Spellz isn't just a game, it's a martial art! In this rogue-lite game, you'll die, die and die again as you learn to aim accurately, dodge and deflect your opponents' projectiles. Raise your skill level to unlock increasingly spectacular spells and runes.
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Release Date:
Dec 15, 2023
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Spellz is almost in its final form, but we plan to add more levels, spells and runes. In short, more content for more fun. Early access is therefore an excellent way of understanding our players' expectations and desires.”

Approximately how long will this game be in Early Access?

“Early access to Spellz will only last a few months, with final release in early 2024.”

How is the full version planned to differ from the Early Access version?

“All the game's mechanics are already present and solid.
The aim of early access is to add the latest levels, spells and runes, while gathering feedback from the community to ensure we create THE game they'll love.

What we plan to add in the coming weeks/months :
  • 15 new maps with 5 new kingdoms.
  • 14 new enemy types.
  • 6 new bosses. Including the big final boss.
  • over 40 new spells.
  • over 50 new runes.

What is the current state of the Early Access version?

“Currently, what we have in stock for you:
  • 12 levels, across 4 kingdoms, each with its own universe and enemies.
  • 6 different bosses with their own behaviors and attacks.
  • over 30 spells that change the way you play.
  • over 30 runes offering great variety in every game.

Will the game be priced differently during and after Early Access?

“Yes, the price will change during or at the end of early access. This will of course depend on the feedback we get from the community.”

How are you planning on involving the Community in your development process?

“The community can help on discord: http://discord.gg/TgWz9S8ap6 with the following aspects:

Balancing difficulty

What better way to define good difficulty than by the players themselves? Well... Nothing.
The aim is to fine-tune spells, runes, enemies, bosses and anything else that can be adjusted.

Feedback on what you like

It's very important to come and tell us what you like or don't like, because the future of Spellz depends on it!
There are still levels, spells and runes to be developed, so why not help us make sure they're to your liking?

Bug report

This early access isn't really about finding bugs, as we don't have any real problems with them. However, if you come across any, please let us know!”
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About This Game





    • Aiming is the basic technique of a magician. You need dexterity to aim quickly and accurately, but with a little practice you'll be able to produce molten rain, lightning and other tricks that will pulverise your enemies..



    • Shoot is all about flamethrowers, fireballs, bone spears... Anything that's fun and powerful. Just point yourself in the direction of your target, pull the trigger, and HOP, he's dead.



    • Charging is the strategic technique. You can heal yourself by consuming the souls of your dead enemies, generate an electric dome around you or blow up all your enemies (BOOM) at the right time and in the right place.



    • Speaking of this technique, did you know that this game could have been called "Spellz: Timing or Death"? You see it coming, if you don't dodge at the right moment, you're dead.



    • Parrying is the most complicated but most powerful of all sorcery techniques. You need to have the right timing, be in the right place at the right time and direct your riposte in the right direction. But once you've mastered it, nothing can stop you.

System Requirements

Windows
macOS
    Minimum:
    • OS *: Windows 7+
    • Processor: Intel i5+
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 780 / AMD Radeon R9 280X
    • DirectX: Version 11
    • Storage: 13 GB available space
    Recommended:
    • OS *: Windows 7+
    • Processor: Intel i5+
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 1660 ti
    • Storage: 13 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: MacOS X+
    • Processor: Intel Core i5+
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon Pro 5500M, 8 GB GDDR6 VRAM
    • Storage: 13 GB available space
    Recommended:
    • OS: MacOS X+
    • Processor: Apple M1+
    • Memory: 16 GB RAM
    • Storage: 13 GB available space

What Curators Say

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