FaceRig is a program that aims to enable anyone with a webcam to digitally embody awesome characters. The output can be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time.
Recent Reviews:
Mostly Positive (46) - 71% of the 46 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (3,616) - 83% of the 3,616 user reviews for this software are positive.
Release Date:
Jul 7, 2015
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Curator Review

“Complete your transformation into a subhuman furry degenerate. Or a hamburger!”

 

Recent updates View all (126)

June 22

IT’S STEAM SUMMER SALE TIME!

The Steam Summer Sale is now Live, bringing scorching hot discounts for FaceRig and its DLCs!
  • Get the base FaceRig at a cool discount of 50% off
  • The FaceRig Halloween 2014 and 2015 Avatar packs are hacked and slashed with an incredible 80% discount
  • The indispensable Live2D Module is 10% off, so don’t hesitate!
  • The FaceRig’s Pro Upgrade price has been downgraded by 30%
  • FaceRig Strong Paws DLC gets cut in half with a 50% discount
  • The FaceRig Warriors DLC is sliced evenly and gets a 50% discount
  • Last but not least, FaceRig Winter Holidays Avatars 2015 pack brings a little bit of coolness with a discount of 80%
Don’t let the summer pass you by. Get them now!

1 comments Read more

May 3

New Avatars and updated FaceRig build 1613 - May 2 2018

Three new avatars have made their way to FaceRig! Julien, a precious little pug with a penchant for the circus; Twiggy the Monkey, a space explorer who has a knack for the most ambitious adventures and Fibbi, a deep sea creature whose love for the world of cinema is unparalleled.

https://www.youtube.com/watch?v=LBKOX_4zXpI&t=

All three avatars are customizable, Julien and Twiggy also having alternative skins.

Each avatar can be purchased separately or as a bundle with a 10% discount for all three:
https://store.steampowered.com/bundle/7125/FaceRig_Happy_Trio_Bundle/



Those proficient in Live2D will find that we’ve fixed the following issues, reported on our Steam forums. Here is the full change log:

  • Fixed physics issue encountered when using Cubism 3
  • Fixed issue with the naming translation for the special poses and arms
  • Added physics configuration to Cubism 3 exported avatars. FaceRig can configure physics parameters sent to the Live2D avatars (exported for Cubism 3) like gravity and wind using simple commands. These physics parameters are applied per avatar so you need to add the commands to the avatar’s configuration file (cc_the_avatar_name .cfg). More info in the Live2D_Facerig_Avatars_Documentation.pdf found here: <steamInstallDir>\steamapps\common\FaceRig\Bin\Tools\Docs\
  • Cubism 3 avatars now support adding idle animation using the same command as for Cubism 2.1. See Live2D_Facerig_Avatars_Documentation.pdf for more info.

Last but not least, we also want to give a big shout-out to the following Steam users for providing us with invaluable feedback which was useful in releasing the new update: @Sue, @루아kr and @MenardProduction.
11 comments Read more

About This Software

FaceRig is a program enabling anyone with a webcam to digitally embody awesome characters. It is meant to be an open creation platform so everybody can make their own characters, backgrounds or props and import them into FaceRig. (More on http://facerig.com )

FaceRig is being developed by Holotech Studios and the image-based face tracking SDK being used is provided by ULSee Inc. To find out more about ULSee Inc., visit http://ulsee.com or email them at info@ulsee.com. Our previous tracking technology was provided by Visage Technologies.

FaceRig has three versions:
  • FaceRig Classic is the base version of FaceRig, which allows for home non-profit use and even limited monetization on YouTube/Twitch or similar as long as the commercial aspect of it is not significant. We consider commercially significant using it on any avenue (channel) that produces you more than $500 monthly revenue. This includes ad-based revenue and voluntary donations (one time or recurrent such as a Patreon). If you are under this threshold you can use Classic, if you are above you need to upgrade to Pro or Studio.
  • the FaceRig Pro DLC, which allows you to monetize videos on YouTube/Twitch regardless of the monthly revenue, but not for content exclusive to paid/subscription based services, such as the new YouTube Red (for content that is exclusive to YouTube Red or similar you will need FaceRig Studio).
    FaceRig Pro does not bring new assets, technical features or improvements to FaceRig Classic. For more details, take a look at the Pro DLC description
  • the Studio Version allows commercial use, as well as access to the expression mo-cap data. For more details about this version visit http://facerig.com

We believe that FaceRig will entertain many gamers, modelling and animation artists, members of various fandoms, streamers, web casters, YouTubers and their audiences.
For now we're focusing on just tracking and rendering the portrait with its expressions, but we aim to do more in the future. The FaceRig end goal is to provide a full featured real time digital actor set for home use.


Key Features:
  • Real time head and expression tracking in an input video stream, (also with audio analysis).
  • Combining tracked data with additional virtual puppeteering input.
  • On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
  • Rendering and lighting the animated model in real time, in a user selected background.
  • Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
  • Provide the interface for tuning the parameters of all operations above.
  • Customizable avatars. To see the complete list on FaceRig avatars including the ones from DLC's please see: https://facerig.com/tips/tuesday-tips-0-avatar-list/
  • Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.

Notes:
Numeric export of the tracked expression data (exporting the motion capture data to use in other applications) is a feature reserved for the Studio version.
FaceRig Classic and Pro only output already rendered video and audio.


FaceRig is an indie initiative, and its development so far has been successfully crowd-funded through Indiegogo. A warm thank you goes to our amazing backers for their support and enthusiasm.

You can find the EULA here: http://store.steampowered.com//eula/274920_eula_1

System Requirements

    Minimum:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i3-3220 or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GT220 or equivalent
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode. We do not recommend low end integrated graphics adapters.
    Recommended:
    • OS: Windows® 7 or later
    • Processor: Intel® Core™ i5-4570 3.20GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX560 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: For image based tracking you need a webcam. For sound base tracking you need a microphone. The requirements are based on desktop systems, not mobile (netbooks, ultrabooks, laptops, tablet pc). The mobile versions of processors and graphics adapters are not equivalent to the desktop ones. If you have a mobile PC please make sure the charger is plugged, you are running on the best graphic adapter and in high performance mode.
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