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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Merk: Den siste oppdateringen utgitt av utviklerne var over 2 år siden. Informasjonen og tidslinjen beskrevet av utviklerne her er muligens ikke lenger oppdatert.
Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Exquisite Trash Club is currently a one person team. I want to pack Hot Dog Reporter with the highest legally allowable amount of raw fun, which means making more of the good stuff, trimming the bad stuff, and providing a challenge for those who wish to seek it. Accessibility is also super important to me, and I'd love to learn what I can do to remove as much friction as possible for all players. Engaging with the Steam community during Early Access will help me make a better game with a finely targeted scope, and I thank you from the bottom of my heart for playing.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I'm hoping to have a full release ready by the end of 2027, but I also want to make sure it's as GOOD AND POLISHED as possible before release, so no promises!»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Hot Dog Reporter is a fast paced platformer with a speedrun mode that will eventually turn into a metroidvania with a mystery to solve and charmingly weird characters to meet (and a speedrun mode). Once the linear levels are iterated on enough to finalize Hot Dog Reporter's mechanics, gameplay will begin to spill onto the sprawling, interconnected city streets of New Yorkshire City. I already have a pretty firm grasp of the final narrative shape and visual direction, and I can't wait to share what's inside my head (and also inside like 500 word documents and photoshop files). Thank you, from the bottom of my heart, for checking out Hot Dog Reporter.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Hot Dog Reporter is still in a pretty nascent stage of development. The core movement feature set is more or less complete, and levels are being designed and added as experiments to figure out how to achieve MAXIMUM FUN. There's a lot left to do, including artwork, narrative development, sound design, and performance optimization.

Please see the ABOUT THIS GAME section for details on Hot Dog Reporter's existing features, what's currently being worked on, and what to expect in the future!

HEADS UP: As Hot Dog Reporter iterates its way through early access, expect frequent save wipes as levels get added and updated. This will happen less frequently in further stages of development.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Hot Dog Reporter is currently priced fairly low, but the price will gradually increase based on additional content and features. I'm aiming for a final release price of 2-4 times as much as the initial Early Access pricing.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Operating as a team of one means community feedback will be ENORMOUSLY helpful in terms of feature requests, bug squashing, and fine tuning mechanics. Please come join the official and let me know what you think!»
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Om spillet

Hello!

Hot Dog Reporter is a (very early access) game about a hot dog in a hurry.

It's a fast paced platformer with a speedrun mode that will eventually turn into a metroidvania with a mystery to solve and charmingly weird characters to meet (and a speedrun mode). Once the linear levels are iterated on enough to finalize Hot Dog Reporter's mechanics, gameplay will begin to spill onto the sprawling, interconnected streets of New Yorkshire City. I already have a pretty firm grasp of the final narrative shape and visual direction, and I can't wait to share what's inside my head (and also inside like 500 word documents and photoshop files). Thank you, from the bottom of my heart, for checking out Hot Dog Reporter.

Current features include:

  • Obsessively tuned movement mechanics influenced by some of my favorite platformers, including Celeste, Super Meat Boy, and Mega Man X.

  • An in game timer that tracks your fastest runs for each level, as well as a sum of best for your overall time.

  • Speedrun Mode, a non-stop race through every level in the game that tracks your fastest time.

  • Twelve levels exploring all the best ways to have fun with a fast moving hot dog.

  • A leaderboard to rank the best Speed Doggers on the planet.

  • Alternate hot dog skins

  • A killer bebop soundtrack to GET YOU MOVING!

We're currently working on:

  • New abilities to expand your repertoire and go EVEN FASTER.

  • Fresh levels with new mechanics to explore.

  • Artwork for more diverse levels and biomes.

  • Additional accessibility options.

Longer term plans:

  • A lovingly crafted story filled with memorable characters. Take Frankie Merguez through the streets, factories, nightlife, and dark underbelly of the city to get to the bottom of the mysterious disappearances haunting New Yorkshire City.

  • An expansive, interconnected map with fast travel.

  • Ability acquisition, allowing you to reach previously inaccessible areas and more quickly traverse the places you've already been.

  • More unlockable costumes for Frankie.

  • CUTE CATS!

Join the EXQUISITE TRASH CLUB Discord for updates, bug reports, and more!

HEADS UP: Hot Dog Reporter is currently in very early access and will have frequent save wipes and leaderboard wipes as levels get added and updated.

Credits

DESIGN / ART / PROGRAMMING / SFX

Angel Rivera

MUSIC

Do It, Seven, Open the Source, and Nobody Sleep

by Paolo Pavan

SOFTWARE

Godot Engine 4

Aseprite

Adobe Photoshop

Bfxr

Copyright © 2023 Exquisite Trash Club

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows 7 and later (64-bit and 32-bit)
    • Prosessor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
    • Minne: 4 GB RAM
    • Grafikk: GeForce GTX 260 or Radeon HD 4850
    • Lagring: 200 MB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
    Minimum:
    • OS: macOS 10.12 and later (64-bit, x86 and ARM)
    • Prosessor: 2.7 GHz Intel Core i5
    • Minne: 4 GB RAM
    • Grafikk: Nvidia GeForce GT 640M
    • Lagring: 200 MB tilgjengelig plass
    Minimum:
    • OS: Linux (64-bit, x86 and ARM)
    • Prosessor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
    • Minne: 4 GB RAM
    • Grafikk: GeForce GTX 260 or Radeon HD 4850
    • Lagring: 200 MB tilgjengelig plass

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