Devastate a fully-destructible city in VR as a giant monster. Battle mechs using your various breath, ranged, and melee weapons—including fire breath, gravity cannon, and lock-on missile pods.
Algemeen/filmisch | Monster: Titan's Playground Early Access Release Trailer
Gameplay | Monster: Titan's Playground Second Trailer
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Algemeen/filmisch | Monster: Titan's Playground Planes and Lasers
Algemeen/filmisch | Monster: Titan’s Playground Wishlist Trailer

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Our goal is to capture the power fantasy of being a giant monster—duking it out with mechs in a destructible city. We want to make sure that when a player asks, "Can I do this?" the answer is "Yes" as often as possible. Can I climb buildings? Yes. Can I tear a mech's arm off and beat them with it? Yup. We need your feedback to know what other aspects of that fantasy players are most eager to experience.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Based on what we have planned now, we estimate the full launch will come 18 months to two years after Early Access launch. However, that depends largely on the feedback we get.

We have the core gameplay loop complete, but there are features we have in the works for post-Early Access launch, and features we're holding off on until we can see what aspects of the game our community enjoys most. That will heavily influence what additional gameplay we focus on, what we put on the sidelines, and how long it'll take.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'In short: more content and polish. While it's in Early Access, we intend to add additional content—which usually comes with creating new bugs. So our plan is to get the content in, fine-tune it, and undergo extensive bug killing sprees before our full launch.

For the additional content, the goal is to have more melee, ranged, and breath/core weapons. Plus more enemies with more variety. We hope to give the mechs more unique appearances, as well as more abilities that present unique challenges. We hope to include more maps as well, but the main focus will be on giving the player more "toys" to wreck the city and mechs with.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'All core combat mechanics are in, as is the core gameplay loop. You can earn "mutation points" from battling mechs and spend them to unlock a variety of powers. So far this includes:

ARM WEAPONS
- Power Fist
- Plasma Cannon
- Plasma Hose
- Gravity Cannon
- Sticky Bomb
- Rail Gun

SHOULDER WEAPONS
- Minigun
- Missile Pod

CORE WEAPONS
- Fire Breath
- Slow Time
- Photon Lance
- Force Breath
- Juggernaut

There's also a host of mechs that unlock as you fight them, each with their own loadout. Their weapons range from energy blades to various rifles and heavy cannons, to missile barrages, to devastating chest beams that carve through buildings.

There are weaker "grunt" tier mechs that are easy to defeat, but can be a challenge when facing several of them at once, and "hero" tier mechs, which you might clash with one-on-one.

The destruction system is fully implemented, so that any structure in the game can be bashed, blasted, or burned into nothing but rubble.

As players and purchasers of early access games ourselves, we’ve done our best to ensure our game will be a full gameplay experience on day one, with more fun and destructive toys to look forward to in the future.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price will likely increase for the official release.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We're a tiny indie team, so the help of the community reporting bugs and letting us know the best/worst aspects as they see it really helps us determine where to spend our time.

You can join our discord channel here: https://discord.gg/UEvUsjuXn7
Or you can reach us by email us here: contactstellarknights@gmail.com'
Meer informatie

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Over dit spel

Devastate a fully-destructible city in VR as a giant monster. Battle mechs using your various breath, ranged, and melee weapons—including fire breath, gravity cannon, and lock-on missile pods.

Experience what it's like to look down upon a city—and then crush it. Tear chunks out of buildings and toss them at your mechanical foes. Catch missiles out of the air and hurl them back at the mech that fired them. Even throw mechs into other mechs!



Feel the rage of a monster that's been mutated and experimented on by mad scientists—and enjoy the arsenal of pointlessly destructive weapons they've given you.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA RTX 2070
    • Opslagruimte: 4 GB beschikbare ruimte
    • VR-ondersteuning: SteamVR Room Scale, HTC Vive, Valve Index
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5-4590 / AMD FX 8350
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA RTX 2070
    • Opslagruimte: 4 GB beschikbare ruimte
    • VR-ondersteuning: SteamVR Room Scale, HTC Vive, Valve Index

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