Sub Rosa is a multiplayer first-person shooter about tense deals, double-crosses, and the occasional high-speed car chase.
Recent Reviews:
Very Positive (22) - 90% of the 22 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (397) - 74% of the 397 user reviews for this game are positive.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sub Rosa is an online multiplayer FPS with a focus on orchestrating deals and coordinating a team of players to increase wealth and status in the game. This requires a great deal of iteration and testing with how a growing numbers of players understand and react to the possibilities laid out before them in Sub Rosa. Early Access gives an opportunity to tinker with many facets of the game and receive feedback on those changes in an attempt to better the experience for everyone.”

Approximately how long will this game be in Early Access?

“Sub Rosa is currently in alpha and in a 'hidden' Early Access phase to limit the player count as changes are made for testing with a small community.”

How is the full version planned to differ from the Early Access version?

“The full version of Sub Rosa will include several game modes in addition to the round-based mode, more customizable characters, an increase in weapons/items/vehicles available to players and refined visuals, sound design, and user interface.”

What is the current state of the Early Access version?

“The current version of Sub Rosa is in an alpha state with work-in-progress visuals, sound design, and user interface.”

Will the game be priced differently during and after Early Access?

“There is no current plan to change the price from Early Access to the full version but scope and size of the game may change that plan.”

How are you planning on involving the Community in your development process?

“The Sub Rosa community is encourage to offer suggestions and feedback via the Steam forums and the development team will be an active participation in play testing with Early Access users to observe how players interact and any issues that arise during the game.”
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Recent updates View all (5)

October 31

Sub Rosa - Alpha 32

New car models/physics:
the models are a first pass, we will add more cars, detail, and interactivity in future updates

Limo mission changes:
limo is no longer a limo (now a town car)
chase car starts in a random location
chase car doesn't exit city

round mode has 60 seconds of pre-game, time accelerates if all players are in a car

added hatchback (front wheel drive)

added uzi

added tracers

fixed floating items bug

fixed blinking menus in base

fixed players not ready in eliminator mode (game will start in 30 seconds once 3 players are ready)

fixed closing base door in eliminator mode

fixed voice chat in post game

City updates:

Added library
Added amphitheater
Added first pass at apartment area
Added lightposts + walls to supermarket parking
Added various ramps throughout city
Added fancy houses
Added second floor to bank
Added soccer field + soccer hill
Added tunnel to crabshack parking
Added bollards inside bases
Added second staircase to bases
Base texture work
Second pass at basketball area
Second pass at Hondo Park walkways
Second pass at Diamond Plaza
Lowered steepness of some ramps
Texture up-rez work
Added motel
Added casino
19 comments Read more

September 14

Sub Rosa - Alpha 31

Sub Rosa - Alpha 31 is now live.

Gameplay Changes:

Timer counts down faster if all players are back in their base
Round mode start time is longer
Weapon handling adjustments
Damage and healing balances
Added dead drop location to map
Added admin GUI
Added server passwords

New Mode: Eliminator Mode

Players start in a random location in the city, each assigned one of three roles:

The Eliminator
The objective of the Eliminator is to kill the future resistance leader before the round ends. The Eliminator will have a red box appear in their HUD showing the future resistance leader’s last known location.

The Protector
The objective of the Protector is to stop The Eliminator by destroying it with grenades. The Protector knows which civilian is the future resistance leader.

Civilian/The Savior
The objective of all civilians is to survive. Unbeknownst to them, one civilian is the future savior of mankind and the target of the Eliminator.

Movement and Combat:
Added grenades
Added item throwing (hold drop key and mouse button, move mouse)
New damage model
Fixed movement up stairs
Fixed standing foot placement
Fixed jump rotation

Character Items:
Added team color ties
Added new suit colors
Added necklaces
Added reload help

Bug Fixes
Fixed item inventory bug
Fixed fired player’s items
Fixed body parts going through level

Map changes from 29-31
New buildings:
Added Crab Shack.
Added Car Wash.
Added City Hall.
Added Pizza Panda.
Added Noodle Galaxy.
Added W1NTERS Hockey Supplies.
Added Top Bun.
Added Pillow Pit.
Added Mops 4 U
Added Everything Ballons
Added Flour Power
Added Camera Lords
Added Water Treatment Plant
Added Nog building
Added Echo building
Added Tanah building
Added Madara building
Added stairwell to Cabochon building.
Added stairwell to Kamel building.
Added interiors to Kamel building.
Added another footbridge to Kamel building.
Added a lower level to Kamel building.
Added stairwell to Alamo Hotel.
Added interiors to Shelley building.
Added connection between Lumber Mill to Cider Factory.
Added connection between Cider Factory and Hondo Park.
Added stairwell to Main Street Parking Garage.
Added more stairwells to Supermarket area roofs.
Added pedestrian walkway over Hot Dog restaurant.
Added stairwell to Hot Dog parking lot.
Added more stores to Mall.
Added Fish Mural.
Added drive-through roof to Isle of Burgers.
Added another staircase route in bases.
Added upper office in bases.
Added pedestrian walkway between Pyrrha parking and Radio Station parking.
Added more ramps.
Added more piping to Factory district.
Added various safety railings.
Added various roof access staircases.
Added interiors to Power Plant.
Added staircase to Dire Dhow.
Widened some windows.
Removed side alcove from bases.
Widened the Pilar building ramps.
Repositioned the Cargo Crane.
Added “Last Exit” signage on highway.
Fixed various broken staircases.

26 comments Read more
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About This Game

Sub Rosa is a multiplayer first-person shooter about tense deals, double-crosses, and the occasional high-speed car chase. The game is currently in an alpha testing stage prior to public Early Access and is not widely available for purchase. Please follow @SubRosaGame on Twitter for news as it develops.

Multiple corporations vie for money and power by taking control of different colored disks through clean trades or bloody acquisitions. Both cash and disks are immensely valuable and allow players to purchase guns, cars, equipment, and even stock in their own company’s success from day to day. Smooth transactions and smart business practices with others can eventually lead to riches while a quick trigger and a steady aim can get you there faster as long as you're the one still standing.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Storage: 10 MB available space
    • OS: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Storage: 10 MB available space
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Storage: 10 MB available space

What Curators Say

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