Knightborn is a multiplayer RPG offering bite-sized adventures with classic MMORPG feel. Choose from 4 classes, explore maps solo or with friends, and enjoy straightforward gameplay without grinding and experience dynamic quests in nostalgic 3D graphics.

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I'd like to give our community the opportunity to get involved into the development of Knightborn as early as possible. In the process of making Knightborn the best game it can possibly be your feedback is invaluable!」

這款遊戲的搶先體驗時間大約會持續多久?

「Depending on the general reception and the amount of feedback received, Knightborn aims to fully release after 12-24 months of Early Access. It's really hard to cut clean corners since the nature of the early-access.」

正式版預計會與搶先體驗版有何不同?

「There is no roadmap available yet but I plan to make more playable maps, in-game map editor and integration to steamworks tools.」

搶先體驗版目前的開發進度如何?

「The Early Access version of Knightborn features online play of four playable character class, a survival map and an open map for a more chill experience. While it's possible that you encounter minor bugs, the overall experience should be quite close to the finished project already.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes, Knightborn's price will be increased in proportion to the new gameplay and in-game tooling content that added to the game.」

在開發過程中,您打算如何與社群互動?

「Please join Discord server to participate in the development of Knightborn, come say hi and share your thoughts :)」
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關於此遊戲

Knightborn is a love letter to the classic games we played for thousands of hours, with friends or alone.

  • For those who enjoy these games but don't have hundreds of hours

  • Bite sized maps/scenarios

  • Classic gameplay modes for both pvp, pve

  • Not complex

  • No subscription

  • No pay-to-win elements

  • Small file size

  • Budget-friendly

Despite having the feel and look of a classic MMORPG, Knightborn is a multiplayer RPG that aims to offer bite-sized maps and scenarios that can be completed in a single session.

In line with this, the stat and skill system has been shaped within an easily understandable framework.

Simple and clear gameplay

No need for lightning-fast reflexes and complex strategies - just level up, find better equipment, and enjoy the adventure.

Class structure and skills

There are four different classes: Warrior, Mage, Archer, and Paladin.
Each class offers unique skills and playstyle. Class structures are balanced around team play and have different starting stats relative to each other.

Stats

  • Strength

  • Dexterity

  • Intelligence

  • Damage

  • Armor

  • Attack Speed

  • Move Speed

Inventory and equipment

Familiar and traditional inventory experience: You can organize draggable items and place them in relevant equipment slots. Equipment can provide bonus stats and even skills.

Map

Open world feel and free movement. Different game modes, nostalgic 3D models and graphics.

Quest and dialogue

Rewarding missions...
Your actions in Knightborn have consequences: Some NPC characters can react to your dialogue choices and actions, creating a dynamic and engaging storyline.

Performance and graphics

Knightborn is optimized to provide high performance while ensuring a smooth gaming experience. You can enjoy the adventure without worrying about your hardware!

What's the current state of development?

Knightborn is advancing full speed towards early access release.
For those interested, there's a playable demo with 2 maps available:

Colony Zone

  • Offers PvP gameplay where 2 teams compete against each other.

  • Teams try to collect points to reach the score determined by the host.

  • Playable with up to 16 players.

Early Access

  • Knightborn will initially launch with a map I'm currently calling Defense.
    This map offers both co-op and solo gameplay.

  • Our goal is to defend our tower from waves of enemies.

  • In the map, which features different quests, equipment, and enemies, you can develop your character and hire friendly warriors to help defend the tower.

After Early Access

Following that, I aim to continue the life cycle with different modes and maps based on feedback from the existing content.

Frequently Asked Questions

  • What technologies are you using?
    Engine: Unity
    Networking: Unity Mirror Networking
    Steam SDK: Facepunch.Steamworks
    Other tools: Blender, Aseprite, Affinity Designer, Krita

  • You mention MMO everywhere, I'm confused. Is this an MMO?
    The MMORPG reference is used because the player controls and the games that inspired this gameplay are of this style. Any player can host a game and play with friends or solo offline.

  • Did you make everything visible on screen?
    No.  As a solo developer, my priority is game mechanics, level design and features. I outsource visual assets carefully without breaking the art style or performance.

  • Why isn't there a language option?
    Knightborn will launch in early access. Creating the infrastructure to offer different language options requires significant work. I decided to wait and see what kind of demand develops before adding this to the to-do list.

系統需求

Windows
macOS
    最低配備:
    • 作業系統: Win 10
    • 記憶體: 4 GB 記憶體
    • 網路: 寬頻網際網路連線
    • 儲存空間: 2 GB 可用空間
* 自 2024 年 2 月 15 日(PT)起,Steam 用戶端將不再支援 32 位元遊戲或 macOS 10.14 或更舊版本。
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