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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Our aim is for Banter to become the number one destination for socialising in VR:

- To provide a seamless cross platform experience between PCVR and standalone.
- To build support for the latest technologies including body, face, lip and eye tracking.
- To grow a community around events, content creation and world building.
- To develop tools for streamers and content creators to be able to leverage Banter for professional recording/live streaming.
- To leverage existing tools along with the power of the open web to allow for gamified and connected experiences. We want to delight and engage our users with high replayability potential.
- To build some of the most technically impressive first party content with a strong focus on performance and optimisation.
- To work with our community, to collaborate and build together.
- To support our users, listen to their feedback and implement the popular features that they all want. Taking suggestions in every way possible through our discord ( over 3k members ), facebook, twitter and our steam community.
- To work towards interoperability with other apps in the space, to build the metaverse.

Our early access will allow us to build a community around our spaces and creators while constantly improving the user experience, adding support for more headsets and controllers and improving the tools that give creators the freedom to build their own worlds.

We are pumped!'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Approximately one year.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Over the course of Early Access, just some of the things we plan to add include:
- More "flagship" spaces; that is, premium experiences created by the Banter development team
- Improved support for game creation, and launching our own game spaces: shooters, football, tag - anything is possible!
- Support for more VR headsets and controllers
- Improved creator tools - if we can build it in our flagship spaces, you can build it too!
- Streamlining of support for 2D players including an "easy" control mode for KBM and joypad to go alongside our current "simulated hands" controls
- Constant improvements to the user experience/UI'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'At launch, we have three of our own flagship spaces that users can explore with their friends and complete strangers: The Backrooms, Slipstream Island, and Winter Sports Resort

We launch with support for OpenXR headsets and controllers including first-class support for Index, Vive and Quest/Touch. If you don't have a VR headset, you can launch in 2D mode and join in the fun, but some of the more complex physics-based motion such as gestures and climbing will currently be difficult.

The User Interface is functional if a little clunky, but we think it's fine to use for now.

As a creator, you can already build your own spaces using AFrame and Unity, and we have basic documentation and examples available for that.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No, Banter is likely to remain free.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We mostly coordinate with our community on Discord, but we will have some presence on the Steam forums too. We love our community and embrace creators and community-run events!'
Meer informatie
Ondersteunt VR

Banter spelen

 
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Over dit spel

Physics-fueled games with friends

Hello there. I assume you’re here to learn more about Banter. It does say ‘About this game’ up there, doesn’t it? Well, SideQuest (do you know them? Great bunch) made a Social VR game. With excellent physics in it. Go ahead and scroll down to see what else you’ll find in Banter. I promise it’s interesting. 

The best physics in Social VR

Harness cutting-edge FlexaPhysics ™️ (made with ❤️ by Nimso) and bend gravity to your will. Or get rid of it entirely. Who needs gravity, anyway?

Be who you want to be

Fully customize your Ready Player Me legs (with avatar) or import your creations from Blender to own your look. You look stunning, by the way.

Banter’s better together

Meet friends and make new ones at Banter’s regular hangouts, meetups, movie nights, karaoke-thons, and more. It’s called Social VR for a reason. 

Get your game on—and push that tush

From Ski Jump to Tush Push, challenge your pals on the Banter leaderboards. Can you become the number one number two?

Share in the adventure

Portal across the Banter-verse, explore thousands of community-created worlds, and survive the Banter Backrooms if you dare…

Slam your body down and wind it all around

Or don’t… Either way, you’ve got options for motion-tracking.


If you build it, they will come…

Build worlds, make games, host events, and share it all with the Banter community. Go on. Flap your wings like a social butterfly. 

Join the Banter

Banter is free to play—and always will be. Welcome to our worlds.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5-4590/AMD FX 8350 equivalent or better
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • Opslagruimte: 1 GB beschikbare ruimte
    • VR-ondersteuning: OpenXR, requires motion controllers
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5-4590/AMD FX 8350 equivalent or better
    • Grafische kaart: NVIDIA GeForce GTX 1080, AMD Radeon R9 290 equivalent or better
    • Opslagruimte: 8 GB beschikbare ruimte
    • VR-ondersteuning: OpenXR, requires motion controllers

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