A magic focused Roguelite RPG

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

注意:开发者最后一次更新是在 17 个月前。 开发者在此处描述的信息和时间表可能不再是最新的。
开发者的话:

为何要采用抢先体验这种模式?

“The game is currently in development and we want to get as much feedback as possible during the development so we can properly assess what the players like or dislike about the content we plan to gradually add during the early access phase.”

这款游戏的抢先体验状态大约持续多久?

“The game will remain in early access until the final deployment. As both developers have not had the opportunity to work on the game for quite some time, there is currently no timeline for the full launch of the game.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We plan to create our own 3D assets to not depend on the Polygon Dungeon Asset pack, at least for the characters, and also create more spells and spells combinations. On top of that, we plan to polish the game as a whole, and implement a storyline. The expectation is for the early access to be in place until these are done, and then keep both the full version and a free demo available.”

抢先体验版本的现状如何?

“The player can play with 3 different elements of spells: fire, air and water. It's possible to complete a simplistic version of what the levels will be. There are already multiple rooms setup, and you have to complete all of them to get to the end of the level, which as of right now simply takes you back to the start screen. Visuals, animations and sound are all implemented, but not in final form. The player also has access to a fully functional menu for basic audio and video settings in the start screen.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Early Access has a lower price than final release, both as an appreciation of those helping fund the development and because the final release will have more content.
Both during Early Access and post full release there will be a free Demo available”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We are still working on this front, so far we are working to have channels for the community to give us feedback as well as setup a place where people that enjoy the game can be together, share ideas and overall be part of a group. At the early stages we will mostly be capturing feedback on what players like or dislike about the game, but if possible we would also love to hear input from the community into new ideas altogether for us to implement into the game. The community that is being worked on Discord is supposed to be the heart for all of this.”
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关于此游戏

In a world ruled by those who possess greater magical power and can perform the strongest spells, a girl aspires to rise in the ranks of wizards despite her limited magic abilities. Play as the witch Ophelia in this adventure, using the four elements of nature to defeat powerful enemies and create a new legend. In Omnimancer, you must explore the Tomb of Hecate to gain items and increasingly powerful abilities. Become more skilled with each match, and master each of the 4 elements to help Ophelia on her journey.

As of right now the Demo will simply be a couple of iterations behind the Early Access version, we would like to make this an actual Demo eventually so it can give the same taste of the full game (or as much as it's done) only cutting on playtime or content, but as of right now we have not achieved that.

How do I know if this is the "actual" Demo?
"If you are seeing this it means we do not have a proper Demo at the moment."

系统需求

    最低配置:
    • 处理器: i5-6600
    • 内存: 8 MB RAM
    • 存储空间: 需要 1 GB 可用空间
    • 附注事项: Still to be determined accurately
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