Defend against interdimensional (wow!) monsters in this open field (huh?) tower defense game.
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Utgivelsesdato:
1. kvartal 2025
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Planlagt utgivelsesdato: 1. kvartal 2025

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Om spillet

Rift Riff is a tower defense game with free roaming monsters, predefined tower locations, overpowered upgrades, and vibrant worlds.



Monsters attack in waves, either going straight for your basecamp or attempting to destroy every tower in proximity. You obtain juice (your build resource) during monster waves and have the ability to build towers both during and after waves.



Surviving the waves of monsters in every world unlocks more worlds and gives you prisms, a resource that unlocks more towers and tower upgrades.



So what's the deal with the rifts? Rifts in spacetime fling you from one atmospheric world to another. While you summon towers and extract energy from each world to create a rift to bring you home (hopefully, probably, maybe) its inhabitants aim to sabotage your escape.

Features

  • A bunch (?) of worlds with various (??) scenarios
  • Multiple (?!?) hours of gameplay
  • Many (?!???!) towers and monsters
  • Unlocks, upgrades, challenges; some sort of progression (?)
  • If it wasn't clear enough: we don't know precisely (yet) what'll be in the game. We'll announce things as we go right here on Steam, so uhhh... wishlist and find out?!

Made by…

Rift Riff is being made by game designer Adriaan de Jongh (best known for the indie hit Hidden Folks), graphic designer Sim Kaart, and music composer and sound designer Matthijs Koster. Rift Riff is made using the open source game engine Godot.

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Prosessor: x86_32 CPU with SSE2 instructions, or any x86_64 CPU
    • Minne: 4 GB RAM
    • Grafikk: Integrated graphics with full Vulkan 1.0 support
    • Lagring: 300 MB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10 or higher
    • Prosessor: x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more
    • Minne: 8 GB RAM
    • Grafikk: Dedicated graphics with full Vulkan 1.2 support
    • Lagring: 300 MB tilgjengelig plass
    Minimum:
    • OS: macOS 10.15
    • Prosessor: x86_64 or ARM CPU (Apple Silicon)
    • Minne: 4 GB RAM
    • Grafikk: Integrated graphics with full Vulkan 1.0 support
    • Lagring: 300 MB tilgjengelig plass
    Anbefalt:
    • OS: macOS 10.15 or higher
    • Prosessor: x86_64 or ARM CPU (Apple Silicon)
    • Minne: 8 GB RAM
    • Grafikk: Dedicated graphics with full Vulkan 1.2 support
    • Lagring: 300 MB tilgjengelig plass
    Minimum:
    • OS: Linux distribution released after 2016
    • Prosessor: x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU
    • Minne: 4 GB RAM
    • Grafikk: Integrated graphics with full Vulkan 1.0 support
    • Lagring: 300 MB tilgjengelig plass
    Anbefalt:
    • OS: Linux distribution released after 2020
    • Prosessor: x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv7 or ARMv8 CPU
    • Minne: 8 GB RAM
    • Grafikk: Dedicated graphics with full Vulkan 1.2 support
    • Lagring: 300 MB tilgjengelig plass
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