Pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land. Establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step.
Recent Reviews:
Mixed (60) - 53% of the 60 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (4,963) - 77% of the 4,963 user reviews for this game are positive.
Release Date:
Jul 25, 2018
Publisher:

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Recent updates View all (283)

November 15

Release r909 now on Steam Unstable

We have some more bug fixes and quality of life improvements for you in this release!

Bugfixes and Improvements
  • Instabuild should now work for all structures.
  • Fixed crafters getting stuck forever on an in-progress recipe that they no longer have the ingredients for.
  • Fixed zoom-to-entity sometimes not zooming in correctly.
  • Converted recipes to use Effort instead of Work Units. This should make it easier for modders to decide how long it takes to craft something (1 Effort = 1 Game Minute), but most players should not notice a difference. There were slight decreases in early crafting recipe times and slight increases in later crafting ones, and the largest benefit is that some really incorrect values were caught and fixed. A citizen’s mood and grogginess will also now affect how fast/slow they craft.
  • Fixed herbalist workshop crafting UI button using the carpenter saw icon.
  • Updating the artwork for the herbalist workshop's craft button.
  • Added a notification for citizens that cannot find food
  • Fixed wolves being able to walk out of the wolf cage in the goblin campaign encounter
Modder Support
  • Fixed character sheet not checking whether the material is a string or array
  • ⚠️ Added ability to specify what mods that your mod should be loaded after. See the Dependencies section of the modding guide for details on how specify these dependencies.
  • ⚠️Mods that you upload to Steam through the Mods Menu will now be automatically zipped before being sent to Steam Workshop. This is to improve game startup speed for players who have many mods and/or large mods. Building templates mods won't be compressed when uploading them, so that players can still see their images in the Mods menu.
  • Updated the Basic section of the modding guide.
⚠️ For modders: See the full list of changed files here.

🍏 For Mac players: An update has gone out for the mac version on the ‘macos’ branch. The password for this branch is ‘perseverance’. Feedback & testing would be super appreciated! Instructions in this thread.

Have fun!
Team Stonehearth
8 comments Read more

November 15

Stonehearth 1.05 on Steam Stable

This update brings several bug fixes, modder support changes, and quality-of-life improvements we’ve made over the past few months from Unstable onto the Stable branch. Also, players on the Stable branch can now benefit from the latest performance improvements that have been already tested in the Unstable branch, as we continue working towards the 1.1 release.

For a detailed list of changes since the previous stable release, you can read the changelog for each unstable release since the last stable version: r898,r898-hotfix, r905, r905-hotfix.

In addition to the changes mentioned above, this release also includes the following modder support changes:
  • Fixed character sheet not checking whether the material is a string or array
  • ⚠️ Mods that you upload to Steam through the Mods Menu will now be automatically zipped before being sent to Steam Workshop. This is to improve game startup speed for players who have many mods and/or large mods. Building templates mods won't be compressed when uploading them, so that players can still see their images in the Mods menu.
  • Updated the Basic section of the modding guide.
This version is save compatible with saves from Stonehearth 1.0, so feel free to continue playing your existing saves!

Have fun!
Team Stonehearth
1 comments Read more

About This Game

In Stonehearth, you pioneer a living world full of warmth, heroism, and mystery. Help a small group of settlers build a home for themselves in a forgotten land. You’ll need to establish a food supply, build shelter, defend your people, monitor their moods, and find a way to grow and expand, facing challenges at every step.

Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines community management and combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.

Build and Grow Your City


The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.

Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.

Level Up Your Settlers


All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.

Usually, to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.

Player Driven Legacy Through Modding


We LOVE mods and want to make it as easy as possible to author and share mods.

Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.

As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.

System Requirements

    Minimum:
    • OS: Windows 7/8/8.1/10 (32-bit or 64-bit)
    • Processor: Intel or AMD Dual-Core, 1.7 GHz+
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GT 430 512MB, Radeon HD 7570M, Intel HD 4000
    • Storage: 2 GB available space
    • Additional Notes: OS Updates: Windows 7 SP1
    Recommended:
    • OS: Windows 10
    • Processor: Intel or AMD Quad-Core, 2.8 GHz+
    • Memory: 16 GB RAM
    • Graphics: nVidia GeForce 780 or better, AMD Radeon RX 580 or better
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Hard Drive: SSD for optimal performance

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