Currently in prototyping, Stolen Heart blends co-op roguelike action and rhythm gameplay: protect a living heart and resist the machines that have replaced humans in a dystopian laboratory. Every beat counts.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We want to involve the roguelike community as early as possible to refine the game alongside them.
Early Access allows us to regularly share development progress, from prototype to playable builds, while clearly separating our production phase from our public/private funding steps.
This gives us the flexibility to build the game in a healthy, transparent, and iterative way.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We expect an Early Access period of around 8 to 10 months, with several major updates along the way.
We’ll regularly release new trailers, screenshots, test builds, and devlogs available on our Discord.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We plan to eventually expand the game with:

- a larger roster of enemies, biomes, and rooms, potentially reaching deeper zones toward the Earth’s core,

- additional classes, abilities, evolutions, and customization options,

- expanded narrative content with more interactions involving the Heart.

The Early Access build serves as a playable MVP, focusing on the core gameplay pillars: combat, stress/rhythm mechanics, synergies, and the first explorable zones. Future updates may gradually add more content as the game develops.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game is currently in the prototyping phase:
- core mechanics are functional,
- first playable classes implemented,
- initial environments, enemies, and animations,
- rhythm/stress systems currently being integrated.
We are already sharing visuals, concepts, and early build captures so players can follow the development in real time.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes. The price will be lower during Early Access and will gradually increase as we add new content, zones, and features leading up to the final release.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We want to build Stolen Heart hand-in-hand with the community. Players will be able to share feedback through Steam, Discord, and regular playtests. We’ll publish frequent updates showcasing our progress and actively gather input on balancing, core mechanics, and upcoming content.
Our goal is to continuously refine the game based on player insights to deliver the most fun, smooth, and intense co-op experience possible.'
Meer informatie
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Over dit spel

Stolen Heart is a cooperative roguelike where your mission (yes, you and your friends) is to protect… a living Heart, a fragile, unstable, essential being controlled by one of the players.

Together, you’ll navigate a laboratory ruled by AI-driven robots (yes, we’re anti-AI in games, ironically), manage the Heart’s stress through a cooperative rhythm mechanic, and survive a dizzying descent toward the Earth’s core.

Each run is a race against rising pressure, where coordination, timing, and trust decide whether you make it out alive.

A Heart to Escort… and to Play

The Heart isn’t an item, it’s a playable character: vulnerable, emotional, but crucial to the team thanks to its unique abilities.

Protect it, sync with it, and keep its emotions under control: that’s the core of the gameplay.

A Unique Cooperative Rhythm System

When the Heart gets stressed, its pulse spikes.

Players must jump into a shared music-based mini-game:

  • synchronize actions,

  • stabilize the heartbeat,

  • prevent a full-blown meltdown.

Every beat matters, turning stress into a moment of collective tension.

An Intense Co-op Roguelike

  • Fast-paced combat mixing melee and ranged

  • 4 complementary classes (Heart, Assassin, Inventor, Brute)

  • Essential team synergies

  • Varied upgrade trees & choices every run

  • Procedural generation for endless replayability

  • A plunging descent deep beneath the Earth

A Dystopian Descent Into the Earth’s Core

From sterile labs to organic caverns and finally the lush chambers of the planetary Heart,
each biome tells the story of a world collapsing under its own AI systems.

An atmosphere inspired by modern themes:

  • technological responsibility,

  • preservation of life,

  • human resilience.

Gameplay Built on Symbiosis

You’re never alone:
the Heart empowers you, and you protect the Heart.

Every role counts, trust and coordination are everything.

Core Gameplay Loop

  • Explore and fight hostile AIs

  • Manage the Heart’s stress and pulse

  • Find oases to evolve and upgrade

  • Descend deeper and deeper

  • Try to reach the Sanctuary… before everything collapses

Classes & Skills

Each class comes with:

  • 1 unique passive

  • 3 major evolutions

  • Skills from Level 1 → 4

  • Build-shaping choices at every step

Result: no two runs ever play the same.

  • Hades: fluidity, builds, combat rhythm

  • Dungeon of the Endless / Endless Dungeon: escort mechanics & constant danger

  • Ravenwatch / Risk of Rain 2:  skill-based co-op

  • FF Crystal Chronicles: guarding a shared core unit, reimagined for modern players

Who Is Stolen Heart For?

Perfect for players who love:

  • demanding roguelikes,

  • co-op where every mistake matters,

  • synchronization-based gameplay that keeps everyone engaged,

  • shared tension and “DUDE WE ALMOST DIED, THAT WAS INSANE” moments.

Ideal for duos or squads looking for a fun, challenging co-op experience.

We Need You!


We’ll be sharing:

  • new enemies

  • environment teasers

  • dev diaries

  • closed tests

  • first gameplay previews

Add Stolen Heart to your wishlist to follow development.
Join our Discord to help shape the game together.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10
    • Processor: 2 GHz Dual Core CPU
    • Geheugen: 4 GB RAM
    • Grafische kaart: Intel HD Graphics 4000 or better
    • Opslagruimte: 4 GB beschikbare ruimte
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