A brutally efficient idle clicker where every resource counts. Build, unlock, and optimize in a game made for grinders, min-maxers, and resource maniacs.
Release Date:
July 2025
Developer:
Publisher:
Teaser | Idle Life - An Idle Game (Dev Trailer)
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to involve players early to refine balance, pacing, and progression systems in a game that’s all about numbers, strategy, and optimization. The core mechanics are solid, but community feedback will help shape late-game systems, prestige loops, and quality-of-life improvements.”

Approximately how long will this game be in Early Access?

“We expect the game to remain in Early Access for 6 to 12 months, depending on community feedback, content complexity, and system balancing.”

How is the full version planned to differ from the Early Access version?

“We plan to add:
Additional resource types, crafting branches, and unlock paths
Prestige systems and meta-progression
More visual polish and sound effects
Full achievement integration
Advanced settings & automation toggles
Deeper stat tracking and leaderboards
We’re building a full ecosystem for players who enjoy long-term progression and theorycrafting.”

What is the current state of the Early Access version?

“The game is fully playable from start to end of the first progression loop.
It includes:

Core mechanics (clicking, resource generation, crafting)

Unlocks and exponential scaling

Save system

Base UI and sound

First stages of the prestige concept

More content and systems are being added regularly.

Will the game be priced differently during and after Early Access?

“Yes. The price will increase slightly after Early Access. Early supporters will receive all future content updates without any extra charge.”

How are you planning on involving the Community in your development process?

“We’ll be gathering feedback via:

Steam Discussions

Discord server

Community polls

Regular dev logs & patch notes

Players can suggest balance changes, new features, and progression adjustments. Top suggestions will often be featured in updates.”
Read more
This game is not yet available on Steam

Planned Release Date: July 2025

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About This Game

Welcome to the grind.

In this ultra-focused idle clicker, you're not here to relax — you're here to dominate. Start from dirt and rise to an unstoppable resource empire. Every click, every choice, and every second matters.

🔨 Features:

  • Hardcore Progression: Unlock systems layer by layer, with real consequences for every decision.

  • Deep Crafting & Unlock Paths: From soil and wood to advanced automation — everything is earned.

  • Prestige Mechanics: Reset for power. Replayability is baked into the core.

  • Challenging Scaling: Push your limits with exponential growth and soft/hard caps.

  • Low System Impact: Designed to run in the background while you plan your next move.

This is not just another idle game. It's made for tryhards, spreadsheet warriors, and players who love optimization as much as domination.

System Requirements

    Minimum:
    • OS: Windows 10 (64 Bit)
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GT 1030 / AMD Radeon RX 550 or integradet Grafik (Intel UHD 630)
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10/11 (64 Bit)
    • Processor: Intel Core i5-8600K / AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 580
    • DirectX: Version 12
    • Storage: 1 GB available space
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