha)
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Citystate Metropolis is an ambitious solo project that I began working on 3 years ago. The Early Access period will allow me to implement the final layers of the simulation and balance existing features with the help of your feedback. While Early Access means a longer total development time, a project of this scale simply wouldn't be possible without it.”

Approximately how long will this game be in Early Access?

“I anticipate the Early Access period to last approximately 18 months.”

How is the full version planned to differ from the Early Access version?

“Here are some of the major features planned for the 1.0 release:
- Rail transport, subways, and tunnels
- Informal housing (slums)
- Pedestrian walkways and bike lanes
- New service and utility buildings, such as universities, landfills, ports, and airports
- Expanded modding support”

What is the current state of the Early Access version?

“The game is already highly playable, with core mechanics and the definitive UI fully implemented. The current version includes:
- Procedurally Generated Buildings: Residential, commercial, industrial, service, and utility buildings.
- Grid-less Urban Planning: Precise tools for zoning and city layout.
- Spline-Based Roads: A flexible road construction tool with over 35 road styles.
- Core Simulation: The foundational systems for budget, economy, and traffic are all active.”

Will the game be priced differently during and after Early Access?

“Yes, the price will increase by about 25% when the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“Player feedback is one of the primary reasons for launching in Early Access. Suggestions and opinions from the community are invaluable to me and will directly influence the development process throughout Early Access and beyond the 1.0 release.”
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Planned Release Date: Q1 2026

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About This Game

Citystate Metropolis is a city-builder with grid-less zoning tools and procedurally generated buildings. The simulation is powered by a crowd-based model that can handle populations exceeding one million.

The city planning tools can create neighborhoods of all types and shapes by allowing total control over building footprints, setbacks, floor counts and parking spaces. Beyond creativity and aesthetics, plans and regulations are also the very drivers of the city’s growth, its socioeconomic profile; and thus, how the city looks and feels. Build simple and cheap to decrease housing costs and foster social mobility. Build fancy and eco-friendly to increase land value and attract foreign investors.

Experiment to find the perfect balance between form and function. Expand the city at your own pace and set your own goals. There are countless ways to manage a city-state, countless ways to grow a small town into a true Metropolis.

Creative: The Architect

Height, width, colors, and shapes of all residential, commercial, industrial, and service buildings can be designed  from the ground up. Along with a choice of 40 road types and a park editor, Citystate Metropolis grants total creative freedom.

Pragmatic: The Governor

Cheap and unregulated to quicken growth or restricted and gentrified to boost tax revenue? Whether the governor’s end goal is to build an eco-friendly haven, a capitalist powerhouse, or a work of art, the budget needs to be balanced, taxes have to be collected and hard decisions will have to be made.

Limitless: The World Builder

The map editor can create thousands of highly realistic terrains through an innovative approach blending real-world data and procedural generation. The dynamic water simulation allows the creation of rivers and lakes. A drag of the mouse is all it takes to adjust forest density or terrain steepness across the entire map.

The crowd-based simulation (as opposed to agent-based) enables realistic population numbers. What’s more, the city can accurately model the consequences of building regulations and city policies on its inhabitants. Income disparity, gentrification, urban decay, and other socioeconomic factors haven’t been brushed off and are front and center in the city’s development.

Inspired by the city builders of the early 2000s, Citystate Metropolis proposes an innovative alternative. Built upon a seemingly simple framework, the game forges a practical and meaningful link between creative tools and simulation systems. Here, the mayor doesn’t manage production lines; he creates the conditions for growth and development.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI-generated content was used as a starting point for the store page capsule, some in-game commercial signs, and audio samples for the soundtrack.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 Bit / Windows 11
    • Processor: Intel i3-10300 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060 (6GB) / AMD RX 5600XT (6GB)
    • DirectX: Version 11
    • Storage: 10 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64 Bit / Windows 11
    • Processor: Intel i5-12400 / AMD Ryzen 5 7600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 3060ti (8GB) / AMD RX 6600 XT (8GB)
    • DirectX: Version 11
    • Storage: 10 GB available space
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