Steam에서 RPG Maker MZ 애플리케이션을 가지고 있어야 실행할 수 있습니다.

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다운로드 가능한 콘텐츠

Steam에서 RPG Maker MZ 애플리케이션을 가지고 있어야 실행할 수 있습니다.

RPG Maker MZ - SRPG Gear MZ - Tactical Battle system for RPG Maker MZ 다운로드

 

콘텐츠 정보

To celebrate the RPG Maker Festival 2024, we are distributing "SRPG Gear" and graphic assets for creating simulation RPGs to everyone! For FREE of course!
You can use this to expand the scope of your game creation or use the plugin as a reference guide for creating your own iteration!

There are also sample projects included, so you can see what kinds of actions are possible right away.

We hope you find it useful in your game development! Happy game creating!

〇 Features of this Plugin:
・Make Simulation RPGs without any programming!
With this plugin, you can easily create simulation RPGs that battle directly on the field!

・Robust Simulation RPG on RPG Maker MZ!
With this plugin, you can create a tactical RPG in which PCs/enemies fight on the field. It provides essential functionalities for SRPG, such as terrains and ranges, as well as battle AI. These enable you to easily create SRPGs.

・Enjoy the creative freedom with the plugin’s high customizability!
You can easily create popular events for SRPG, such as deploying or reinforcing units. In addition, the functionalities to change the victory/defeat conditions let you make exciting and emotional battles!

〇Included Plugins
・SRPG_core_MZ.js
The core plugin for SRPG system.

・SRPG_RangeControl_MZ.js
A plugin to add range control functionalities to SRPG system.

・SRPG_PositionEffects.js
A plugin to add skill effects to change target positions.

・SRPG_AoE_MZ.js
A plugin to add skills/items with area effect.

・SRPG_AIControl_MZ.js
A plugin to extend AI controls of units for SRPG system.

・SRPG_AuraSkill_MZ.js
A plugin to add “aura skills”, which affects units around the skill owner with various effects.

・SRPG_UX_Windows_MZ.js
A plugin to modify windows for SRPG system.

・SRPG_BattlePrepare_MZ.js
A plugin to add battle preparation for SRPG system.

・SRPG_BattleUI_MZ.js
A plugin to modify the menu screen for SRPG system.

・SRPG_DispHpOnMap_MZ.js
A plugin to show HP gauges on the field on SRPG battle.

・SRPG_MoveMethod_MZ.js
A plugin to extend move methods in SRPG battle.

・SRPG_ShowPath_MZ.js
A plugin to show move paths in SRPG battle.

・SRPG_Summon_MZ.js
A plugin to enable to summon enemies/objects in SRPG battle.

・SRPG_UX_Cursor_MZ.js
A plugin to control the cursor in SRPG battle.

〇Graphic assets
“system” folder
SRPG move path sprite (srpgPath.png)

“pictures” folder
SRPG player turn display sprite (PlayerTurn.png)
SRPG enemy turn display sprite (EnemyTurn.png)


============================================================================
Version History
============================================================================
5/12/2024 Ver.1.15Q :
・Supported both Japanese and English plugin helps. (Special Thanks to: Gotcha Gotcha Games)
・Integrated AoE_Animation.js.
 →In the older versions, AoE skills were executed for each target with battle scenes repeated as many times. Since this version, they bring just a battle scene with the user against multiple targets.
・In conjunction with AoE_Animation.js integration, the processes of map battles are now the same as those of scene battles.
・Added a metatag which enables a counterattack by all friends within the area.
・State, buff and debuff changes are now displayed on the map battles.
・Improved the direction adjustment of characters at the battle starts.
・Moves, ranges and AoE areas are now initialized at the battle ends. (battle end calls, such as common events, are now supported.)
・The player display, such as invisibility or follower display, is now recorded before the battle starts and restored after the battle ends.
・SRPG UX Windows_MZ.js can now show how long the result window is displayed.
・Fixed an issue that the value of the EXP shown at the end of the battle was unintentionally offset.
・Fixed an issue that units were unintentionally able to pop at unpassable tiles when their coordinates were the same as those of other units.
・The positions of units at the battle scene are now adjusted with the UI size.
・Fixed an issue that if the app window size was extended and there was an area outside of the game display, it crashed if it used SRPG_ShowPath_MZ.js and players moved the cursor outside of the game area.
・Fixed an issue that for SRPG_MouseOperation_MZ.js, if the screen size and the UI area size were different, cursor movement was could be uncontrollable.
・Improved some touch operations.
 *It is reported that it does not work well on some tablets. If it won't work, try making SRPG_MouseOperation_MZ.js OFF.

시스템 요구 사항

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