Free sandbox RPG at kingdom scale: trade, craft, fight, buy land, raise a family, and leave a legacy in Year 1500 Omnivael. No main quest — Early Access starts in Mystria.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Omnivael is a sandbox life sim at kingdom scale — trade, craft, fight, buy land, open shops, raise a family, and leave a legacy in a living world. There is no main quest and no credits roll.

That design needs Early Access. The game runs on many systems that feed each other: seasonal economy, NPC life cycles, faction reputation, property and business, dynasty succession, combat, magic, and procedural continents. We ship a playable slice first (Year 1500 Mystria), then expand regions and deepen systems based on how players actually use them.

Early Access is the release model, not a shortcut. If you want a guided 40-hour story, wait for 1.0. If you want to help forge a world where your choices stack across generations — this is for you.

Keeping the game free helps us stress-test systems at real player scale — the same foundation we reuse across Omnivael and future projects.”

Approximately how long will this game be in Early Access?

“About five years. We add regions and system depth on a steady cadence rather than holding everything back for a single launch.”

How is the full version planned to differ from the Early Access version?

“More continents, islands, and ocean content; deeper co-op households; richer kingdom politics; and years of balance passes on sandbox systems — not a different game, a fuller realm.”

What is the current state of the Early Access version?

“Internal builds already run Wayfarer's Life systems at Eastern Mystria scale.
EA launch targets Year 1500 Mystria: walkable world, trade and seasons, living NPCs, combat and crafting, land and shops as shipped, dynasty succession, and faction job boards. Co-op households and more regions follow during EA. Expect rough edges — that's why we're in Early Access and why the game is free while we harden core systems.”

Will the game be priced differently during and after Early Access?

“The base game is free to play on Steam, including Early Access. Optional purchases (cosmetics, convenience, soundtrack, supporter packs) and merch help fund ongoing development. We do not sell combat power or pay-to-win items.”

How are you planning on involving the Community in your development process?

“🌟 Your Voice, Our Guide: Community Involvement in Omnivael's Journey 🚀

At Elder worlds studio inc, we believe in co-creating the ultimate gaming experience with you! Your input is invaluable, and we're dedicated to involving the community in several exciting ways:

🔍 Feedback Channels: We're actively listening on forums, social media, and our official channels to gather your thoughts and suggestions.

📢 Polls and Surveys: Participate in polls and surveys that influence game features, mechanics, and future content.

🎮 Playtesting: Join beta testing sessions to get hands-on experience and provide crucial feedback for improvements.

💬 Community Discussions: Engage in open conversations about your experiences, ideas, and wishes for the game.

📊 Development Roadmaps: Stay informed about our development plans and milestones, ensuring transparency at every step.

Your passion drives Omnivael's evolution. Together, we're creating a game that resonates with your desires. Thank you for being an essential part of this journey!”
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Planned Release Date: Q1 2027

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About This Game

Omnivael: Chronicles of the Realm

A note on our journey:

Free to play. Omnivael: Chronicles of the Realm is free on Steam so as many players as possible can live in the world while we harden core systems — economy, NPC life, property, dynasty, and combat — that power this game and future Elder World titles. Optional in-game purchases and merch at The Omnivael Store support development; nothing sold gives combat power or pay-to-win advantages.

Your story starts on Frostwane 1, Year 1500. Will you help us grow the Fourth Age — one household, one trade route, one legacy at a time?

A sandbox life sim at kingdom scale

Omnivael: Chronicles of the Realm is an open-world sandbox RPG with no chosen one, no main quest, and no credits roll. You are one mortal among millions in a high-fantasy realm of continents, islands, and ocean.

Live your way: trade, craft, fight, buy land, open shops, raise a family, and leave a legacy the chronicle remembers. Kingdom politics, merchant leagues, and post-war tension are world weather — quests and consequences you can lean into or ignore entirely.

Early Access begins in Mystria (the heartland kingdom of Valtoria, court of King Alaric Valenor). More regions arrive across EA — not a different game, a fuller realm.

Built for a living world

Omnivael: Chronicles of the Realm is a sandbox built from the ground up around systems that work together — trade, living NPCs, factions, crafting, and exploration — at Year 1500 kingdom scale. Early Access is how we grow Mystria and the wider realm with the people playing in it.

  • Family first — Marriage, children, heirs, and succession when you die. Your house name and reputation outlive any single life.

  • Three paths, one world — Wandering merchant, freeblade adventurer, or homestead builder. Blend them freely; nothing is locked at character creation.

  • Optional company — Hire mercenaries or team up with friends for a contract. Co-op households (1–4) can share a home and business ledger. Your household is the spine of the game, not a permanent warband.

  • Generational impact — Land, shops, faction standing, and regional reputation carry forward to heirs where the rules allow.

  • Years of in-studio work on trade, NPC life, and sandbox loops — now opening the realm to players in Early Access.

Explore a living realm

Omnivael is high fantasy — magic, steel, patron cults, and a deep history you uncover through ruins, roads, and rumor — not a railroaded campaign.

The realm (rolled out across Early Access):

  • Valtoria / Mystria — Human heartland; Silvervale, noble houses, post-war truce (EA launch focus)

  • Stonehearth — Dwarven delves and master craft

  • Sylvan — Sylvandar elves and sacred groves

  • Ravenmoor — Mist borders, Veil clans, and hard country

  • Aetheria, Caledon, Aquanis, Storm / Zengara, the Isles, Souodex — Trade links, peoples, and content added on a steady cadence

Geography and everyday crowds are generated per world; gods, kingdoms, great houses, and landmark figures stay canon so every seed feels like Omnivael.

Deep, responsive systems

  • Real-time action combat — Melee, ranged, and magic in visceral encounters; bounties, ruins, and escorts when you want danger.

  • Magic — Schools such as elemental, healing, and illusion, tied to patron cults and sacred sites; wild magic lingers at ancient places.

  • Progression by living — Skills improve through use: barter by trading, steel by fighting, harvest by farming. Reputation and lifestyle unlock work — not a linear story checklist.

  • Robust world simulation — Slot-based inventory, deep crafting, 30-day seasons that shift prices and travel, NPCs who age, work, and die, and a day/night cycle that affects shops, schedules, and encounters.

Technical

  • Engine: Unity 6.2

  • Visual style: High-fantasy, vibrant — in active development

  • Platform: PC (Steam) — single-player; co-op households planned during EA

Omnivael: Chronicles of the Realm is a generational commitment to a reactive fantasy world. If you want a finished 40-hour story, wait for 1.0. If you want a sandbox where systems collide and legacies stack — this is the game, and Early Access is the point.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content

System Requirements

    Minimum:
    • OS: windows 10
    • Memory: 12 GB RAM
    Recommended:
    • OS: windows 10
    • Memory: 20 GB RAM
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