Currently in prototyping, Stolen Heart blends co-op roguelike action and rhythm gameplay: protect a living heart and resist the machines that have replaced humans in a dystopian laboratory. Every beat counts.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「We want to involve the roguelike community as early as possible to refine the game alongside them.
Early Access allows us to regularly share development progress, from prototype to playable builds, while clearly separating our production phase from our public/private funding steps.
This gives us the flexibility to build the game in a healthy, transparent, and iterative way.」

這款遊戲的搶先體驗時間大約會持續多久?

「We expect an Early Access period of around 8 to 10 months, with several major updates along the way.
We’ll regularly release new trailers, screenshots, test builds, and devlogs available on our Discord.」

正式版預計會與搶先體驗版有何不同?

「We plan to eventually expand the game with:

- a larger roster of enemies, biomes, and rooms, potentially reaching deeper zones toward the Earth’s core,

- additional classes, abilities, evolutions, and customization options,

- expanded narrative content with more interactions involving the Heart.

The Early Access build serves as a playable MVP, focusing on the core gameplay pillars: combat, stress/rhythm mechanics, synergies, and the first explorable zones. Future updates may gradually add more content as the game develops.」

搶先體驗版目前的開發進度如何?

「The game is currently in the prototyping phase:
- core mechanics are functional,
- first playable classes implemented,
- initial environments, enemies, and animations,
- rhythm/stress systems currently being integrated.
We are already sharing visuals, concepts, and early build captures so players can follow the development in real time.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes. The price will be lower during Early Access and will gradually increase as we add new content, zones, and features leading up to the final release.」

在開發過程中,您打算如何與社群互動?

「We want to build Stolen Heart hand-in-hand with the community. Players will be able to share feedback through Steam, Discord, and regular playtests. We’ll publish frequent updates showcasing our progress and actively gather input on balancing, core mechanics, and upcoming content.
Our goal is to continuously refine the game based on player insights to deliver the most fun, smooth, and intense co-op experience possible.」
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預計發行日期: 待公告

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關於此遊戲

Stolen Heart is a cooperative roguelike where your mission (yes, you and your friends) is to protect… a living Heart, a fragile, unstable, essential being controlled by one of the players.

Together, you’ll navigate a laboratory ruled by AI-driven robots (yes, we’re anti-AI in games, ironically), manage the Heart’s stress through a cooperative rhythm mechanic, and survive a dizzying descent toward the Earth’s core.

Each run is a race against rising pressure, where coordination, timing, and trust decide whether you make it out alive.

A Heart to Escort… and to Play

The Heart isn’t an item, it’s a playable character: vulnerable, emotional, but crucial to the team thanks to its unique abilities.

Protect it, sync with it, and keep its emotions under control: that’s the core of the gameplay.

A Unique Cooperative Rhythm System

When the Heart gets stressed, its pulse spikes.

Players must jump into a shared music-based mini-game:

  • synchronize actions,

  • stabilize the heartbeat,

  • prevent a full-blown meltdown.

Every beat matters, turning stress into a moment of collective tension.

An Intense Co-op Roguelike

  • Fast-paced combat mixing melee and ranged

  • 4 complementary classes (Heart, Assassin, Inventor, Brute)

  • Essential team synergies

  • Varied upgrade trees & choices every run

  • Procedural generation for endless replayability

  • A plunging descent deep beneath the Earth

A Dystopian Descent Into the Earth’s Core

From sterile labs to organic caverns and finally the lush chambers of the planetary Heart,
each biome tells the story of a world collapsing under its own AI systems.

An atmosphere inspired by modern themes:

  • technological responsibility,

  • preservation of life,

  • human resilience.

Gameplay Built on Symbiosis

You’re never alone:
the Heart empowers you, and you protect the Heart.

Every role counts, trust and coordination are everything.

Core Gameplay Loop

  • Explore and fight hostile AIs

  • Manage the Heart’s stress and pulse

  • Find oases to evolve and upgrade

  • Descend deeper and deeper

  • Try to reach the Sanctuary… before everything collapses

Classes & Skills

Each class comes with:

  • 1 unique passive

  • 3 major evolutions

  • Skills from Level 1 → 4

  • Build-shaping choices at every step

Result: no two runs ever play the same.

  • Hades: fluidity, builds, combat rhythm

  • Dungeon of the Endless / Endless Dungeon: escort mechanics & constant danger

  • Ravenwatch / Risk of Rain 2:  skill-based co-op

  • FF Crystal Chronicles: guarding a shared core unit, reimagined for modern players

Who Is Stolen Heart For?

Perfect for players who love:

  • demanding roguelikes,

  • co-op where every mistake matters,

  • synchronization-based gameplay that keeps everyone engaged,

  • shared tension and “DUDE WE ALMOST DIED, THAT WAS INSANE” moments.

Ideal for duos or squads looking for a fun, challenging co-op experience.

We Need You!


We’ll be sharing:

  • new enemies

  • environment teasers

  • dev diaries

  • closed tests

  • first gameplay previews

Add Stolen Heart to your wishlist to follow development.
Join our Discord to help shape the game together.

系統需求

    最低配備:
    • 作業系統: Windows 10
    • 處理器: 2 GHz Dual Core CPU
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Intel HD Graphics 4000 or better
    • 儲存空間: 4 GB 可用空間
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