Art is dead is HARD. This 2D top-down shooter DOES NOT forgive mistakes. Enemies have the high ground, and you are trapped like a little mouse inside experimental levels. If you're skilled enough, you might unravel everything behind that annoying creature that forces you to play its games.
Todas as análises:
2 análises de utilizadores - São necessárias mais análises de utilizadores para que seja gerada uma classificação
Data de lançamento:
17 nov. 2023
Developer:

Inicia a sessão para adicionares este artigo à tua lista de desejos, segui-lo ou ignorá-lo.

Não disponível em Português (Portugal)

Este produto não está disponível no teu idioma local. Verifica a lista de idiomas disponíveis antes de fazeres a compra.

Comprar Art is dead

 

Acerca deste jogo

Art is dead is a DIFFICULT GAME. It's a 2D top-down shooter that redefines the idea of AI enemies. In this game, walls can become your most dangerous enemy. You can't hide behind them, you can't use them to your advantage, and your bullets can't pass through them. Meanwhile, enemies can move freely through the map and they will chase you to your death. No matter how deep you are into the game, one stupid mistake can end your progress abruptly, so be careful and never underestimate your enemies. In addition to this, there's a deep lore behind the game explained in a very easy way, so you don't have to read long texts or memorize multiple names, just enjoy the way everything unravels.

Enemies are optimized to make your life there miserable. If you think you are fast enough, a new soul will approach you with terrifying speed while dodging your useless bullets. If you think your weapons are strong enough, a new soul will appear in the darkness, coming to you slowly but resisting all your damage. If you think you have everything under control, which you should never do, your surroundings will become the playground of a sneaky soul only visible through your lantern. All of them will tear you apart in seconds, so you better get away from them and think fast. These are not the only enemies there are, so don't get cocky and learn from all their movements.

The game has two main modes:

- Ego chamber: If you want to understand the lore of the game, this is where you should go. It can be done in 40 minutes or 100 hours, depending on your skill level. Take into consideration it's very challenging and can become frustrating at times. Each level works as a checkpoint, but be aware of every trick the weird entity tries to pull on you. You can lose all your progress if you are not careful and be forced to start the Ego chamber from the start. The more you advance, the more things you'll understand, and the more challenging enemies will become.

- Survival: Just to have fun and break scores. Make use of the best weapons, the best strategies, and the best equipment so you can last the most rounds possible. Just try not to break all the lights, you'll miss them on late rounds. You can choose from 2 different maps. Survival Corridor is composed of 27 rounds designed manually to make the experience there frustrating and difficult. You'll need to explore the map in search of better equipment and not get trapped in narrow corridors. Combat Arena on the other hand is very easy to explore, and rounds are randomly generated. If you have the patience and skills to get to round 100, that's a win, but I doubt you are capable of that.

**************************************************************************

The game has a very defined and dark sense of humor. For every achievement you complete, a new skin will be unlocked so you can be more stylish while killing tormented souls. Some of them have a very rough sense of humor, while others are just cute, fun, or related to other products of Darkhunter Studios. Beware, even the little puns and jokes that may seem unfunny, have a reason for it. We made sure to create a very deep and dark lore behind this game, so anyone can have fun trying to understand exactly what's this game about.

So, what are you waiting for? For the price of a Happy Meal, you can hold the power to execute indiscriminate genocide on poor little sad souls. If you ask me, that's a safe bet.

We are thinking of adding multiplayer to the game, which would increase a lot the hours of entertainment. If we see a good reception from the players, we will start with the development and you will be able to enjoy the game with your friends in less than a week. You know what people say, genocide with friends tastes way better

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo *: Windows 7 and later (64-bit and 32-bit)
    • Processador: Intel Core i3 or AMD Ryzen 3
    • Memória: 4 GB de RAM
    • Placa gráfica: OpenGL 3.3 and Vulkan compatible graphics card
    • Espaço no disco: Requer 130 MB de espaço livre
    • Notas adicionais: If you have performance issues, vsync may be the one caussing those problems
* A partir de 1 de janeiro de 2024, a aplicação Steam irá apenas funcionar no Windows 10 e em versões mais recentes.

Análises de clientes do Art is dead

Tipo de análise


Tipo de aquisição


Idioma


Intervalo de datas
Para veres análises feitas num certo intervalo de datas, clica e arrasta uma seleção num gráfico acima ou clica numa barra específica.

Mostrar gráfico



Tempo de jogo
Filtrar análises por tempo de jogo do utilizador quando a análise foi escrita:


Sem mínimo até Sem máximo

Apresentação
Mostrar análises na ordem de apresentação selecionada





Mais informações
Mostrar gráfico
 
Ocultar gráfico
 
Filtros
A excluir atividade de análises irrelevantes
Tempo de jogo:
Jogado principalmente no Steam Deck
Não há mais análises que correspondam aos filtros definidos acima
Ajusta os filtros acima para veres outras análises
A carregar análises...