Crowds pack into stadiums to witness the 22nd century technological struggle... -- Enter the arena, take control of an army of bots, and battle for glory! -- Classic RTS: Gather, build, produce, control, fight, and win! -- New twists: skill shots, resource conversion, mojo, and much more!
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6 user reviews - Need more user reviews to generate a score
Release Date:
Oct 10, 2023
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow us to focus on getting the fundamental mechanics right. Our game features some significant deviations from standard and time-tested RTS design, and Early Access will allow players to give feedback regarding those design decisions.

Also, we believe that a hands-off approach works best for competitive multiplayer games like ours. Frequent balance-changes and tweaks can put too much emphasis on the game's designers and take away from player skill and expression. Because of this, we plan on having very few balance changes once the game is officially released. Early Access will allow us to have a well-defined period for balance changes.

We are committed to working on the game throughout and after Early Access.”

Approximately how long will this game be in Early Access?

“Alpha:
- During the Alpha-phase, we will focus on big-picture design decisions.

Beta: Q2 2024
- We plan to have the Beta phase of Early Access start in Q2 2024.
- Early Access Beta will be less than a year.”

How is the full version planned to differ from the Early Access version?

“Features Not Yet Implemented:
-- House Marble (some units are playable)
-- House Rust (some units are playable)
-- Player Accounts + Match-Making Ratings
-- Custom Maps

During the Alpha-phase of Early Access the Quick-Match match-making will be unavailable outside of 5 hour periods each week. Quick Match will only be available:
-- Wednesday: 12am-5am, Saturday: 4pm-9pm (universal)
-- Tuesday: 7pm-12am, Saturday: 11am-4pm (east-america)
++++ Indie games like ours can struggle to build a player-base. Limiting QM hours will help players coordinate their schedules and increase the number of other players online when they are online.
++++ Custom Rooms will be available 24/7.”

What is the current state of the Early Access version?

“Features Implemented and Available:
-- Single-player modes
---- Practice modes
---- Sandbox mode
-- Online play
---- Quick Match (limited)
---- Custom Rooms
-- House Neon
-- 9 playable Maps
-- Replays”

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access.”

How are you planning on involving the Community in your development process?

“Our social media links will be available in-game, so players can easily contact us to gives us their feedback.”
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About This Game

Neon Marble Rust is a new Real-Time Strategy game.






3 Playable Factions
-- Neon, Marble, and Rust!
-- (Only Neon in EarlyAccess Alpha)
-- Each faction is completely unique: buildings, units, even resources are unique to each House.
Online Multiplayer
-- 2-State rollback system to improve moderate latency connections.
-- Quick Match (limited during Alpha), or custom rooms
Advanced economy system
-- 3 resources that are mined off the map: Mana, Mojo, and Gold.
-- 4 additional resources. These are crafted by your units.
-- Inspired by popular factory-simulation games, these replace the tech-requirements systems seen in other RTS games.
-- Strong macro-management will allow you to out-build your opponent!
Detailed combat
-- Varied unit abilities; skill-shots, stuns, teleports, and more!
-- Strong collisions between units - body-blocking is real.
-- Out maneuver your opponent for big plays!
Skill focus mechanics
-- Deep macro and micro mechanics
-- Automation exists, but comes with a cost.
-- Unlock powerful management tools, but be careful: this research costs the same resource as defense!
Score-based Win Condition
-- Matches are limited to 20 minutes.
-- Destroy your opponent's Cores to score points.
Single-player
-- Sandbox mode to practice builds and test things out.
-- Harvest mode where you defend your base against waves of attackers.
-- 10v10 mode where you can focus on controlling a small group of units.
-- Break-The-Targets mode to practice controlling a pair of units.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10
    • Processor: Intel i3-8145U @ 2.10 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel UHD Graphics 620
    • Storage: 600 MB available space
    Minimum:
    • OS: Mac OS 10.15
    • Processor: Intel i3 3.6 GHz
    • Memory: 1 GB RAM
    • Graphics: Intel UHD 630
    • Storage: 600 MB available space

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