Physics based action game. Use gravity forces to manipulate dynamic objects to destroy your enemies.
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm developing this game in my free time and want to add more features and complete my vision. Since it's mostly a solo project, I'd appreciate help with testing and improving the game.”

Approximately how long will this game be in Early Access?

“Not sure about specific dates, maybe 1 year or more. Will be updated later.”

How is the full version planned to differ from the Early Access version?

“Game will be polished and tested better.
  • More balanced gameplay
  • Better physics performance
  • Procedure generated game sessions
  • More enemies and abilities variety
    and more...

What is the current state of the Early Access version?

“Early stage of development. For now it's running on Steam Deck and Windows PC very well. Controls adapted to keyboard/mouse and gamepad.”

Will the game be priced differently during and after Early Access?

“The price may change after Early Access.”

How are you planning on involving the Community in your development process?

“I invite everyone to join my Discord and Steam Forums to help by testing new versions, providing suggestions, reporting bugs, and giving feedback.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

The game is under active development and more information will appear over time. Follow and Wishlist. This will help you not to miss important updates.

Planned features:

  • PLAYER: control physical entity (ball) with cool gravity abilities. Need to survive in the arena with different dangers.
  • ENVIRONMENT: dynamic environment with hundreds/thousands of dynamic objects to play with.
  • OBSTACLES: different destroyable interactive structures like buttons, gates, brick walls, heavy debris, decorative objects.
  • ENEMIES: some nasty enemies with gravity abilities to chase player and try to destroy. Some enemies can change physics behavior and impact player's trajectory.
  • ABILITIES: more diverse physics abilities like a gravity shield, tornado, zero gravity field, gravity traps, orbital gravity and more.
  • LEVELING: kind of progression. Player gain some experience points and spend them to increase some parameters like mass, max energy, health, regeneration, gravity force and etc.
  • REPLAYABILITY: roguelike approach. Game session will be different each time, progression, enemies, game flow can be randomized and generated each session.
  • TARGET PLATFORMS: now I'm focused to run smooth on Steam Deck and PC. It already works really well, thanks to my old prototypes. Now I will stick only with these platforms and will think about something else in future, if project will be in good condition and I will not stuck again.

    I really want to make this game as a toy, all you need to just play and get fun. No complex rules, story, dialogs, just a pure gameplay with a lot of chaos and destroy.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3 2.00 GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX950 or higher
    • Storage: 1 GB available space
    • Sound Card: Any
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