The game is a simulation strategy game that starts from the agricultural era. In the long evolution of the clan, you decide how to conquer the world based on the characteristics of each generation of clan members(merchants, officials, cultivators, gods, warlords, and other professions).
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Om dette spil

Hi, brothers and sisters, I am the developer of the game, today to talk about this “broken game” what to play:

Art issues

The current art style selected is the painted sketch style, and the art style will be changed in the future. Please stay tuned~~

Feedback on opinions

At the current demo stage of the game (only the 2-game period is open), the completion of the game is not good enough. We apologize for any inconvenience caused. If you have any other questions that need feedback, please do so on the Steam forum. Thank you~

Game Points/Features

  • Immersive simulation of the family;

    1. Long term timeline development

    At the beginning, the player is in the agricultural era and, based on their intelligence, gradually leads their family into the steam era, electrical era, information era, intelligent era, cultivation era, demon era, etc. over the course of thousands of years;

    (In the demo phase, only modern gameplay from the 2nd World War period will be available, while the official version will gradually introduce gameplay from other periods.);

    2. Family Member Training

    Getting married/having children, recruiting and educating children widely;

    Sending children to travel around the world/undercover;

    Family members engage in various professions, such as farmers, merchants, priests, Taoists, officials, doctors, cultivators, diviners, bandits, etc. Different professions will have a profound impact on the direction of the family (official version open);

    3. Diversified decision-making of tribal leaders

    [Investment]

    It is necessary to invest in mining, commercial, military factories, banks, intelligence agencies and other buildings according to the needs of the family in order to obtain excess returns;

    [Funds Allocation]

    There are many places where families need money, such as investment, industrial upgrading, purchasing military weapons, world events, bulk transactions, intelligence investment, etc. If limited funds can be maximized, your wisdom is needed;

    [Speculative trading]

    Manipulate trading, sell high and buy low, utilize intelligence, and make excessive profits;

    [Family Direction](Official Version Open)

    Based on the career development of family members, you will make decisions on the direction of the family, such as:

    There are many bandit members in the family, and you can make decisions to recruit soldiers, buy horses, plunder and grow;

    There are many officials among the family members, and you can make decisions to take over the leadership position;

    ......

  • Rich Rouge Events

    1. World Events

    Robbery, defection, support, natural disasters, transaction changes and other events, the more the better;

    2. Family Events

    Events such as weddings, funerals, reproduction of offspring, children traveling/undercover, children causing trouble, children's separation from life and death, and children donating to the family have made the family grow stronger and stronger;

    3. [Intelligence Event]

    Topic hype, business espionage, spreading rumors, assassinating leaders, reselling military supplies, lobbying for disarmament, and so on, make you surrender without fighting;

    4. 【 Accidental Event 】 (Official Version Open)

    Suddenly, a 'genius' emerged among the family members, directly changing the direction of the family, such as:

    A cultivator has appeared in the family, who can enable the family to create "Immortal Soldiers"/"Immortal Generals";

    There may also be psychics who can stimulate the psychic technology in the technology tree;

    It is also possible that family members capture aliens and activate alien technology in the technology tree;

  • Family multi ending gameplay (official version open)

    1. You can do business all over the world and achieve unification of the world;

    2. You can form an army to sweep through other families and unify the world;

    3. You can make the leaders of various regions become family children or godchildren, achieving the unification of the world;

    4. You can have your family create their own immortal cultivation sect to unify the world;

    5. You can use your family's spiritual power to summon demons and possess residents, completing the unification of the world;

    ......

  • Brain burning strategic battles

    1. Multi branch combat

    In the demo stage of the game, there are 8 major units, each with unique advantages. In battles, coordinated operations are necessary to minimize casualties;

    2. 【 Technology Tree Support 】 (Official Version Open)

    From iron weapons of the agricultural era to modern aircraft and artillery on the battlefield;

From soldiers with physical and mortal bodies, to immortal soldiers with cultivation physique, and then to space soldiers with extraterrestrial genes;

    ......

    All of this requires the evolution of the tribe and the activation of the battle technology tree;

------------------------------------------------------------------------

Here are some gameplay and settings in the game demo:

Game Background

You live in a family in the fall of the family, a chance you traveled back to the 20th century, became the patriarch of your family, and then you change your fate against the heavens, so that the family back to the top;

Game Overview

World map There are up to 35 countries in the game, each country is divided into five regions, each region can only be occupied by a family;

Region Resources

The system randomly allocates resources within each region, which may include: resident population, governing bodies, mining resources, commercial resources, military resources, banking systems, intelligence agencies, etc;

These resources are allocated differently within each region, more or less, with or without them;

How to win.

If you have a strong military, that's simple, thousands of troops conquer all, but of course, arrogance and hubris will get you all killed;

If you have a strong intelligence agency, then civilization subversion, just use means to drop the happiness points of the region's inhabitants low enough that you are the biggest beneficiary of the inhabitants rioting;

If you're strong on money, take care of the consuls and military officers in the area, turn them into your godchildren or drive them out for your family, and pocket the territory without a single hit.

What can I do in the game

?

The first is of course the continuation of the family.

With people in the family, you can have more energy to do more things;

The most important thing of course is to make money.

Invest in a little gold mine, dig out the gold coins, and make a good profit;

Invest in a bit of commerce, then get bigger and stronger, then get a bit of a monopoly and manipulate manipulate prices within the exchange, and it's not a pot of gold;

With some money, then open a bank, where you are the majority shareholder, and let the residents come and deposit their money, and use the savings to loan ratio to make money with their money;

With a bank, then get into finance, issue a bond, take the residents' money and use it to expand your territory and make a bigger profit;

With money, then what? Defend my money, of course.

Weapons To have an army, you have to have weapons, and to have weapons, you have to have mines,so you have to invest in/buy all kinds of mines, all kinds of arsenals;

Conscription.

With weapons, you can conscript based on the number of inhabitants in the territory, and with a supply of soldiers and weapons, it's time to build an army!

Infantry: basic soldiers, high evasion, better in the early stages;

Scout: you can probe the distribution of soldiers and strength within the enemy's territory, laying the foundation for battle strategy;

Artillerymen: pretty big attack power and attack range, but low life;

Tank Troopers: very high life, but slow moving;

Air Defense: the nemesis of bombers;

Bomber Trooper: the only air unit that can't do anything except for air defenses that can hit him;

Airborne: go straight to your designated battlefield location (not attacked until you arrive) and then target kill operations;

Special Forces: specializes in fixed buildings and ignores bomber attacks, and more importantly, is the strongest defending unit, bar none;

Expanding the territory

When you have an army, you have to conquer all directions;

Depending on the type and strength of the army you have, go and conquer every enemy and make them part of the dustbin of history;

What are the strategies of the game

Resource allocation and acquisition

Each region has only one sub-category of resources within a larger category (e.g., the region contains only 1 of 6 minerals);

So you want to build guns, is there a gun arsenal in your territory? Do you have the material [iron ore] to build guns? Do you have enough inhabitants? If not, it's a choice between conquering other regions to fulfill the conditions or going to the exchange and buying them with money;

Acquisition of money

We can get it by doing business, but what if we still don't have enough money? Open a bank? What about the lack of banking resources within my land.

Should I sell my household goods to gather money, or should I break down and expand and loot and gamble?

Distribution of Money.

Investing in mines, commerce, and arsenals requires money, upgrading these buildings also requires money, opening a bank requires money, engaging an intelligence agency requires money, conscription tends to make the inhabitants riot, pacifying the inhabitants also requires money, how to allocate money is also a challenge;

Expansion options

In the process of expanding our territory, we are faced with the choice of who to attack and how to attack.

Who we attack, whether to hit the strongest first (to prevent the other side from growing too fast and not being able to beat them in the later stages), or to pinch the soft ones first (to expand the territory and play steadily), this needs to be thought about;

We can attack by force, we can also use other means, which means to maximize the benefits, this is a difficult problem;

Strategies for combat

What kind of soldiers we have, what kind of soldiers the other side has, what is the distribution of the other side's army, can I use the least amount of troops for the greatest victory, and eventually take out all the clans to win the game, this requires wisdom;

Selection of World Events and Intelligence Events

There will be a large number of events within the world and in the intelligence agencies, these events will be good and bad, some of them will be beneficial if done but will also have side effects, so when unexpected events happen, choices will become important.

There are many more strategies waiting for your discovery...

Systemkrav

    Minimum:
    • Styresystem: Windows10
    • Processor: intel i3-3220
    • Hukommelse: 4 GB RAM
    • Grafik: Nvidia GT730
    • DirectX: Version 10
    • Diskplads: 1 GB tilgængelig plads
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