Anti-Extinction is a next-gen sci-fi RPG with True Non-Repeatable Gameplay™, where no playthrough is ever the same. Shape AI-driven faction wars, explore evolving worlds. Engage in physics-defying combat and adaptive horror in a universe where every choice reshapes reality.
Release Date:
Coming soon
Developer:
Publisher:
Teaser | Pre-Alpha
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Teaser | Zombie Animations Demo
Teaser | Aether Global Illumination

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe in the power of community feedback to shape the best possible gaming experience. Early Access allows us to engage with our dedicated players in testing and refining "Anti-Extinction." Your insights and suggestions are crucial in enhancing various game elements and ensuring a polished final release. Join us in this collaborative journey to create an immersive post-apocalyptic adventure like no other.”

Approximately how long will this game be in Early Access?

“Likely a few years until 2026”

How is the full version planned to differ from the Early Access version?

“The full version of "Anti-Extinction" will expand significantly from the Early Access version, focusing on several key enhancements:

Expanded Lore and Narrative: More intricate storylines exploring resilience, discovery, rebirth, and cooperation. Additional subplots will delve deeper into faction dynamics, ancient technologies, and resource conflicts.

Larger Open World: A vast, procedurally generated environment with more hand-crafted regions. Enhanced dynamic events and environmental storytelling inspired by Star Citizen.

Enhanced Combat System: A broader range of customizable weapons and agile combat mechanics inspired by Horizon Forbidden West and Assassin’s Creed. More strategic depth and cooperative gameplay.

Richer Character Development: Greater diversity in characters with unique survival strategies, beliefs, and aspirations. Enhanced interactions and alliances that shape the game's outcome and character growth.

More Meaningful Player Interactions: Expanded dialogue options reflecting the harsh realities of the post-apocalyptic world, with moral dilemmas and choices impacting the story inspired by Fallout 4.

Increased Exploration and Discovery: More detailed regions filled with deep lore and secrets. Cooperative missions and challenges that balance high-intensity combat with thoughtful exploration.

Innovative Weaponry and Combat Scenarios: Unique weapon designs inspired by Destiny 2, with customizable combat styles and strategies enhancing cooperative dynamics.

Improved Pacing and Progression: Balanced moments of exploration, combat, and narrative revelation, inspired by the pacing balance in Horizon Zero Dawn and Forbidden West.

Technical Innovations: Enhanced AI and rendering systems, utilizing advanced techniques for more lifelike and visually stunning environments. Optimizations for performance and visuals using Unity HDRP and URP.

Feedback and Iteration: Continuous updates and improvements based on community feedback, following an iterative development process inspired by Minecraft’s model.

Cutting-Edge Graphics: Stunning visuals powered by Unity's HDRP and URP, with optimized performance using Unity DOTS and ECS, delivering a graphical quality that rivals Unreal Engine.”

What is the current state of the Early Access version?

“The Early Access version of "Anti-Extinction" is in the Pre-Alpha phase, offering a glimpse into its unique features and ongoing development:

Partial Story Implementation: The narrative, developed by our internal story team, is partially implemented, providing a taste of the rich lore and engaging plot.

Aether Chaos Engine (A.C.E.): Serving as the backbone of our rendering technology, A.C.E. integrates seamlessly with Unity, offering an enhanced version of Unity's capabilities and running the majority of our code.

Unity 6 Preview: We are officially using Unity 6, which brings numerous advanced features to enhance the game's performance and visual quality.

Switchable Rendering Pipelines: Players can switch between High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP) versions of the game by changing branches. Unity is working towards making these pipelines coexist within the same project.

Aether Chaos Renderer (A.C.R.): Our custom Scriptable Render Pipeline (SRP) replaces Unity's default rendering pipeline, handling most rendering tasks to deliver superior visual fidelity.

Experimental Content: We are actively testing new features in Unity 6 and our A.C.R./A.C.E. codebase, including Streaming Virtual Textures (SVT) from Unity 2022 LTS. This experimental feature aims to stream textures more efficiently, reducing VRAM usage.”

Will the game be priced differently during and after Early Access?

“Yes, this release will be free (for a limited time)”

How are you planning on involving the Community in your development process?

Steam Forums: Join the conversation on our dedicated Steam forum. This is a great place for detailed discussions, bug reports, and feature suggestions.

Twitter: Follow us on Twitter @furr-tec for regular updates and direct your feedback or questions to us using this platform.

Official Website: Visit our website for the latest news, updates, and a contact form specifically for feedback and inquiries.

Discord Server: Engage with both the development team and the player community on our official Discord server. Here, you can participate in real-time discussions, polls, and Q&A sessions ”
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About This Game

Anti-Extinction is a sci-fi survival MMORPG set in a collapsing world shaped by real systems, not scripted loops. You play as yourself, import your custom avatar from platforms like VRChat, ChilloutVR, or compatible sources and step directly into a living, reactive environment. No presets. No generic characters. Just you.

The game world responds to everything you do. Restore a power station and nearby regions come back online. Delay too long and mutated weather systems may overrun distant settlements. Entire biomes shift over time, ecosystems degrade or recover, and infrastructure either falls apart, or gets rebuilt. Nothing resets. The world continues whether you're online or not.

Gameplay is open-ended. Scavenge, repair, build, and defend, alone or alongside others. Factions operate independently, adapting to conditions, forming alliances or hostilities based on ongoing changes in the environment and player behavior. Your presence matters, but you're not the center of the universe.

Backed by custom simulation technology and built with long-term persistence in mind, Anti-Extinction offers a grounded survival experience where choices echo, systems evolve, and no two sessions are ever the same. This is not just survival. It’s aftermath.

True Systemic Persistence:

Anti-Extinction does not rely on scripted content or resettable scenarios. The world operates continuously and independently, shaped by player agency, system interactions, and time.

Emergent World State:

Every decision alters the course of infrastructure recovery, biome stability, and inter-faction dynamics. There are no predefined outcomes, only unfolding consequences.

1st Biggest Feature:

Foundational Reality Stack™

A world shaped by real theories, symbolic recursion, and layered consequence.

Systemic Reality Layering:

  • Every mechanic in Anti-Extinction, from entropy to structure collapse, is governed by integrated models from physics, mathematics, philosophy, and symbolic logic. The world doesn’t just simulate, it interprets.

Interference Zones:

  • Certain regions are defined by dominant theoretical frameworks, thermodynamic decay, quantum instability, harmonic disruption. These affect weather, AI behavior, and resource stability.

Recursive Effects & Symbolic Logic:

  • Some outcomes loop or echo due to paradox conditions, symmetry alignments, or structural recursion. Time fractures and anomalous events aren’t scripted, they’re system-driven.

Player Interaction:

  • Understanding how systems think can help bypass chaos, restore zones efficiently, or avoid collapse. Every tool and terminal interacts with a living substrate of principles, visible, learnable, and permanent.

History as System:

  • The world remembers what you build, destroy, or abandon. Changes persist across players, across sessions, across real time.

2nd Biggest Feature:

True Non-Repeatable Gameplay™

A world that cannot be replayed the same way, by design, not illusion.

Persistent World State:

  • Events are not scripted. Once a power grid is restored or a biome collapses, that history becomes permanent. The world evolves independently of players, based on infrastructure, AI logic, and environmental drift.

Emergent Faction Behavior:

  • Factions learn, adapt, and remember. Outcomes are shaped by prior choices, who you helped, what you destroyed, or how long you were absent.

Irreversible Consequences:

  • No resets. No safe choices. Every interaction leaves an imprint, across diplomacy, terrain, and long-term survival infrastructure.

3rd Biggest Feature:

SNF™ – Sentient Narrative Framework

  • Story isn’t told. It’s witnessed, interpreted, and shaped through causality.

Narrative Without Scripting:

  • SNF replaces traditional quest systems with state-driven narrative triggers. Story arcs unfold based on environmental conditions, AI decisions, and accumulated world history.

Player-Centric Interpretation:

  • Rather than forcing outcomes, SNF builds story through recognition, what factions recall, what Echo Wells reveal, and how systems reflect your presence or absence.

Memory-As-World:

  • Characters, logs, ruins, and systems retain fragments of your impact. Over time, SNF weaves these into narrative threads, some visible, some hidden, all reactive.

Large-Scale Simulated World:

  • Designed to reflect continuity, decay, and recovery across massive terrain layers, no static biomes, no decorative worlds.

-- Game Mechanics --

Physics-Informed Ecosystems:

Terrain shifts, erosion unfolds over time, water levels rise or fall, and atmospheric changes affect visibility, power, and sound propagation.

Infrastructure Logic:

Power stations, atmospheric regulators, and mass transit systems are functional components of the world, not cosmetic. Their presence, or failure, affects surrounding regions.

Terraforming as Tool and Narrative:

Players can reactivate Dawn Nodes and reintroduce stabilization protocols, gradually reclaiming zones swallowed by collapse.

Cognitive & Psychological Systems:

Survival is not just physical, it is psychological, environmental, and symbolic.

Stress and Perception Drift:

Exposure to Maelstrom anomalies, deep wilderness, or factional betrayal may induce perception shifts, auditory distortion, and dreamlike overlays.

Stability Management:

Players can build mental fortifications through Echo Wells, ritual zones, or stabilizing routines, but overreach, and hallucinations may become lethal.

Symbolic Recursion:
Events may reappear, repeat with variation, or mirror past decisions. Not by design, but by consequence.

Infrastructure Reclamation & Engineering:
Building is not cosmetic, it is systemic, with long-term consequences and function-based architecture.

Restoration Networks:
Reactivate broken relay lines, rebuild lost facilities, and unlock research layers embedded deep within the wreckage of collapsed cities.

Civil Growth:

Modular base-building supports dynamic expansion by AI-aligned NPCs. Settlements grow based on power, water, resource access, and environmental control.

Engineering Chains:

Recover and reactivate core Furr-Tec systems, automated fabs, diagnostic towers, hardened bunkers, and mobile relay depots.

Tactical Combat & Environmental Warfare

Combat in Anti-Extinction is not an isolated mechanic, it’s a layered systems experience built on real physics, player control, and dynamic feedback.

Structural Collapse and Terrain Destruction:

Buildings fail based on load-bearing physics. Terrain can be reshaped mid-combat, collapsed bridges, triggered landslides, and ruptured piping become strategic elements.

Modular Weapon Systems:

Players can augment their gear using recovered blueprints, unstable energy signatures, and field-engineered components. Weapon behavior adapts to the zone, material interaction, and environmental conditions.

Adaptive Enemy Intelligence:

Opponents respond to player patterns, resource depletion, and environmental manipulation. Repeated tactics lead to countermeasures, forcing ongoing strategic variation.

Factions, Diplomacy, and Strategic Influence

Factions in Anti-Extinction are not placeholders, they are fully simulated entities with doctrine, memory, and evolving infrastructure.

Autonomous Political Ecosystems: AEI, STRIKE, FTLS, and splinter groups make decisions independently of the player, based on internal goals, logistics, and region state. Their wars, alliances, and collapses are systemic, not scripted.

Local vs. Global Power: Players can choose their scale of influence. Operate quietly through relay disruption and intel manipulation, or rise to lead emergent coalitions that shape continental strategy.

Espionage, Trade, and Information Control: Strategic players can interfere with factional logistics, reroute supply networks, forge tech redistributions, or trigger civil unrest through engineered betrayals.

Exploration, Anomalies, and the Maelstrom

At the heart of the collapse lies the Maelstrom, a system of anomalies that rewire causality, perception, and environmental law.

Maelstrom Zones:

These are regions of reality deformation, where architecture floats, time dilates, and physical laws unwind. Entry requires specialized gear and mental resilience.

Progenitor Ruins: Scattered across the world are structures predating known civilization. Inside lie devices capable of interfacing with the Maelstrom, or resisting it. Most are broken. Few can be rebuilt.

Rift Events and Temporal Displacement: Certain actions can cause time fractures or echo loops, repeating variations of events, inaccessible zones from prior timelines, or alternate outcomes triggered by stabilization nodes.

Multiplayer Systems and Persistent Civilization

Multiplayer in Anti-Extinction extends beyond co-op, it's embedded in the persistence model of the world itself.

Persistent World Hosting (In Development): Players will be able to host long-term servers where civilization history, faction control, and regional ecology continue to evolve even when offline.

Faction-Led Conflict and Coalition Governments: Players may rise to lead, join, or destabilize political orders through open warfare, policy drafting, and AI-backed governance mechanics.

Cooperative Infrastructure Recovery: Team-based gameplay includes reactor restorations, rogue anomaly containment, engineering projects, and inter-factional diplomacy. Every player contributes to the shape and memory of the world.

Furr-Tec’s Mission: Redefining Game Development

Furr-Tec Studios is an independent developer built on one principle: players and creators come first.

We operate without corporate publishers, outside investor pressure, and without monetization systems designed to exploit. Our commitment is not a tagline, it’s structural. Every system, price point, and gameplay mechanic is shaped by respect for the player’s time, privacy, and agency.

No Pay-to-Win

Progress in Anti-Extinction is earned through gameplay, strategy, and skill. There are no shortcuts for cash, no purchasable advantages. You shape your story with what you build, not what you buy.

No Predatory Microtransactions

There are no loot boxes. No $20 cosmetic packs. No artificial grind loops to push spending. When cosmetics or content appear, they are fair, clearly priced, and never tied to manipulative systems.

No Surveillance or Kernel-Level Anti-Cheat

We do not install spyware. We do not run background processes that access your system kernel. Your identity and system integrity are respected. Authentication is handled through modern, standards-compliant passkey methods, no password storage, no third-party tracking, no hidden installers.

We don’t follow industry trends.

We correct them.

Where other studios compromise to please shareholders, we design for the long term, for creators, modders, and communities who care about systemic depth, narrative weight, and the craft of simulation. Anti-Extinction is a project built for permanence, not profit cycles.

Our Vision: Emergence, Agency, and Persistence

Anti-Extinction is not an iteration of what came before. It is a ground-up redefinition of what survival RPGs can become when systems take priority over scripts, and players are treated as co-authors of change.

Play As Yourself

Import your personal avatar from supported platforms like VRChat, ChilloutVR, Resonite etc. No presets, no generic characters, this is your face, your voice, your place in a world that remembers.

Persistent Systems

When you log out, the world continues. Power grids degrade or stabilize. Factions expand, fracture, or collapse. The weather shifts. The balance of power realigns. These changes are not simulated illusions, they are real systems governed by time and infrastructure, not designer intervention.

Systems Before Content Loops

We do not pad the game with filler objectives or artificial progression curves. Every system is handcrafted and meaningful, from fluid dynamics and erosion, to regional economies and player-shaped settlement growth.

Privacy-Respecting Multiplayer

No invasive anti-cheat. No tracking software. Multiplayer is designed with clear user boundaries, identity-secure login via passkey, and fully transparent session architecture. You retain control over your machine and your data.

Community-Informed Development

We don’t just listen, we implement. Major changes, roadmap shifts, and narrative arcs are developed in sync with the player base. Tools like AetherSync and Polýphrōn allow our internal systems to scale with community needs while remaining under studio stewardship.

Anti-Extinction is not just a game.

It is the foundation for a new standard in interactive simulation, a genre where worlds evolve, memory holds weight, and every decision matters long after it's made.

The collapse has already happened.

What comes next is up to you.

Mature Content Description

The developers describe the content like this:

some blood effects, torn apart limbs, gore

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 21H2
    • Processor: Intel® Core™ i5-8400 Processor or AMD Ryzen 5 3600X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2060 or AMD RX 6600
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Sound Card: Creative Sound Blaster AE-9, or Any Audio converter that supports DSD File format
    • VR Support: Planned
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 23H2 or Windows 11 24H2 (Enterprise G)
    • Processor: Intel Core i7-12700K or AMD Ryzen 7 5800X
    • Memory: 128 GB RAM
    • Graphics: NVIDIA RTX 3090 or AMD RX 6800 XT
    • DirectX: Version 12
    • Storage: 10 GB available space
    • Sound Card: Creative Sound Blaster AE-9, or Any Audio converter that supports DSD File format
    • VR Support: Planned
    Minimum:
    • OS: MacOS Sonoma
    • Processor: M2
    • Memory: 16 GB RAM
    • Storage: 10 GB available space
    Recommended:
    • OS: MacOS Tahoe
    • Processor: M4
    • Memory: 32 GB RAM
    • Storage: 10 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Arch Linux 2024.01
    • Processor: Intel® Core™ i5-8400 Processor or AMD Ryzen 5 3600X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2060 or AMD RX 6600
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: Creative Sound Blaster AE-9, or Any Audio converter that supports DSD File format
    • VR Support: Planned
    Recommended:
    • OS: Arch Linux 2025.07.01
    • Processor: Intel Core i7-12700K or AMD Ryzen 7 5800X
    • Memory: 128 GB RAM
    • Graphics: NVIDIA RTX 3090 or AMD RX 6800 XT
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: Creative Sound Blaster AE-9, or Any Audio converter that supports DSD File format
    • VR Support: Planned
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