Classic gameplay. New experience. Now on Mac!Panzer Corps Wehrmacht is the award-winning turn-based strategy game that the press has called “…nothing short of brilliant” and “the spiritual successor to the Panzer General series”, with high rankings and praise around the world.
Recent Reviews:
Very Positive (11) - 90% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (821) - 91% of the 821 user reviews for this game are positive.
Release Date:
Jul 10, 2011
Publisher:

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Recent updates View all (32)

August 29

Panzer Corps 2 - Dev Diary #3



Welcome to the third Dev Diary of Panzer Corps 2! This time we'll focus on aspects which were left out in the previous two diaries. As previously, though, we'll treat them in a rather generalistic way, but from the next dev diary onwards you can expect more indepth information about specific areas of the game.


Graphics

Despite a significant change in underlying technology (3D and Unreal Engine), we have tried to preserve the same general approach to graphics which always worked so well in past games. Terrain is clean and unobtrusive, and units are big, crystal-clear and stand out well from the map. This is important when the game has hundreds of different units, and the player must be able to distinguish them all at a glance. That’s why we never considered showing several smaller models for a single unit, which might look more “real”, but ultimately is not usable in this kind of a game.

As for terrain, we have drawn a lot of inspiration from Panzer General 2, which was widely considered the most beautiful in the old Panzer General series. At the same time, our maps are not hand drawn or otherwise constructed from small atomic elements, and so they are much quicker to create.

https://www.youtube.com/watch?v=1gntXzviba0


UI
The UI in Panzer Corps 2 is a huge step forward in terms of functionality and usability when compared to its predecessor. It can scale to any monitor size (all assets are done in 4K and scale to the required size), adapt to any screen ratio, and allows scaling of certain elements (like the unit list and the minimap) to make the best use of screen space on any monitor, from square to super-wide or multiple monitor configuration.

We are making sure that all information about unit stats, traits, game rules etc. is available directly on screen or in the tooltips and is easy to find. All commands will also be available on the screen and easily discoverable, without relying on hot keys and other obscure means to invoke a function. We can’t wait to show the new UI in action.





Panzer Corps did not require the player to do a lot of routine micromanagement, but in the sequel we have tried to reduce it even further. For example, the player no longer needs to use “Supply” button manually. All units will receive their supply (fuel and ammo) automatically, as long as supply is possible.


AI

The AI in Panzer Corps 2 is a complete rewrite, it does not reuse any code from Panzer Corps, and it uses some more advanced approaches. This means that the sequel will feature a new, completely different AI opponent.

The new AI is designed and implemented with random maps and random campaigns in mind. This means that it cannot rely on AI scripting at all. It must be able to figure out the structure of any map on its own, achieve any kind of scenario objective and try to prevent the opponent from doing the same. It can also purchase and deploy its whole army in case there are no preconfigured units in a given scenario.

On the other hand, AI scripting options in Panzer Corps 2 are also richer than in its predecessor. This means that it is possible to fine-tune the AI to exact desired behavior, which can be useful in a historical setting.


Editor and modding

Modding community of Panzer Corps was always strong and vibrant, and we are fully committed to making Panzer Corps 2 a modder-friendly game as well. Panzer Corps 2 will include the editor from day one, and this editor will be even easier to use than the editor in Panzer Corps. Although the new map engine is 3D, scenario designer still only needs to specify terrain type for each hex, and the rest of the map will be generated by the engine automatically. Other useful features not found in its predecessor are full support of Undo/Redo, group operations on hexes and units and much more streamlined interface for scripting and AI. At the same time, the designer can bypass all UI and write scripts directly in Lua language which requires a certain skill but gives immense flexibility and power in return.

Just like in Panzer Corps, gameplay data tables will remain in open text format and can be easily edited. People familiar with Unreal Engine can download Unreal Editor and create much deeper mods, which includes adding new units, new terrain types, changing map generation rules etc.

Also, we are working on a proper mod manager which was sorely missing in Panzer Corps.


The main point we were trying to make in these three introductionary dev diaries is that Panzer Corps 2 is far from a mere facelift. While staying true to traditions of the series, our goal is to improve playing experience across the board, and every single aspect of the new game receives a lot of thought and attention. It’s a huge and very ambitious project for our small team, and we really want to make it right, so it is taking a lot of time. In fact, much more time than originally expected. In hindsight, we were a bit too optimistic with our estimations and should have probably delayed the announcement. So, please bear with us, and we sure hope that once the game is released, it will be worth the wait.

See you in the next dev diary!
10 comments Read more

August 8

Panzer Corps 2 - Dev Diary #2



Content and play modes
Big branching campaigns with lots of interconnected scenarios and unit carry over have always been a signature feature of this genre, and they will remain the key feature of Panzer Corps 2. The initial release will feature a brand new Wehrmacht campaign that will be a middle ground between Panzer Corps vanilla and the Grand Campaigns in terms of size, and will feature both the European and African theatres in a single interconnected tree of scenarios. Our design goal is to make various historical and fictional branches well balanced in terms of length and interest, in order to improve campaign replayability. We hope that the new campaign will offer a sufficiently fresh and different gameplay experience.

Besides this classic mode, we also want to give our players new experiences to try, and they will be based on our new random map generator. The generator is able to generate maps of different size and type (continent, island, archipelago etc.) with up to 8 players struggling for control, various mission objectives, starting conditions and play options. So, the number of combinations to try is virtually endless.

With such a random generator in place, the next logical step will be to generate full-blown random campaigns, based on date range, number of scenarios and opposing factions selected by the player. Another possibility is to integrate a few random scenarios into a classic, human-designed campaign.






Factions and units

The list of factions in Panzer Corps 2 is, of course, very similar to its predecessor and includes most of the nations which fought in WW2. But the list of units will be more extensive. The initial list of units is based directly on Panzer Corps with all its patches, DLCs and expansions. So we start where the prequel finished, and we are adding a few things on top. Firstly, we are adding a lot of historical ships instead of generic “battleships”, “destroyers” and “submarines”. Together with new naval rules mentioned above, we felt this was important for more interesting and authentic naval experience.


https://www.youtube.com/watch?v=qCC8kIvI4LE


Secondly, we are trying to give smaller factions some more substance, so that they are better represented in the game. It does not mean that these factions will be able to fight the “big four” (Germany, USA, Great Britain and USSR) on equal terms, but we hope that they will become interesting enough to get their own content (scenarios and campaigns) as the series progresses.



Multiplayer

The classic PBEM++ multiplayer in Panzer Corps was very popular, and we will of course keep this option in the sequel. At the same time, some players felt that PBEM++ was not interactive enough and in fact “too old school”, compared to a “true” online multiplayer experience offered in many modern games. For these players we are adding a new Multiplayer mode which allows the players to be online at the same time, connect directly, and see each other’s moves in real time.

Most importantly, PBEM++ and online modes are not separated. All games are still kept on the server, and you don’t need to commit to a single play mode when creating a new MP game. You can play a few turns of a game in online mode, then revert to PBEM++ for several more turns, then play online again etc. We hope that this new system will make multiplayer even more popular in Panzer Corps 2.

Other changes in Multiplayer result directly from supporting up to 8 players on the same map. This gives us a lot of options to create competitive and cooperative games between several human and/or AI opponents.
15 comments Read more

Reviews

“A solid and loving overhaul of the classic Panzer General”
96% – Gamershall

“Hard to stop playing”
93% – GamerTell

“Panzer General is Back!”
80% – DigitallyDownloaded

A new story begins...

About This Game

Classic gameplay. New experience.
Panzer Corps Wehrmacht is the award-winning turn-based strategy game that the press has called “…nothing short of brilliant” and “the spiritual successor to the Panzer General series”, with high rankings and praise around the world. Brought to fruition by a team of experts and a community of hundreds of fans, Panzer Corps - Wehrmacht has evolved into the ultimate strategy classic that will find a home on any wargamer’s shelf!

Set in World War II, Panzer Corps - Wehrmacht puts players in the general’s tent in charge of the Axis armies, across 26 scenarios in one large campaign tree, carrying core forces through the war. This core force can gain experience and upgrade to new weaponry as it becomes available. With over 800 unit types, divided into 20 unit classes there is a huge amount to explore. Make use of your unit’s strengths and your enemy’s weaknesses and seize victory.

Looking for a more ‘human’ challenge? Panzer Corps’ multiplayer is deservedly popular, with thousands of games running on the server at any given time. Find an opponent online quickly and easily throughout the world with Slitherine’s award-winning PBEM++ asynchronous multiplayer system. Play historical battles or balanced scenarios created specifically for multiplayer, where both sides have equal chances to win. Panzer Corps supports cross platform multiplayer, so you can even battle owners of the iPad version of the game!

Developed by Flashback Games and The Lordz Games Studio, Panzer Corps - Wehrmacht replicates a classic wargame and upgrades it to 21st century standards for a new generation of wargamers.


Main Features
• 800 unit types, divided into 20 unit classes with 20 detailed parameters to identify unit’s abilities, 24 terrain types affecting gameplay in various ways. Panzer Corps will celebrate the glory days of strategy gaming with the aim of attracting new players to the genre;
• Campaign: all 26 scenarios are combined into a large campaign tree with several entry points at various stages of the war. Depending on the outcome of each battle (decisive victory, marginal victory or defeat), the player will be faced with different challenges and a progress along different parts of the campaign tree;
• More than 30 nations represented in the game: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more.
• Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available.


Additional content
For players who enjoy the game, there is a lot of quality content which will keep them busy for months.

The Grand Campaign consists of 10 campaigns that bolt together to create a staggering 150 scenario Grand Campaign which cover the entire war from 1939 to 1945 in great detail. You can play them all linked together or each as a standalone campaign.

The Afrika Korps expansion consists of 24 scenarios, new terrain and units and explores Rommel’s North Africa campaign.

Panzer Corps: Allied Corps is an expansion for Panzer Corps. Allied Corps includes more than 25 new scenarios, over 50 new regular and special elite units, and modified version of existing units to cover the entire war in detail from the Western Allies perspective.

And if this is not enough, Panzer Corps comes with a bunch of modding options and a powerful editor (PC only), and there are dozens of free user-made campaigns readily available for download from the Internet.

All Panzer Corps content is also available on iPad, so this strategy gem can be played everywhere!

Reviews
96% - GamersHall.de
Panzer Corps is a solid and loving overhaul of the classic Panzer General. Technical implementation and graphic design leave little room for any criticism.

93% - GamerTell.com
Easy to learn, simple interface, hard to stop playing once you start, you don't have to be a serious wargamer to appreciate.

9/10 - CPU Gamer
When it comes to being Panzer General, Panzer Corps beats the pants off the competition.

90% - Armchair General
Overall, PanzerCorps is one of the best “beer and pretzels” turn based wargame releases in years. The game is very polished and stable. It is fun to play.

90% - PelipPlaneeta.net
...nothing short of brilliant.

9/10 - RTSguru
This was seriously one of the best games that we have ever played. If you do not pick this up, you are missing out.

9/10 - Onet.pl
If one asked how would Panzer General be like if it was released today? The answer is simple - it would be Panzer Corps.

9/10 - EntDepot
Panzer Corps has me dreaming in hexagons nowadays.

A- - GameShark.com
Now that the official review is complete, if this were any other game it would go on the shelf next to other games that have been “finished” but I have every intention of firing it up again.ລ

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP/Vista/7/8/10
    • Processor: Pentium 4 or equivalent
    • Memory: 1 GB RAM
    • Graphics: 64Mb Video Card
    • Storage: 500 MB available space
    • Additional Notes: If you use a newer OS than Windows XP, you will need at least 2 GB of RAM
    Recommended:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 128Mb or more
    • Storage: 500 MB available space
    Minimum:
    • OS: Mac OS 10.8.5 or higher
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000 or higher, AMD Radeon 4xxx, HD 5xxx,HD 6xxx series or newer, NVidia GForce 9400, 6xx, 7xx series or newer
    • Storage: 1300 MB available space

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