Battle your friends in a real time card game where wizards sling spells at each other. Has a unique spot as something in between a card game and a fighting game. Games usually take 1-5 minutes, depending on the characters that get picked.

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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„I would like to be able to get feedback on what people like about the characters, as I continue to add more characters and mechanics. I also would like to be able to replace the programmer art and sound effects with higher quality content, but I want to make sure the core gameplay is fun without people just being wowed by nice art/sounds. Lastly I want to add more complex characters later (I actually have finished characters that are more complicated) but I want to see how the simple characters are received first.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„Probably about a year“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„It should have much better art and sounds. Additionally, I plan to have more maps and characters (I currently have 4 additional characters and 1 additional map that are still in internal testing, but I have ideas for a bunch more as well). Lastly, I hope to make a story mode and some Co-op content, but those are stretch goals.“

Was ist der derzeitige Stand der Early Access-Version?

„There are 4 playable characters and 1 playable stage. You can play couch co-op with a friend or with remote play. You can play against a pretty basic AI, and you can make 2 AI players play against each other. You can view the controls, but you cannot customize your controls yet. The game still has programmer art and sound effects.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„I do plan to increase the price on the full release.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„I mainly would like to use community feedback to get data on perceived balance, as well as finding out which characters/spells people have been enjoying. Additionally, as I add more complicated characters, I would like to get an idea if the community finds it more fun to play with wacky spells and gimmicks, or if they prefer the more core game play experience with the simpler characters.“
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Alle Diskussionen anzeigen

In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Infos zum Spiel

Cast or Pass started as a game jam project that I thought was a ton of fun and tried to make into a full game. Pick a character with a pre-built deck of spells that you can use to battle against your friends. Game is in real time with each card being balanced between power and cast time. Decks are only shuffled once at the start so you can try to gain an advantage by figuring out when your opponent has no defensive spells and throwing out your strongest magic to punish those openings.

I've found that this game has a bit of a learning curve where players will start out by just throwing out spells and trying to overwhelm their opponent. People are kind of slow to change of that strategy because you get a little worse if you think about your cards too long, but it's an important step to take to become a master and be able to throw out spells both quickly and strategically, so don't get discouraged.

I've got a bunch more characters with new spells on the way but I get bottle-necked by the art and sound for them, so they won't be out for a bit, but just know that they will come.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

Wizards talk trash and throw fireballs in a fight to the death. Pixel art so it might be fine but better safe than sorry.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows10
    • Prozessor: X64 architecture with SSE2 instruction set support
    • Arbeitsspeicher: 90 MB RAM
    • Grafik: DX10
    • Speicherplatz: 90 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 10
    • Prozessor: X64 architecture with SSE2 instruction set support
    • Arbeitsspeicher: 90 MB RAM
    • Grafik: DX10
    • Speicherplatz: 90 MB verfügbarer Speicherplatz

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