Fight for survival by gathering a fleet of powerful space warships in a turn based rogue-like, Decisions are key as the battle evolves over multiple turns. Use a multitude of weapon systems and ship types to press home the attack with a unique turn based system.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have created a solid game loop and core systems working really hard to eliminate bugs. We'd like to balance and improve these systems and content guided by input from you, the players, as we approach full release.”

Approximately how long will this game be in Early Access?

“We have taken time to build out a lot of the game up front. We hope to have a shorter than normal early access period. Roughly 6 months.”

How is the full version planned to differ from the Early Access version?

“The current campaign is dynamic and has rogue-like elements. We want to balance the experience and add more content. This will take the form of new maps and missions, extra ships and enemy units. We will also look to add player requested features where possible.”

What is the current state of the Early Access version?

“The game contains a full rogue-like campaign, each campaign game has 15 missions where you collect and build a fleet of ships while facing increasingly powerful enemy fleets.

Damage and Ammo persists so you must repair and rearm between missions and choose which ships to scrap or repair. We have a complete AI and single player experience as well as 5 difficulty levels.”

Will the game be priced differently during and after Early Access?

“Yes, we will be selling the game at a reduced price which will increase when we fully release the game.”

How are you planning on involving the Community in your development process?

“We are a really small team so we would love for you to come join our discord. We will also be using the steam community features.”
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About This Game

You take command of a small fleet and capture or acquire more units in a race to destroy an alien fleet before they wipe out your star system.

The Darkest Star is a turn based strategy with a twist, in that some weapons take multiple turns to reach their targets. Giving you time to manoeuvre and defend.



It features stealth mechanics so you can use light units to scout and reveal enemy units before moving in large capital units to finish the job.

Carriers can launch and recover fighters allowing your fleet carrier to stage fighters through forward bases.

Resources like ammo means choosing your targets wisely and knowing the strengths and weaknesses of the weapon systems in the game so as not to waste precious missiles and ship hulls.

The battles focus on leading your fleet. This is game about taking the role of an admiral, looking at the big picture and making the hard decisions.

Rogue-like Campaign

Mixed with a rogue-like campaign. Each campaign contains procedurally generated missions & you will have to choose whether to risk capturing and reactivating ships in battles to grow your fleet or to just fight your way through to the next mission.



Make tough decisions; will you leave your crippled battle ship behind to cover your retreat while low on ammo or use fighters to harry and slow the enemy just long enough to get everyone to to the jump point?

You will have to think not just about the current battle but the next one.

Turn Based with a twist

Missiles and fighters in The Darkest Star operate over multiple turns much like other ships. This creates an ever evolving tactical situation for you to deal with. Manoeuvring larger ships will be slower so thinking ahead will be key to victory.



Weapons can create debris fields or areas of jamming that persist from turn to turn, these can be exploited by drawing enemy units or missiles into them.

Detonating ships cause damage to nearby units.

We wanted to create a game that gave you time to think but where decisions had a longer reach than a single turn or even a single mission.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7
    • Processor: Dual-Core 2.2 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GT 1030
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5 or Ryzen 5 3600 or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GTX 970
    • DirectX: Version 11
    • Storage: 1 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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