It all started as friendly competitions between engineers. Over time paradigms became enforced, battles grew, and innovation ceased. By the turn of the 22nd century society had divided into 3 houses, who now battle for supremacy within the arena . . .
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發行日期:
2023 年 10 月 10 日
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搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Early Access will allow us to focus on getting the fundamental mechanics right. Our game features some significant deviations from standard and time-tested RTS design, and Early Access will allow players to give feedback regarding those design decisions.

Also, we believe that a hands-off approach works best for competitive multiplayer games like ours. Frequent balance-changes and tweaks can put too much emphasis on the game's designers and take away from player skill and expression. Because of this, we plan on having very few balance changes once the game is officially released. Early Access will allow us to have a well-defined period for balance changes.

We are committed to working on the game throughout and after Early Access.」

這款遊戲的搶先體驗時間大約會持續多久?

「Alpha:
- During the Alpha-phase, we will focus on big-picture design decisions.

Beta: Q4 2024
- We plan to have the Beta phase of Early Access start in Q4 2024.
- Early Access Beta will be less than a year.」

正式版預計會與搶先體驗版有何不同?

「Features Not Yet Implemented:
-- Player Accounts + Match-Making Ratings
-- Custom Maps
-- Everything is still Work-In-Progress」

搶先體驗版目前的開發進度如何?

「Features Implemented and Available:
-- Single-player modes
---- Practice modes
---- Sandbox mode
-- Online play
---- Quick Match
---- Custom Rooms
-- 9 Maps for competitive play
-- Replays」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Price will not change when we leave early access.」

在開發過程中,您打算如何與社群互動?

「Our social media links will be available in-game, so players can easily contact us to gives us their feedback.」
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關於此遊戲

-- Crowds pack into stadiums to witness the technological struggle of the 22nd century... -- Enter the arena, take control, and battle for glory! -- Classic RTS: Gather, build, produce, control, fight, and win! -- New twists: skill shots, resource conversion, mojo, and much more!


-- Classic Real-Time Strategy! Start each match with workers and a base, gather resources, expand, build an army, and fight your opponent!
-- Offline single-player practice modes & Online multi-player.




-- Unit-production, resource collection, conversions, research, defense, and utility. Arrange your base carefully to allow your army to move but also keep your workers safe!
-- Resource conversion is a new challenge for RTS veterans. Use specialized economic buildings to craft higher-level resources. These replace the tech-requirement systems in old RTS games.




-- High speed combat with no surprises so you won't be left in the dust!
-- Combat units have abilities with skill shots, teleports, stuns, and more.




-- Rather than limit players with designed hard-counters, units fill unique rolls like defense, siege, area-effect, or support.
-- Strong 'anything can beat anything' philosophy.
-- Attack by ground or by air with flyers and transports.





  • Emerged from the underground and established the first House. They were nearly ripped apart by a long-standing internal rivalry.


  • Modern designs & ancient inspirations. To achieve success their commanders must be proactive and dynamic.


  • Old machines from the forgotten age of consciousness. Their resourcefulness is balanced against their inefficiencies.





3 Playable Factions
-- Neon, Marble, and Rust!
-- Each faction is completely unique: buildings, units, even resources are unique to each House.
Online Multiplayer
-- 1v1 in Quick Match or custom rooms.
-- 2-State rollback system to improve moderate latency connections.
Advanced economy system
-- Inspired by popular factory-simulation games, these replace the tech-requirements systems seen in other RTS games.
-- 3 resources that are mined off the map: Mana, Mojo, and Gold.
-- 4 additional resources. These are crafted by your units.
-- Strong macro-management will allow you to out-build your opponent!
Detailed combat
-- Varied unit abilities; skill-shots, stuns, teleports, and more!
-- Strong collisions between units - body-blocking is real.
-- Out maneuver your opponent for big plays!
Skill focus mechanics
-- Deep macro and micro mechanics.
-- Automation exists, but comes with a cost.
-- Unlock powerful management tools, but be careful: this research costs the same resource as defense!
Score-based Win Condition
-- Matches are limited to 20 minutes.
-- Destroy your opponent's Cores to score points.
Single-player
-- Sandbox mode to practice builds and test things out.
-- Harvest mode where you defend your base against waves of attackers.
-- 10v10 mode where you can focus on controlling a small group of units.
-- Break-The-Targets mode to practice controlling a pair of units.

系統需求

Windows
macOS
    最低配備:
    • 作業系統: Windows 10
    • 處理器: Intel i3-8145U @ 2.10 GHz
    • 記憶體: 1 GB 記憶體
    • 顯示卡: Intel UHD Graphics 620
    • 儲存空間: 600 MB 可用空間
    最低配備:
    • 作業系統: Mac OS 10.15
    • 處理器: Intel i3 3.6 GHz
    • 記憶體: 1 GB 記憶體
    • 顯示卡: Intel UHD 630
    • 儲存空間: 600 MB 可用空間

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