The First Explorers is a Settlers-like game, that offers the perfect mix of organic city-building and RTS in a bustling world. Set in the time of antiquity in Europe, you will play as the Romans, Carthaginians or Gauls. Are you ready to raise an army backed by a thriving economy?
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The First Explorers is a game for the community and I want to make sure to closely collaborate with you from the start of the development until the game is finished.
That's why Early Access is the perfect fit for this game gathering feedback as soon as possible to make The First Explorers the best game it can be.”

Approximately how long will this game be in Early Access?

“I plan to be in Early Access for around 12 months, but this might change depending on your valuable feedback and suggestions. I want to take the time to listen, adapt, and enhance the game according to your input.”

How is the full version planned to differ from the Early Access version?

“My goal is to use the Early Access phase to deliver a polished game for the final release, both in terms of technical quality and balancing.
Basically, the plan is to offer two of the three factions in the Early Access release. Most of the goods, buildings and production chains will be available, but I also plan to add new features, new buildings or new production chains based on your feedback.”

What is the current state of the Early Access version?

“The most important features of The First Explorers will be available at the start of the Early Access version. You can find out exactly what features to expect in the "About this game" section.
I am committed to providing a quality gaming experience and am confident that The First Explorers will reach the Early Access stage in a solid state. However, I also know that there is always room for improvement and optimization.”

Will the game be priced differently during and after Early Access?

“Currently it's planned that the price for Early Access will differ from the final release price, but it's not set in stone yet.”

How are you planning on involving the Community in your development process?

“I started this project because a game like The First Explorers was missing in the strategy genre. I talked to many people from the community and it became clear very quickly that such a game would be well received.
So I started developing this game from scratch, always keeping in touch with the community.

Developing The First Explorers with you, the fans, is very important to me. I think that we can create this game together.
As direct communication channels I mainly use the Steam forum and the official Discord, but I will also keep an eye on the other channels like Twitter or Youtube.
I will read your feedback daily, start discussions with you and see what suggestions can make it into the game as features. This way you will have a direct influence on The First Explorers.
I will also post regular updates on the game's progress in the official Discord and share them here on Steam.
I'm really looking forward to your input, ideas and feedback.

Let's do this together!”
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Planned Release Date: To be announced

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About This Game

The First Explorers is a Settlers-like game, that offers the perfect mix of organic city-building and RTS in a bustling world. Set in the time of antiquity in Europe, you will play as the Romans, Carthaginians or Gauls. Are you ready to raise an army backed by a thriving economy?

Every building is assembled piece by piece.

In what kind of world is The First Explorers set?

  • The game is set in the time of antiquity in Europe. The antiquity and late antiquity serve as a template for the factions, the game world, artstyle and goods. However, historical accuracy is not a focus of the game.

What is special about The First Explorers?

  • You'll experience an atmospheric, Settlers-like game that offers the perfect mix between building and real-time strategy. Look forward to a bustling world with an aquarium effect, which means every good and every inhabitant is graphically represented and you can follow every production step. Only by observing the game world you will be able to see where your fortunes are needed.

Will there be fantasy elements?

  • No. Fantasy elements are not planned. There will be no fantasy peoples, wizards, werewolves or anything like that.

What is the objective in the game?

  • You will land with your ship and your crew on an island and have to build a thriving settlement from scratch using the available resources on the map. To successfully complete your game, you must defeat all opponents on the map.

What will be the victory conditions?

  • Victory by military success is firmly planned. However, there will also be other victory variants, which depend on the map or game mode. Friends of peaceful victories should not miss out here. There are plans for victory through economic success or through the construction of special building-projects.

How long will a game last?

  • A game can last between 1.5 hours and 4-5 hours and depends on how the players play. The game mechanics offer a lot of flexibility here.

What game modes are planned?

  • Currently, the focus is on skirmish against the AI and human opponents, i.e. PvE and PvP. There is also a story campaign planned, but that depends somewhat on the development process.

How will building work?

  • Buildings and roads can only be placed within your territory.
    There will also be hilly terrain that will increase the construction time of your buildings, so the properly chosen building site is golden.

Can civilian buildings or civilian settlers be attacked?

  • No, civilian buildings or civilian settlers cannot be attacked by any unit. Only military buildings like watchtowers can be captured.

Do civilian settlers flee from enemy units?

  • No, civilian settlers will continue to transport goods and will not flee.

Is there a direct unit control?

  • Civilian residents such as carriers or construction workers are indirectly controlled by your construction orders and production tasks.
    Soldiers, geologists, etc. are controlled directly. Look forward to raising huge armies and commanding them in battle!

How do I expand my territory?

  • The territory is delimited with border stones. The border can be expanded by placing military buildings like watchtowers.

Will there be settlement upgrades?

  • Yes, by building special landmarks the settlement will level up and unlock new buildings and units in the game. The settlement will start at the hamlet level. Currently, 3 settlement levels are planned: the hamlet, village and town level.

Will there be mines and mining?

  • Yes, and there will be real mountains where you can build mines!

How does the food system work?

  • Miners work only when they get their basic food.
    Production buildings basically work without meals. However, production efficiency can be massively increased with meals.
    Meals are prepared in residential buildings by cooks. The cooks get the food from market stalls. The higher the settlement level, the higher quality meals are possible.

How to get new inhabitants?

  • Currently, it is planned to recruit them via a port. The inhabitants will then come by ship from the homeland. It is also planned to be able to get new settlers by land.

Will there be walls?

  • Yes, wooden palisades and stone walls are planned.

Can soldiers be positioned on towers and stone walls?

  • Absolutely.

Will there be a combat power system?

  • Definitely, especially at the beginning of a game the soldiers on their home territory will have a massive combat power bonus over opponents. This effectively prevents rush tactics. In the course of a game you will be able to influence the combat power.

Is mod support planned?

  • Yes!
    Modsupport is planned.
    How extensive this will be, will be decided in the further development. Mods should be able to be searched, installed and activated directly in the game as plugins. Self-created maps should be possible.

Will there be interaction with the community?

  • Absolutely. I'm looking forward to a lively exchange here on Steam and on the official Discord server.
    Development progress will be shared at regular intervals and will be discussed with the community.
    I’m looking forward to your ideas and feedback!

Which engine is used to develop the game?

  • Unreal Engine 5 is used for development.

Will there be handcrafted or procedural maps?

  • Currently, the focus is on creating hand-crafted maps for the time being. However, since the beginning of the development, it has been ensured that the use of procedural elements is possible for later. So procedural maps are definitely in the realm of possibility.

Who is behind "The First Explorers"?

  • The project is a solo project by Buchwald.Interactive. Behind the nickname is Sebastian, who lives in Germany and develops the project in his spare time.

For which platforms will the game be released?

  • Currently a release for Windows is planned. Other platforms may be added in the course of development.

System Requirements

    • OS: Windows 10
    • Processor: Intel Core i5-3470 / AMD FX 4350
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 760 / AMD Radeon HD 7870
    • DirectX: Version 12
    • OS: Windows 10
    • Processor: Intel Core i5-12600KF / AMD Ryzen 7 5800X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2080 / AMD Radeon RX 5700
    • DirectX: Version 12
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