A magic focused Roguelite RPG
發行日期:
2024 年 6 月 5 日
開發人員:
發行商:
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搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

注意:開發者所做的最後一次更新是在 13 月之前。 開發者在此處說明的資訊與時程可能不再是最新內容。
開發者的話:

為何採用搶先體驗模式?

「The game is currently in development and we want to get as much feedback as possible during the development so we can properly assess what the players like or dislike about the content we plan to gradually add during the early access phase.」

這款遊戲的搶先體驗時間大約會持續多久?

「The game will remain in early access until the final deployment, the idea is to release small updates every couple of months until the game is finished. As far as current planning goes that would be at the minimum 2025, but subject to change.」

正式版預計會與搶先體驗版有何不同?

「We plan to create our own 3D assets to not depend on the Polygon Dungeon Asset pack, at least for the characters, and also create more spells and spells combinations. On top of that, we plan to polish the game as a whole, and implement a storyline. The expectation is for the early access to be in place until these are done, and then keep both the full version and a free demo available.」

搶先體驗版目前的開發進度如何?

「The player can play with 3 different elements of spells: fire, air and water. It's possible to complete a simplistic version of what the levels will be. There are already multiple rooms setup, and you have to complete all of them to get to the end of the level, which as of right now simply takes you back to the start screen. Visuals, animations and sound are all implemented, but not in final form. The player also has access to a fully functional menu for basic audio and video settings in the start screen.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Early Access has a lower price than final release, both as an appreciation of those helping fund the development and because the final release will have more content.
Both during Early Access and post full release there will be a free Demo available」

在開發過程中,您打算如何與社群互動?

「We are still working on this front, so far we are working to have channels for the community to give us feedback as well as setup a place where people that enjoy the game can be together, share ideas and overall be part of a group. At the early stages we will mostly be capturing feedback on what players like or dislike about the game, but if possible we would also love to hear input from the community into new ideas altogether for us to implement into the game. The community that is being worked on Discord is supposed to be the heart for all of this.」
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關於此遊戲

In a world ruled by those who possess greater magical power and can perform the strongest spells, a girl aspires to rise in the ranks of wizards despite her limited magic abilities. Play as the witch Ophelia in this adventure, using the four elements of nature to defeat powerful enemies and create a new legend. In Omnimancer, you must explore the Tomb of Hecate to gain items and increasingly powerful abilities. Become more skilled with each match, and master each of the 4 elements to help Ophelia on her journey.

As of right now the Demo will simply be a couple of iterations behind the Early Access version, we would like to make this an actual Demo eventually so it can give the same taste of the full game (or as much as it's done) only cutting on playtime or content, but as of right now we have not achieved that.

How do I know if this is the "actual" Demo?
"If you are seeing this it means we do not have a proper Demo at the moment."

系統需求

    最低配備:
    • 處理器: i5-6600
    • 記憶體: 8 MB 記憶體
    • 儲存空間: 1 GB 可用空間
    • 備註: Still to be determined accurately
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