Currently in prototyping, Stolen Heart blends co-op roguelike action and rhythm gameplay: protect a living heart and resist the machines that have replaced humans in a dystopian laboratory. Every beat counts.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“We want to involve the roguelike community as early as possible to refine the game alongside them.
Early Access allows us to regularly share development progress, from prototype to playable builds, while clearly separating our production phase from our public/private funding steps.
This gives us the flexibility to build the game in a healthy, transparent, and iterative way.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We expect an Early Access period of around 8 to 10 months, with several major updates along the way.
We’ll regularly release new trailers, screenshots, test builds, and devlogs available on our Discord.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“We plan to eventually expand the game with:

- a larger roster of enemies, biomes, and rooms, potentially reaching deeper zones toward the Earth’s core,

- additional classes, abilities, evolutions, and customization options,

- expanded narrative content with more interactions involving the Heart.

The Early Access build serves as a playable MVP, focusing on the core gameplay pillars: combat, stress/rhythm mechanics, synergies, and the first explorable zones. Future updates may gradually add more content as the game develops.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The game is currently in the prototyping phase:
- core mechanics are functional,
- first playable classes implemented,
- initial environments, enemies, and animations,
- rhythm/stress systems currently being integrated.
We are already sharing visuals, concepts, and early build captures so players can follow the development in real time.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. The price will be lower during Early Access and will gradually increase as we add new content, zones, and features leading up to the final release.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We want to build Stolen Heart hand-in-hand with the community. Players will be able to share feedback through Steam, Discord, and regular playtests. We’ll publish frequent updates showcasing our progress and actively gather input on balancing, core mechanics, and upcoming content.
Our goal is to continuously refine the game based on player insights to deliver the most fun, smooth, and intense co-op experience possible.”
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Tentang Permainan Ini

Stolen Heart is a cooperative roguelike where your mission, yours and your friends', is to protect and escort… a living Heart.

Fragile, unstable, essential. And its BPM is your shared countdown.

Together, you'll navigate a laboratory ruled by AI-driven robots, manage the Heart's pulse through a cooperative rhythm mechanic, and survive a dizzying descent toward the Earth's core.

Each run is a race against mounting pressure, where coordination, timing, and mutual trust determine whether you make it out alive. Every beat counts. Every decision resonates, literally.

A Heart to Escort… and to Play

The Heart is not an item. It is a playable character: vulnerable, emotional, but crucial to the team thanks to its unique abilities.

And its BPM is the threat you all share. As enemies close in, its rhythm accelerates. Let it spike too high and it's the end for everyone.

The player embodying the Heart holds a decisive power: revive fallen teammates, weaken enemies, or empower the whole squad during boss encounters. Every decision shapes the outcome of the run.

Protect it, sync with it, keep its emotions under control: that is the core of the gameplay.

A Unique Cooperative Rhythm System

When the Heart gets stressed, its BPM rises.

Players must then synchronize their actions to its beat in a shared music-based mini-game:

  • Chain actions at the right moment as a squad to unlock powerful buffs

  • Miss the timing window and face the consequences

  • Let the BPM go into the red… and the run ends for everyone

No soloists. Either the whole group holds the rhythm, or nobody makes it out. Every fight becomes a race against the rising pulse, a collective tension, beat after beat.

An Intense Co-op Roguelike

  • Fast-paced combat mixing melee and ranged

  • 4 complementary classes (Heart, Assassin, Inventor, Brute)

  • Essential team synergies

  • Varied upgrade trees & choices every run

  • Procedural generation for endless replayability

  • A plunging descent deep beneath the Earth

A Dystopian Descent Into the Earth’s Core

From sterile labs to organic caverns and finally the lush chambers of the planetary Heart,
each biome tells the story of a world collapsing under its own AI systems.

An atmosphere inspired by modern themes:

  • technological responsibility,

  • preservation of life,

  • human resilience.

Gameplay Built on Symbiosis

You’re never alone:
the Heart empowers you, and you protect the Heart.

Every role counts, trust and coordination are everything.

Core Gameplay Loop

  • Explore and fight hostile AIs

  • Manage the Heart’s stress and pulse

  • Find oases to evolve and upgrade

  • Descend deeper and deeper

  • Try to reach the Sanctuary… before everything collapses

Classes & Skills

Each class comes with:

  • 1 unique passive

  • 3 major evolutions

  • Skills from Level 1 → 4

  • Build-shaping choices at every step

Result: no two runs ever play the same.

  • Hades: fluidity, builds, combat rhythm

  • Dungeon of the Endless / Endless Dungeon: escort mechanics & constant danger

  • Ravenwatch / Risk of Rain 2:  skill-based co-op

  • FF Crystal Chronicles: guarding a shared core unit, reimagined for modern players

Who Is Stolen Heart For?

Perfect for players who love:

  • demanding roguelikes,

  • co-op where every mistake matters,

  • synchronization-based gameplay that keeps everyone engaged,

  • shared tension and “DUDE WE ALMOST DIED, THAT WAS INSANE” moments.

Ideal for duos or squads looking for a fun, challenging co-op experience.

We Need You!

We’ll be sharing:

  • new enemies

  • environment teasers

  • dev diaries

  • closed tests

  • first gameplay previews

Add Stolen Heart to your wishlist to follow development.
Join our Discord to help shape the game together.

Keperluan Sistem

    Minimum:
    • OS: Windows 10
    • Pemproses: 2 GHz Dual Core CPU
    • Memori: 4 GB RAM
    • Grafik: Intel HD Graphics 4000 or better
    • Storan: 4 GB ruang tersedia
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