How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena. Where is she? Things in the cabin evoke memories, and the husband comes to a disturbing realization... This short point-and-click adventure is the result of a massive collaborative effort between dozens of fans and designers of adventure games.
Recent Reviews:
Mixed (25) - 68% of the 25 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (5,934) - 77% of the 5,934 user reviews for this game are positive.
Release Date:
Jan 30, 2014
Developer:
Publisher:

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Recent updates View all (9)

February 26

Why is ASYLUM taking so long (and also news about Serena!)



Hello there, fans of Serena! We hope you've been enjoying the ASYLUM updates, our huge upcoming adventure that will surely satisfy your craving for more mysteries and horrors. As we describe in our latest post, we tell you why the project has been taking so long, but we also tell you when we expect it to be ready:

https://steamcommunity.com/games/asylum/announcements/detail/1776011874558802996
(spoiler: things are finally looking pretty good!)

As for Serena, we're aware the game is dated and several bugs have surfaced. We honestly never expected to have such a huge audience (well over 2.000.000 downloads now!) and admit we should dedicate it some time, even as a free game.

We are planning to do so — among features such as Steam achievements and new easter eggs, we have several fan translations lined up to be implemented. Currently our priority remains ASYLUM, which we really need to get out of our systems, but we expect to deliver that overdue Serena update later this year. Thank you for understanding!
6 comments Read more

January 25

ASYLUM: Shocking News and Horrific Sights!



Greetings, esteemed Steam community! We hope you're off to a terrific 2019! As promised, we come bearing a series of exciting news from the sinister corridors of ASYLUM (and of course eye candy, because we know you love it).

Here we go!

STATUS UPDATE... AND POSSIBLE RELEASE!

Things are progressing speedy and smoothly, so we feel comfortable to disclose our plans. To recap, since December hundreds of Kickstarter backers have been playing a good chunk of the game with overwhelmingly positive reactions. We can confirm ASYLUM is performing great and no major issues have shown their ugly face. Even better, we seem to have hit a stride, meeting milestone after milestone: we're wrapping up an even larger segment of the game now, and expecting to hit beta around May.

A beta in May means our goal to release the game later this year is doable. We're not officially confirming this yet, but you'll be the first to know. So this is really happening after all this time, and we couldn't thank you enough for your understanding and support! ASYLUM is exactly the kind of game we wanted to make, and the follow-up we just know fans of Scratches will love 👌

WISHLIST LOVE

And speaking of support, wow... We're now at a whooping 23K wishlists milestone, and it feels 30K may be just around the corner.



This is all very, very exciting! For reference, only the top and most highly anticipated games in all Steam reach 50K and beyond. It's an ambitious goal, but what if we can make it? What if?! 🤞

CREEPINESS

We're thrilled (so to speak) to have wrapped up work in one of the scariest environments of the game, the High Risk corridor where the most dangerous inmates are kept, fondly referred to as the "Tunnel of the Damned". And yet, it's not even one of the top 5 scariest locations you'll find 😮



For now we'll keep working on this lovely basement concealing dark secrets. Yes, of course there was going to be basement in the game!



We've also prepared some charming night scenes for you. There's people who swear they see hidden scary faces in this gloomy sky, but we did nothing of the sort (at least not yet):



And since we can't get enough GIFs, let us show you the kind of visual trickery we're doing to maintain that old school adventure tone and feel in ASYLUM:



Yes, that's cute... but what if we told you the record, arm and knob are the only 3D elements in this scene? Just think about it: the whole background and turntable are FLAT 😮

A MOCAP INTERESTING DEVELOPMENT

Finally, we got access to a fairly pro MOCAP installation in Buenos Aires yesterday and did some tests for the game. If this works out, the amount of work for remaining animations we need to do will be dramatically reduced!



It would be quite exciting if we can include this technology in the game. Not that our handmade animations are bad, mind you, but this would certainly make our lives much easier. It's pretty fun, too!

THE END... OR IS IT?

Of course not, there's lots more coming, but we're concluding this update for now. We hope you enjoyed it, and let us know in the comments if you have any questions. We're thrilled that things are progressing so well, and we honestly can't wait to see you finally playing ASYLUM!

Have a spooky weekend 👻
4 comments Read more

Reviews

“A dark, gruesome adventure game, portraying loss and misery”
Rock, Paper, Shotgun

“A piece of adventure gaming history”
True PC Gaming

“One of the few actually touching horror games I have ever played”
IndieGames

About This Game

How long has it been? A man sits in a distant getaway cabin waiting for his wife Serena. Where is she? Things in the cabin evoke memories, and the husband comes to a disturbing realization...

This short point-and-click adventure is the result of a massive collaborative effort between dozens of fans and designers of adventure games. Rallying to support the venerable genre and its passionate community, these developers have brought together a grim and highly detailed horror story in what is the largest, possibly even the first, game project of its kind. Talents include crew from renowned indie companies Senscape, CBE Software, Infamous Quests, Digital Media Workshop, Guys from Andromeda, and many more.

Features

  • A (twisted) love letter to the adventure game community
  • Over 40 contributors provided their wit and talents
  • Extremely depressive mood, and a bit of fear here and there
  • A haunting story that will challenge your intellect (and temerity)
  • Amazing voice acting by legendary adventure game designer Josh Mandel
  • More awesome acting by popular video producer Pushing Up Roses
  • Yet another overwhelmingly astonishing surprise cameo by an ex-designer from Sierra!
  • Did we mention the gut-wrenching atmosphere?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® XP
    • Processor: 1.6Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB
    • Storage: 500 MB available space
    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 1.6Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1.6Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible with 128MB
    • Storage: 500 MB available space

What Curators Say

64 Curators have reviewed this product. Click here to see them.

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