Welcome to the new GTGD S1, a Unity 2017 multiplayer tutorial for game developers. This training course is of intermediate difficulty so you should first be familiar with the basics of coding in Unity. This tutorial will teach you the key elements of the Unity 2017 multiplayer system.
Alla recensioner:
Mestadels positiva (86) - 79% av 86 användarrecensioner för detta program är positiva.
Utgivningsdatum:
13 feb, 2014
Utvecklare:
Utgivare:
Taggar

Registrera dig för att lägga till denna artikel i din önskelista eller ignorera den.

Se hela GTGD S3-franchisen på Steam

Köp GTGD S1 More Than A Gamer

$24.99

Köp Gamer To Game Developer Unity Tutorials SAMLING (?)

Innehåller 3 artiklar: GTGD S1 More Than A Gamer, GTGD S2 Just One Dev, GTGD S3

-50%
$62.47

Köp Gamer To Game Developer Complete SAMLING (?)

Innehåller 9 artiklar: GTGD S2 Just One Dev, GTGD S3, Home By The River, Guild Commander, Weekend Drive, GTGD S1 More Than A Gamer, Model City, Instant Frame Mockup, Choo Choo Survivor

-70%
-71%
$158.91
$45.72
 

Om detta program

Welcome to Gamer To Game Developer Series 1, a Unity 2017 multiplayer tutorial for game developers. This training course is of intermediate difficulty so you should first be familiar with the basics of coding in Unity. This tutorial will teach you the key elements of the Unity 2017 multiplayer system (sometimes called UNET).

The new S1 is only available on Steam, and only the first two videos are available on my YouTube channel. I’ve made the new S1 a lot more concise than the old one and I cover everything in less than four hours.

From this tutorial series you will learn:
  • How to use the default Network Manager to create Direct Connection (LAN Games) and Match Maker (Public internet games). Note that Unity’s match making service is a paid service and once a developer exceeds the free concurrent user count, the developer has to pay for additional concurrent users.
  • How to write your own Custom Network Manager so you are not reliant on the default HUD and Network Manager. You will create Direct Connection and Match Maker (Public) games.
  • Enable your Custom Network Manager to allow for multiple player prefabs and being able to select scenes.
  • How to use Commands, ClientRPC, and Syncvar with hook function.
  • How to use the Network Transform and Network Animator components.
  • How to sync fundamental game mechanics such as; shooting, health and damage.
  • How to implement network chatting.
  • How to implement networked AI movement.

My latest games

https://store.steampowered.com/app/2336200/Choo_Choo_Survivor/
https://store.steampowered.com/app/2080020/Home_By_The_River/

Systemkrav

    Minimum:
    • OS *: Windows 7, or 8, or 10
    • Processor: 1 GHz
    • Minne: 2 GB RAM
    • Lagring: 5 GB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.

Mer från GTGD S3

Vad kuratorer säger

7 kuratorer har recenserat denna produkt. Klicka här för att se dem.

Kundrecensioner

Recensionstyp


Betalningstyp


Språk


Datumspann
För att se recensioner inom ett visst datumintervall, klicka och dra ett urval på en graf ovan eller klicka på en specifik stapel.

Visa graf



Speltid
Filtrera recensioner utifrån användarens speltid när recensionen skrevs:



Inget minimum till Inget maximum
Visa som:
Visa graf
 
Dölj graf
 
Filter
Exklusive irrelevant recensionsaktivitet
Speltid:
Det finns inga ytterligare recensioner som matchar filtren du angav ovan
Justera filtren ovan för att se andra recensioner
Läser in recensioner ...