Brawlout is the platform fighting game, designed for couch play, online ranked matches and competitive tournaments. Now at 2.0!
All Reviews:
Mostly Positive (336) - 70% of the 336 user reviews for this game are positive.
Release Date:
Aug 20, 2018

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Recent updates View all (40)

March 29

Update 2.1.1 patch notes

General changes
  • The Fire Temple stage from The Trials is now selectable
  • Tribalstack Tropics is now available in Competitive Mode with the side platforms removed.
  • Fixed water not being visible in some stages on low quality settings

The Drifter:
  • Side Special & Air Side Special now have 2 parts, a short buildup and a slide.
  • Side Special slide range increased
  • Side Special slide knockback increased if you have rage
  • Air Side Special slide knockback increased
  • Down Special & Air Down Special are now cancellable 5 frames earlier
  • Sprint attack is now available sooner after you start sprinting (about 10 frames)

Dead Cells:
  • Up Special & Air Up Special now have a landing animation if you teleport into the ground
  • Air Down Special (Firebrands) projectile's fall speed reduced
  • Air Down Special fire duration reduced and can now only hit once
  • Decreased knockback on Jab Special Attack
  • Decreased knockback on Air Forward Attack part 2

Sephi'ra & variations:
  • Air Up Special now has a landing animation when you teleport into the ground
  • Removed end lag from Air Up Attack (when touching the ground)
  • Decreased end lag on Down Tilt

  • Air Up Special now hits multiple times
  • Increased end lag & decreased hitbox range on Forward Tilt
  • Decreased end lag on Side Charge Attack
  • Increased knockback on Down Charge Attack
  • Decreased knockback & end lag on Down Special

  • Up Special & Air Up Special now have a landing animation if you touch the ground while it's active
  • Decreased damage & removed shock debuff when the Rage Meter is empty on Up Special & Air Up Special
  • Decreased knockback growth on Side Attack & Air Forward Attack
  • Increased knockback & decreased end lag on Down Charge Attack
  • Increased knockback on Side Charge Attack & Up Charge Attack

  • Decreased knockback on Air Forward Attack part 2

  • Side Special Attack now drops the victim when in air
  • Increased end lag on Side Charge Attack
0 comments Read more

March 21

Brawlout 2.0 out now!

The Beheaded from Dead Cells joins the brawl!

Wielding a vast array of weapons and gear voted on by YOU, THE COMMUNITY, get ready to stab, slash, whip, shield, hammer and set fire to your opponents!

Neutral Special: Marksman's Bow

“Slow, but devastating at long range.”

Take aim at opponents from afar to keep them on their toes and snipe offstage opponents to close out stocks!

Side Special: Wrenching Whip

Crack your whip forward dealing weak damage, but space the attack to hit with the tip of the whip to toss enemies directly at you for a followup!

Down Special: Frontline Shield

Holding this attack will consume rage to block incoming attacks! Time it perfectly to parry, staggering opponents and reflecting projectiles!

Down Air Special: Firebrands

Toss down a fiery projectile that temporarily blankets the ground in flames that will ignite opponents, dealing damage over time.

We hope you enjoy The Beheaded in Brawlout! Check them out and let us know what you think!

New Stage: Prisoner's Quarters

The Beheaded comes with its own stage, the iconic ‘Prisoner’s Quarters’, their favorite respawn point. A pair of teleporters on each side make the battles both strategic and even more frantic.

This new stage features the original score ‘Prisoner’s Awakening’ by the talented Motion Twin composer, Yoann Laulan.

General gameplay changes
  • A visual effect has been added to many high-impact attacks like Charge Attacks when they connect on an opponent to give them a little extra OOMPH.
  • Players launched at shallow angles will now bounce and skip across the stage while in hitstun instead of sliding. The bounces are techable, giving players with good timing the chance to get back in the fight faster.
  • Tweaks to knockback scaling on Up Aerials have been made across the board. Upair ladders are now less reliable as a KO option on their own.
  • The respawn meteor's fall speed is now the character's fall speed.
  • The respawn meteor can now fast fall.
  • CPU opponents now have better DI
  • Tribalstack Tropics has been removed from the stage list in Competitive Mode.
  • Shivering Coast's blast zones have been reduced in size.

Ledge changes:
  • Removed the 55 frames ledge grab restriction after getting hit, players can now grab ledges immediately after taking damage.
  • Characters no longer get ledge invincibility after landing on Olaf's pillar/platform
  • Decreased ledge snap distance when facing the ledge from 2.5 to 2 (snap distance remains 1 when not facing the ledge)

Teching changes:
  • Wallteching has been added.
  • The teching window has been reduced to 10 frames. The cooldown for a missed tech is still 30 frames.

Menu changes:
  • Decreased result screen timer in online lobbies for spectators.
  • Added a new controller setting "Use taunts on pedestal" . This defaults to "On". If set to "Off" you can't use taunts on pedestals (like on the character select / stage select / result screen) and frees up the dpad for navigation.

Bug fixes:
  • Fixed a bug with detecting resolution on screens with aspect ratio different than 16:9
  • Fixed a bug where you could fast fall a ledge attack and self destruct
  • Fixed the microphone icon showing up in gameplay when a player is muted.

Yooka and Laylee
  • Decreased hitbox size and hit active frames on Forward Aerial
  • Up Air Attack angle adjusted to send opponent a bit more to the side
  • Projectile speed decreased
  • Projectile's knockback decreased
  • Small bubble now deals 1 dmg
  • Big bubble now deals 6 dmg and its speed increases with time charged
  • Up Special now consumes Rage

The Drifter

  • Down Charge Attack no longer has an active hitbox above the sword

  • Sprint Attack reverted to configuration before 1.7.0
  • Aerial Rooster Uppercut now consumes Rage

  • Up Special and Up Air Special now consume Rage

  • Poison DPS reduced from 5 to 3

Apu, Apunaut, Apucalypse and Funkmaster
  • Small tweak to Down Air Special knockback angle
  • Small knockback growth increase on Forward Charge Attack

Olaf, Ooga, Tysonstein and Acolyte
  • Removed a hitbox from Sprint Attack
  • Sprint Attack damage increased
  • Sprint Attack knockback reduced
  • Glacier Punch knockback growth increased
  • Pillar no longer stops opponent attacks when lifting them, increasing the risk of lifting someone

Chief Feathers, Condor X and Senator Feathers

  • Back Aerial can now be fast falled
  • Reduced hitpause on Down Charge Attack to prevent opponents from having too much time to react & tech
  • Charge forward attack hitbox reduced

8 comments Read more

Just Updated

Brawlout just turned 2.0 & Dead Cells joins the party!

Two years ago, Brawlout hit Early Access on Steam, and it's been a crazy ride, filled with amazing people, some rough starts and millions of matches played.

We've been humbled by the responses from critics and players, both good and not-so-good. We've been blown away, with families excited to meet us face-to-face at events like Super Smash Con or E3 and by our passionate community who have stuck with us since our initial launch.

And we're just getting started.

We've been watching social media and working on the kinds of content people have been asking us for. With the 2.0 update, we're adding not only a new character and stage, but making every multiplayer game mode playable online and bringing our brand-new single-player mode to all platforms while delivering many of the balance and gameplay changes our community has long asked for.

Brawlout will continue to evolve this year, just like it has this last year with new content and community requested features, and we're grateful to everyone who's given us a chance and stuck with us. Brawlout would never have changed so much for the better without all of you.

We hope to see you all in the fight!

About This Game

A new challenger has appeared in the platform fighter arena!

Brawlout packs a punch with couch and online play modes, blending platform fighter mechanics and traditional fighting game play into a stylish and fluid battle royale.

Striking the balance between the growing competitive scene and the genre’s party game roots, Brawlout hopes to cater to the veteran platform fighter, the casual fan and the newcomer looking to make their mark.

Each character in Brawlout has their own unique playstyle, catering to specific character archetypes seen in other fighters. Whether you’re a die-hard grappler or a rushdown fiend, there is a fighter for you in Brawlout.

There are currently six original characters and four popular indie characters to choose from that allow for varied play styles:
  • Dead Cells
  • Yooka-Laylee
  • Guacamelee
  • Hyper Light Drifter
As well as cosmetic skins, each original Brawlout character has three Variants; alt versions of the character with different stats, outfits and even new moves. With these Variants, Brawlout’s cast numbers 25 individual fighters. Find the fighter and Variant that’s right for you and tear it up on the battlefield.

Combined with familiar movement techniques like wavedashing and airdodging, Brawlout adds some extra mechanics seen in other fighting games. The Rage Meter builds up as you both deal and take damage, allowing you either break combos with the Rage Burst or unleash hell with the Rage Mode. The Rage Burst pushes opponents back, breaking their combos and allowing players to create some breathing room at the cost of half their Rage Meter. If the meter fills, you can activate the Rage Mode, increasing the knockback you deal while reducing the amount you take.

As for modes, Brawlout has all you’d expect from a normal platform fighter and then some. Up to four players can compete in either Timed, Stock, Team Battles, FFA or Party Modes.
AI opponents are also available if you want to practice your team combos with a friend, or if you need to fill out a free for all. Train with Advanced Tutorials or go in for yourself in challenging Arcade Towers and the all new Trials mode.

System Requirements

    • OS: Windows 7 (32-bit)
    • Processor: 2.4Ghz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GeForce 8800 GT / AMD HD 6850 / Intel HD Graphics 4400 or above
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3200 MB available space
    • Additional Notes: Gamepad or Controller Recommended
    • Processor: 2.5+ GHz Quad core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 or better, ATI 7950 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3200 MB available space
    • Additional Notes: Gamepad or Controller Recommended

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