Cul-De-Sac is an immersive ghost hunting experience / simulation. Walk around exploring a small neighborhood to investigate the strange occurrences and locate the entity's personal item using a range of ghost hunting tools and burn it to set her free into the realm beyond ours.
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Release Date:
Feb 28, 2024

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Definitively speaking, I consider this game Early Access because I have a vision for what this game should be by the time of release, and the iteration of the game you see today has not met that final vision. The foundation is there, but in order to bring the full vision to life, I need the input of all of you to guide my decisions so that I'm not adding features / mechanics that nobody cares about. This game should be shaped by you just as much (if not more!) as me.”

Approximately how long will this game be in Early Access?

“I have no definitive answer to the time frame of how long Early Access will be. Personally, a full year post Early Access release feels like a reasonable amount of time to bring a smaller project like this to a natural conclusion. It has taken me just over a year from starting out to get this far, so another year in the pipeline seems right.”

How is the full version planned to differ from the Early Access version?

“I do have a list of things planned for what a final version of this game looks like. This includes:

  • Multiplayer Support (Currently Being Worked On)
  • Three fleshed out, playable maps
  • Character / Ghost customizations
  • An undefined number of new pieces of in game equipment
  • A satisfying progression system that allows customizable loadouts
  • System for scaling difficulty for player skill variances

Obviously there's no guarantee that all of these features make it to the finish line, but burning through a list is my specialty so I feel confident that all of this is achievable, even if it takes longer than the anticipated year.”

What is the current state of the Early Access version?

“Currently, the game contains all the fundamental features that make up the core experience, which includes a set of tools for the player to use, a ghost with a handful of abilities and attacks, and a decent sized map to explore and find all the necessary items to win the game. There are no player customization, no cosmetics, and no way to alter the experience from how I've crafted it to this point.

Even though I've done a lot from the very beginning to mitigate performance issues, there are still some bugs causing them that I'd like to address sooner rather than later. I'd also like to to do a lot of code refactoring as well over time to help with this.”

Will the game be priced differently during and after Early Access?

“Currently, I plan to set the price for Early Access at roughly half of what I expect the full release value to be, and once full release comes I'll raise accordingly.”

How are you planning on involving the Community in your development process?

“I would love to get as much raw feedback as I can so it'll be easy to see where my development focus needs to be. Ideally it would be great to see people post videos and stream the game for their first play through (and beyond if they so choose) so I can get as many genuine new player experiences on record to study and examine where I need to make things more accessible. Sometimes as a developer it's easy to forget that just because, for instance, the controls are obvious to me, doesn't mean it's obvious to a brand new player. Do I need more input prompts popping up on the screen? More tutorials to explain mechanics? You guys get to tell me!”
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About This Game


Ever since the mysterious death of a young girl in a quiet suburban neighborhood in Pleasant Valley, the local residents have resorted to abandoning their homes to find safety for them and their families. It's up to you to help bring peace to this Cul-De-Sac by looking for the entity's personal belonging and burning it using sacred burning materials that have been slowly appearing since that fateful day in this immersive ghost hunting experience.


Using a range of ghost hunting tools, walk around the small neighborhood investigating strange events to try and locate what is believed to be the young girl's personal item, keeping her tied to the world of the living and causing problems for the locals.

While you're investigating, be sure to pick up all the strange looking materials emitting an evil aura, they could be your only hope in destroying the entity's personal item.

When you're sure you've got the right item, make your way back to the local church and burn it. Just hope you haven't made a mistake...


Prepare yourself with your arsenal of tools:

  • Flashlights
  • UV Flashlights
  • EMF Readers
  • Activity Meters
  • Footstep Sound Enhancers
  • Video Cameras
  • Laser Light Motion Sensors

Explore a small neighborhood cul de sac of four houses to locate a single item of a hundred randomly dispersed items throughout the area. You'll also be tasked to locate "sacred burn materials" to use in the aid of destroying the entity's personal item, also randomly dispersed throughout the map.

Avoid being killed by the ghost, who has a small variety of abilities and attacks to use against you ranging from simple item throws, light switch flipping, and door touching, all the way to lethal hunting, deadly hide and seek, and phantom scares.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: intel i5 7400
    • Memory: 8 GB RAM
    • Graphics: NVIDIA RTX 2070
    • DirectX: Version 12
    • Storage: 4 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: intel i7 4770
    • Memory: 8 GB RAM
    • Graphics: NVIDIA RTX 3070
    • Storage: 4 GB available space
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