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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is an extremely large project with many features.

There are many features to be refined, we need to see if our direction is the right one.

We would like to launch it in Early Access to get players' suggestions as soon as possible.”

Approximately how long will this game be in Early Access?

“We hope to release the final version by 2026.

Following the final release, we will provide constant content and feature updates.”

How is the full version planned to differ from the Early Access version?

“Mainly it will be the contents of the vast game map, but also features and the multitude of missions available. We will make constant updates and developments.”

What is the current state of the Early Access version?

WHAT WE HAVE ALREADY IMPLEMENTED IN WASTED:
- Languages currently available: English (Text and Audio)
- Female protagonist with customizable appearance.
- Replaceable clothing: shirts, jackets, shoes, boots, tactical vests, protective suites, armor, helmets, backpacks with different carrying capacities.
- Advanced locomotion of the protagonist: walking, running, sprinting, climbing.
- Basic health statistics: hunger, thirst, life, stamina, bleeding.
- Multitude of missions with rewards, playable in single player, multiplayer, solo or team.
- Firearms with different characteristics: pistols, assault rifles, 12-gauge shotguns.
- Interchangeable weapon accessories: simple sights, variable optics, silencers.
- AI NPCs with advanced human locomotion: Militia, Survivors, Zombies, Mutants.
- Modular Base Building, wooden buildings.
- Landscape of 256km2 divided between sea and land.
- Different types of environments divided between: beaches, forests, grasslands, crops, snow-capped mountains.
- Varied foliage: trees, grass, bushes, flowers, rocks.
- Dynamic weather conditions: sunny, rainy, cloudy, foggy.
- Foliage dynamism respecting wind physics, direction and intensity.
- Advanced projectile physics.
- Dynamic Swimming.

FEATURES THAT WE WOULD LIKE TO IMPLEMENT:
- Text translation in French, Spanish, German, Polish, Italian.
- Male protagonist with customizable appearance.
- Advanced Base Building (concrete buildings, metal, etc...).
- Vehicles with realistic damage: pickup, suv, off-road 4x4.
- Wide range of firearms with different features: machine guns, snipers, explosives.
- Exclusive environments even more immersive and realistic.
- Advanced bullet physics for penetration, wind influence and gravity.
- Missions, missions and more missions to play alone or in teams!

For more information you can read the description on the store page about features currently implemented and those we would like to implement in the future.

You can also join our discord server to talk with the developers.”

Will the game be priced differently during and after Early Access?

“During early access, the price will remain the same.

Inevitably we would have to gradually increase the price after early access to be able to cover our development costs.”

How are you planning on involving the Community in your development process?

“Through Steam and various social media, we expect players to give us advice to point us in the right development direction.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

WHAT IS WASTED Will Be Brutal?

WASTED Will Be Brutal is an Open World Tactical FPS with Survival and Extraction elements, developed in Unreal Engine 5 for PC (Windows); playable in Single Player or Cooperative (1–4 players).

Enter the island to take on missions, recover gear, and make it back with what you’ve earned.
Sounds simple… until you learn the one rule that matters: if you don’t extract, you lose everything.

Every run is a brutal choice:
push your luck for better loot, or cut it short and get out alive.

GAMEPLAY: DROP IN, LOOT, SURVIVE, EXTRACT

You land, move, scavenge, pick fights—or avoid them. Meanwhile, the island wears you down:

  • minimal on-screen guidance

  • constant pressure

  • mistakes that cost you dearly

You won’t be handed a path: you’ll navigate with few interactive markers, relying on a map and compass. You’ll manage hunger, thirst, stamina, and a harsher medical system than the usual “heal and go”: wounds that can get infected, risk of disease, and the chance to injure a limb and end up vulnerable when you can least afford it.

And then there are the zones that show no mercy: contaminated, toxic, and radioactive areas.
Going in might mean access to rare resources… or a slow sentence.

On the island, you’re never alone: between the militia, other survivors ready to do anything, zombies, and mutants, every sound can be a trap. Every door can be the wrong decision.

THE STORY OF WASTED…

Year 2040.
A remote island lost in the ocean hides a secret. A powerful paramilitary organization known as Memento has transformed the island of Elora into a massive military and scientific outpost, far from the eyes of the world.
Among impenetrable forests, mountains, bunkers, and underground facilities, Memento has spent years conducting genetic experiments on young boys who were kidnapped and made to disappear from different parts of the world.
The protagonist is one of them.
When the experimental program reaches its final stages and Memento decides to eliminate the subjects now considered useless or too dangerous, something changes. The experiments have left consequences that were impossible to predict: abnormal abilities, mutations, and latent powers begin to emerge.
Some of the boys manage to escape.
But outside the laboratories, they do not find freedom.
Elora has become a devastated territory. Memento's experiments have contaminated parts of the island and created creatures that should never have existed. Zombies, mutants, and other beings deformed by the experiments roam the abandoned areas, while Memento continues to maintain military control over the most important regions.
During their escape, the young survivors are found by a group of men and women who have been fighting Memento for years: the Survivors.
They are former soldiers, civilians, researchers, deserters, and inhabitants of Elora who survived the fall of the island.
The Survivors take them in, protect them, and, as the years pass, become their new family.

Years later...

The boys from the laboratories are no longer children.
They have grown up.
They have been trained to fight, survive, use weapons, infiltrate enemy facilities, and understand every danger Elora has to offer.
They have learned to control, at least partially, what Memento created inside them.
But above all, they have discovered one thing:
Memento never stopped experimenting.
The organization still controls much of the island. New laboratories have been built, old projects have been reactivated, and deep beneath Elora, something continues to grow.
For years, the Survivors have only been able to resist.
Now they want to fight back.
And so a new war begins.
The objective is no longer just to survive.
It is to take Elora back.
One region at a time.
One outpost at a time.
One laboratory at a time.
Survivor squads are sent deeper and deeper into Memento-controlled territories to sabotage installations, recover equipment, free prisoners, eliminate enemy commanders, and uncover what truly happened on the island.
But the further they advance, the more evident it becomes that the genetic experiments were only one part of something much larger.
Beneath forgotten bunkers, military installations, and ruins far older than Memento's presence, secrets lie hidden that no one was ever meant to find.
Memento came to Elora for a reason.
And perhaps the boys were never simply test subjects.
Perhaps they were part of something that began long before them.
Every mission is a piece of the truth.
Every territory reclaimed brings the Survivors closer to liberating the island.
Every raid into Memento territory can reveal something about the protagonists' past.
But Elora does not forgive mistakes.
Prepare. Enter. Fight. Recover what you can.
And come back alive.
Every extraction is one step closer to the truth… or the last thing you will ever do.

WHAT WE’VE ALREADY IMPLEMENTED IN WASTED

• Currently available language: English (Text & Voice)
• Male protagonist with a customizable appearance
• Swappable clothing/gear: tactical vests, hazmat/protective suits, armor, helmets, backpacks with different carrying capacities
• Advanced locomotion: walk, run, sprint, climb
• Basic stats: hunger, thirst, health, stamina + advanced medical stats (in development)
• Missions with rewards, playable solo or in a squad
• Firearms with different characteristics: pistols, assault rifles, carbines, sniper rifles, etc.
• Swappable attachments: basic sights, variable optics, suppressors, etc.
• Advanced human-like AI NPCs: Militia, Survivors, Zombies, Mutants
• Modular Base Building in a private sandbox level, to defend against PvE attacks
• Main map: 64 km² (a single large environment)
• Diverse biomes: forests, grasslands, farmland, snowy mountains
• Varied foliage: trees, grass, bushes, flowers, rocks
• Dynamic weather: sunny, rain, cloudy, foggy
• Advanced bullet physics: penetration, wind influence, gravity

FEATURES WE WANT TO IMPLEMENT

• Text localization: French, Spanish, German, Polish, Italian

• A wider range of weapons
• Exclusive environments that are even more immersive and realistic
• Even more missions, playable solo or in a squad, with progression and increasingly rare rewards

SOCIAL

• Official Website:
• Official Discord Server:
• Official Facebook Page:
• Official YouTube Channel:
• Kickstarter:

Mature Content Description

The developers describe the content like this:

This game contains gory horror scenes, gory content, and violent deaths. It is not recommended for use by particularly sensitive people.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel i5-11600KF / AMD Ryzen 5 5600X
    • Memory: 32 GB RAM
    • Graphics: nVidia GeForce RTX 3060Ti 8GB / AMD Radeon RX 6700XT 16GB / Intel ARC A780 16GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 45 GB available space
    • Additional Notes: SSD
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel i5-14600KF / AMD Ryzen 5 7600X
    • Memory: 32 GB RAM
    • Graphics: nVidia GeForce RTX 4070Ti 16GB / AMD Radeon RX 7800XT 16GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 45 GB available space
    • Additional Notes: NVME
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