A fast paced platformer about a hot dog in a hurry
Alle recensies:
7 gebruikersrecensies - Meer gebruikersrecensies nodig om score te genereren
Uitgavedatum:
6 okt 2023
Ontwikkelaar:

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Vroegtijdige toegang

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Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Exquisite Trash Club is currently a one person team. I want to pack Hot Dog Reporter with the highest legally allowable amount of raw fun, which means making more of the good stuff, trimming the bad stuff, and providing a challenge for those who wish to seek it. Accessibility is also super important to me, and I'd love to learn what I can do to remove as much friction as possible for all players. Engaging with the Steam community during Early Access will help me make a better game with a finely targeted scope, and I thank you from the bottom of my heart for playing.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I'm hoping to have a full release ready by the end of 2024! In addition the obvious factors like funding, changes in scope lead by community feedback, and potential publisher agreements, my day job as a graphic designer in the film industry is currently in flux due to the ongoing WGA and SAG/AFTRA strikes, and the timeline of the strike resolution may affect the timeline of Hot Dog Reporter's development. A shorter strike means more short term funding, while a longer strike means more time to spend on development.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Hot Dog Reporter is a fast paced platformer with a speedrun mode that will eventually turn into a metroidvania with a mystery to solve and charmingly weird characters to meet (and a speedrun mode). Once the linear levels are iterated on enough to finalize Hot Dog Reporter's mechanics, gameplay will begin to spill onto the sprawling, interconnected city streets of New Yorkshire City. I already have a pretty firm grasp of the final narrative shape and visual direction, and I can't wait to share what's inside my head (and also inside like 500 word documents and photoshop files). Thank you, from the bottom of my heart, for checking out Hot Dog Reporter.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Hot Dog Reporter is still in a pretty nascent stage of development. The core movement feature set is more or less complete, and levels are being designed and added as experiments to figure out how to achieve MAXIMUM FUN. There's a lot left to do, including artwork, narrative development, sound design, and performance optimization.

Please see the ABOUT THIS GAME section for details on Hot Dog Reporter's existing features, what's currently being worked on, and what to expect in the future!

HEADS UP: As Hot Dog Reporter iterates its way through early access, expect frequent save wipes as levels get added and updated. This will happen less frequently in further stages of development.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Hot Dog Reporter is currently priced fairly low, but the price will gradually increase based on additional content and features. I'm aiming for a final release price of 2-4 times as much as the initial Early Access pricing.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Operating as a team of one means community feedback will be ENORMOUSLY helpful in terms of feature requests, bug squashing, and fine tuning mechanics. Please come join the official Exquisite Trash Club Discord and let me know what you think!'
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Over dit spel

Hello!


Hot Dog Reporter is a (very early access) game about a hot dog in a hurry.

It's a fast paced platformer with a speedrun mode that will eventually turn into a metroidvania with a mystery to solve and charmingly weird characters to meet (and a speedrun mode). Once the linear levels are iterated on enough to finalize Hot Dog Reporter's mechanics, gameplay will begin to spill onto the sprawling, interconnected streets of New Yorkshire City. I already have a pretty firm grasp of the final narrative shape and visual direction, and I can't wait to share what's inside my head (and also inside like 500 word documents and photoshop files). Thank you, from the bottom of my heart, for checking out Hot Dog Reporter.

Current features include:
  • Obsessively tuned movement mechanics influenced by some of my favorite platformers, including Celeste, Super Meat Boy, and Mega Man X.
  • An in game timer that tracks your fastest runs for each level, as well as a sum of best for your overall time.
  • Speedrun Mode, a non-stop race through every level in the game that tracks your fastest time.
  • Twelve levels exploring all the best ways to have fun with a fast moving hot dog.
  • A leaderboard to rank the best Speed Doggers on the planet.
  • Alternate hot dog skins
  • A killer bebop soundtrack to GET YOU MOVING!

We're currently working on:
  • New abilities to expand your repertoire and go EVEN FASTER.
  • Fresh levels with new mechanics to explore.
  • Artwork for more diverse levels and biomes.
  • Additional accessibility options.

Longer term plans:
  • A lovingly crafted story filled with memorable characters. Take Frankie Merguez through the streets, factories, nightlife, and dark underbelly of the city to get to the bottom of the mysterious disappearances haunting New Yorkshire City.
  • An expansive, interconnected map with fast travel.
  • Ability acquisition, allowing you to reach previously inaccessible areas and more quickly traverse the places you've already been.
  • More unlockable costumes for Frankie.
  • CUTE CATS!

Join the EXQUISITE TRASH CLUB Discord for updates, bug reports, and more!

HEADS UP: Hot Dog Reporter is currently in very early access and will have frequent save wipes and leaderboard wipes as levels get added and updated.

Credits

DESIGN / ART / PROGRAMMING / SFX
Angel Rivera

MUSIC
Do It, Seven, Open the Source, and Nobody Sleep
by Paolo Pavan

SOFTWARE
Godot Engine 4
Aseprite
Adobe Photoshop
Bfxr

Copyright © 2023 Exquisite Trash Club

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Besturingssysteem *: Windows 7 and later (64-bit and 32-bit)
    • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
    • Geheugen: 4 GB RAM
    • Grafische kaart: GeForce GTX 260 or Radeon HD 4850
    • Opslagruimte: 200 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: macOS 10.12 and later (64-bit, x86 and ARM)
    • Processor: 2.7 GHz Intel Core i5
    • Geheugen: 4 GB RAM
    • Grafische kaart: Nvidia GeForce GT 640M
    • Opslagruimte: 200 MB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Linux (64-bit, x86 and ARM)
    • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
    • Geheugen: 4 GB RAM
    • Grafische kaart: GeForce GTX 260 or Radeon HD 4850
    • Opslagruimte: 200 MB beschikbare ruimte

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