Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player (up to five) takes on a unique role and must work together in order to find the Lost Colony.
Recent Reviews:
Very Positive (26) - 100% of the 26 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,949) - 89% of the 1,949 user reviews for this game are positive.
Release Date:
Sep 15, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are ready to grow our community of players and testers by making PULSAR available on Steam. The community has helped us shape the game from an early Alpha build to a smoother and more playable experience. We want to expand our network of feedback to the Steam community and make PULSAR something special.”

Approximately how long will this game be in Early Access?

“PULSAR will remain in Early Access until it is ready for a full release on Steam. We estimate it will be in Early Access for 12 - 18 months. However, as we are serious about community feedback and have a very iterative-focused workflow, it is difficult to make any guarantees about the full release date. We need adequate time to implement user feedback and suggestions!”

How is the full version planned to differ from the Early Access version?

“The Early Access launch version of the game has a small fraction of the planets, ships and sectors that are planned for full release. The full version will include 5 fleshed out factions with their own hubs, missions and ships, a large collection of planets and sectors to explore, and the Lost Colony itself. For more details on our current and planned features, see below.”

What is the current state of the Early Access version?

“The majority of core features have been implemented, but not a lot of content has been added to the game yet.

Some of the implemented features and systems have been listed below. They still need polish and balancing but are in-game.

Multiplayer networking, various video and game settings, status screen, teleport screen, ship claiming, various piloting and camera modes, reactor screen, auxiliary reactor screen, jump computer screen, coolant screen, fuel, distress signals, reactor core safety / meltdown, ship startup sequence, ship computer, virus screen, Atrium system / crew death, ship turrets, nuclear devices, gun-play, ship components, repair / trading / warp stations, NPC dialogue, missions and objectives, galaxy starmap, personal inventory, crew level and talent points, dynamic galaxy / galaxy chaos, persistent ship data, game saves, seamless warp travel, planets, ship programs, personal flight pack, ship-to-ship combat, sector commanders, creatures.

We strive to keep the game in a playable state, but it likely won’t be fully stable for a while. It would be wise to expect bugs, disconnects and the occasional crash as we continue to add features during this period.”

Will the game be priced differently during and after Early Access?

“The release price will be the same as the Early Access price (outside of any timed sales or promotions).”

How are you planning on involving the Community in your development process?

“We have tried to maintain a strong focus on community interaction since the beginning of development. We post video updates to explain new features that have been added to the game, and we frequently communicate with players through the forum and emails. Although we are not able to respond to every piece of feedback, we try our best to read and take in as much of it as we can. The concept of PULSAR is rather open-ended, and our community has been a great help in providing us feedback to improve the game, as well as suggestions for content and features.

To get a better idea of how we work and the speed at which we make progress, check out our devlog videos on our YouTube channel here.”
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Recent updates View all (98)

July 8

Beta 25 - 25.3 Release Notes - Planet Pass / Sylvassi Cyphers

Hey everyone!

Devlog #82:

Beta 25 is out now! This update focuses primarily on improving the planets currently in the game. We did this by adding additional details, more enemy variety, and more rewards for exploring. Some planets only needed a few touch ups while others have been heavily overhauled. Some planets and stations related to missions haven’t been changed yet, but we’ll be making a pass on them soon. Around 45 planets have been worked on for this update.

Part of the planet pass was adding additional rewards for exploring them, to do this we’ve added a few new pickup types that you can find planetside. We have Fuel - which adds 1 additional fuel capsule to your ship supply. We have Credsticks, which of course add credits to the ship account, we also have Experience pickups, which may be a little harder to find, these add 1 additional XP point to your crew experience!

This update also adds an additional method for acquiring a Lost Colony Data Fragment (reminder: the Lost Colony hasn’t been added yet). The new method involves exploring planets and discovering ancient Sylvassi structures known as “Cyphers”. Each of these ancient ruins contains a cryptic puzzle that the crew can work together to solve. We don’t want to give too many details away, but we tried to design a puzzle that could benefit from teamwork and communication while also being possible if you’re playing solo. The complexity of the puzzle increases based on the number of human players in the session.The Sylvassi Cypher Lab on your starmap is a great place to head to get started!

This update also contains unlockable uniforms! These new looks work the same way as the other cosmetic features but can help add a bit more character. Many of the uniforms allow color tweaks to further player customization!

Additionally, this update contains some changes to how starship turrets operate. They now use a heat-based system similar to how the hand-held weapons work. This allows crewmembers manning turrets to potentially fire their turrets faster than before, but with the added risk that if they fire too much too fast the turrets could overheat and be unusable for a short time. The turrets will cool faster if the engineer is using coolant. We believe this change allows for a bit more agency in the turret seat.

- New Item Pickup Type: Fuel - Picking up this fuel capsule will add 1 to your ship’s fuel supply.
- New Item Pickup Type: Experience - Picking this up will add 1 point to your crew’s experience.
- New Item Pickup Type: Credstick - Picking this up will add a handful of credits to your ship account.
- New Item Pickup Type: Credstick Pile - This pile of credsticks will add several hundred credits to your ship account.
-New Cosmetic Item Type: Uniform - You can now switch which uniform you wear. Faction restrictions have been removed and several new options are available. Some uniforms allow players to modify up to two of the uniform’s colors.
-New Uniform (Human Male and Female): C.U. Vice Admiral - Unlocked when 250 levels are earned playing as the Colonial Union faction.
-New Uniform (Human Male and Female): W.D. Vice Admiral - Unlocked when 250 levels are earned playing as the W.D. Corp.
-New Uniform (Human Male and Female): Lab Coat - Unlocked when 100 levels are earned playing as a Scientist.
-New Uniform (Human Male and Female): Civilian Clothes (Striped) - Unlocked after 25 levels earned
-New Uniform (Human Male and Female): Civilian Clothes (Solid Colors) - Unlocked after completing 60 Jumps.
-New Uniform (Human Male and Female): Civilian Clothes (Variant) - Unlocked after 200 levels earned
-New Uniform (Human Male and Female): Civilian Clothes with Robot Hand and Foot - Unlocked after 180 levels earned
-New Uniform (Human Male): Civilian Clothes with Robot Arm - Unlocked after 125 Levels Earned
-New Uniform (Human Male): Civilian Clothes with Robot Leg - Unlocked after 25 Crew Deaths
-New Uniform (Human Female): Civilian Clothes with Robot Leg and Arm - Unlocked after earning 220 levels
-New Uniform (Robot): Body Type 2 - Unlocked after earning 100 levels.
-New Uniform (Sylvassi) Ancient Sylvassi Suit - Unlocked after completing the Sylvassi Cypher Lab Quest.
-New Quest Item: Ancient Sylvassi Tablet
-New Sector: Sylvassi Cypher Lab - Shown on the Starmap, this sector is the central research base in this galaxy for the study of Sylvassi Cyphers and ancient Sylvassi culture.
-New Steam Achievement: Cypher Master - Gained from completing the Sylvassi Cypher Mission.

-Ship turrets now generate heat when fired and can overheat. This works similarly to how guns work on foot. Using reactor coolant applies to all turrets onboard, causing them to cool down faster depending on the coolant pump speed. Turrets can overall fire faster than before but turret operators will need to consider the heat buildup over time. Turrets operating themselves will manage their heat automatically but won’t fire over 60% heat, limiting their usefulness compared to a manned turret’s damage potential.
-Some of the turrets found in the game have had their stats adjusted to compensate for the change mentioned above.
-Planet Pass - Many planets have undergone many changes, from optimizing the levels, adding additional details, new rewards, more enemy variety and more!

-Fixed a collision issue found inside KOW’Z Retreat
-Fixed a visual issue found within KOW’Z Retreat
-Fixed a few texture seam issues found on the Forsaken Flagship and a toxic planet
-Fixed an exception found in the racing sectors
-Ships can no longer warp to invisible sectors (sectors that haven’t been unlocked yet)
-Fixed a bug regarding armor for the Destroyer, armor flaw and shutdown defense
-Fixed an issue with non-Captain players potentially having a minor performance issue due to the AI priorities system
-Fixed a syncing issue related to the Sandshark
-Fixed an issue regarding ship fires not spawning correctly

Beta 25.1 Release Notes

Beta 25.1 is out now! This hotfix is focused on fixing some of the issues that have been reported and also helps provide a few more options to help turret cooling. We’ll likely be looking at adding or tweaking talents to help crews cool their turrets in a later update.

- The W.D. Cruiser now has an additional ship attribute: +15% Turret Cooling

- The BKP-WPN-POWER ship processor also now also affects the cooling rate of the turrets
- The Barrage ship program now also affects the cooling rate of turrets

-Fixed a bug that would kill players upon immediately entering one of the Sylvassi Cyphers
-Fixed a bug that would incorrectly respawn enemies in the abandoned station mission
-Fixed a bug that would incorrectly respawn enemies on the planet crash 2 mission
-Fixed a collision issue found in one of the apartment areas in the Colonial Union Hub
-Fixed an issue that would incorrectly unlock the Ancient Sylvassi Suit based on the completion of an earlier mission instead of the intended one
-Fixed an issue that could show a third robot body type as unlocked, despite there being no option
-Fixed a bug where the control tips were not showing correctly. If you want those tips turned off you can uncheck “Show Controls” in the Game Settings

Beta 25.2 Release Notes

Beta 25.2 is out now! It contains changes and fixes based on player feedback. It also contains updates to a few planets. Thanks for all the feedback and bug reports!

-4 NPCs and mission added to snow planet

-Changed item levels and rarities on several items across several planets
-Ship turrets cool 15% faster overall
-Galaxy faction spread on is now more deterministic / repeatable

-Fixed placement of a teleporter screen found on a mission planet (kiln seed request)
-Fixed issue with nukes that caused them to not apply their range stat properly. Certain nukes now have much larger ranges so keep that in mind!
-Fixed issue with Infected spreading through the galaxy that could cause the faction to not control much of the galaxy by Chaos Level 6. This will only apply to galaxies going forward (no forced reset)
-Fixed game loading issue that could cause saves to not load properly when the galaxy needs to be recreated in cases where the saved current sector no longer exists
-Fixed issue with cloaking systems in cargo causing a ship’s cloaking system to incorrectly shut itself down even when fully powered
-System power conduits can incorrectly factor components in cargo into the power levels displayed and could affect power distribution. This should be fixed.

Beta 25.3 Release Notes

Hey everyone!

Beta 25.3 is out now! It should address the component loading / saving issue reported since Beta 25.2. Thanks to everyone who reported the issue, it was very helpful in figuring out the problem.

We think, in many cases, Beta 25.3 should be able to load saves with the missing components as long as they weren’t re-saved (or auto-saved) after a component was lost.

-Fixed loading / saving issue with ship components introduced in Beta 25.2

Sorry for the inconvenience and thanks for your time!

The Leafy Games Team
53 comments Read more

May 31

Beta 24 - 24.3 Release Notes

Hey everyone!

Devlog 81:

Beta 24 is now out! The main focus for this update is Steam integration and some ship combat variety!

To start off, the game now supports new features when playing on Steam.

We’ve added support for Steam friends including the ability to directly join a friend’s game and invite other players into your crew through Steam. You can also see information about a friend (role and crew level) in the Steam friends list while they are playing.

When logged into Steam, the host can now optionally start a Secured Game, which offers some additional account-based features for crews. This allows in-game kicks to be more permanent, and the game lobby shows you games where your friends are playing as well as games where people who you have blocked or previously kicked are playing. You can now also add your crewmates as Steam friends via the Tab menu.

Steam achievements can now be earned. Some of these may be immediately achieved based on your previous statistics, but others will not. We’re starting with 26 achievements and we’ll likely be adding more as we continue to develop the remaining parts of the game.

Steam Cloud Support allows saves, progress data, AI priorities and input bindings information to be saved on the cloud so they can be accessed on a different computer.

As for ship combat variety, we have added quite a few more enemy ship modifiers for unmanned drones. The modifiers change various aspects of the enemy ships and stats. For example, ships with the “irradiated” modifier can impart radiation into your ship when they deal hull damage, and ships with the “corrupted” modifier continually broadcast the corruption virus and can attack ships of the same faction. Some of the other new modifiers are negative modifiers that weaken enemy stats, which we hope adds another layer of decision making to the fight.

The negative modifiers are more likely to exist near the lower chaos levels to help keep the difficulty curve from being too harsh. We’ve also taken the time to rename the drones in the game. While the previous names were practical, we thought there was additional room for variation. Additionally, faction-specific drones have slight differences between them.

We will be working on an issue with bot pathfinding for a hotfix in the near future. A content / polish pass of planets is planned for Beta 25.

- Steam Friends: You can now join games from the friends list. As host, you can invite friends to your crew from the friends list, and you can add friends in-game through the Tab menu. Additionally, friends of the host do not need to type in the correct password to join their private game.
- Secured Games: Hosts can pick the secured game option when starting or loading a game. Secured games enable Steam account-based online features like friends, persistent kicks as well as viewing which games in the lobby have friends or people you have kicked previously. Secured games require players to be playing through Steam in order to join.

NOTE 1: Secured games are also susceptible to Steam activity (if it goes down for maintenance, then secured games will too).The normal game mode is still available for those not playing on Steam, and Steam players can join normal games.

NOTE 2: Kicking a player in a secured group will block them from all future games you host. If you wish to undo this you must find their steam ID and remove it from the “Blocked ID’s section of your settings.xml file. Alternatively you can just delete the entire settings file and it will reset all blocked Steam IDs.

- Steam Cloud Support: Support for saves, progress data, AI priorities, and bindings files
- New Drone Class: Drone Overseer - This drone can coordinate field repairs to other drones in the sector mid-fight. The other ships will need to lower their shields for a brief period of time in order to receive the repair, which opens up a window for your crew to deal some direct hull damage!
- New Drone Modifier: Corrupted - Continuously broadcasts the Corruption virus. It also attacks any ship it detects regardless of faction. It is also flagged so no reputation loss with occur if you defend yourself.
- New Drone Modifier: Irradiated - When a ship with this modifier deals hull damage to your ship, it imparts radiation inside your ship.
- New Drone Modifier: Legendary - This ship is a better version of the “Elite” modifier. Its ship components are better and finely tuned. Be careful when choosing to fight a ship with this modifier.
- New Drone Modifier: Secure - A ship with this modifier has a much higher cyberdefense and can resist being infected with viruses very well.
- New Drone Modifier: Vulnerable - This ship has armor and shield weaknesses, both are reduced by 50%
- New Drone Modifier: Neglected - A ship with this modifier hasn’t been maintained in a while and it’s starting to show. Turret damage and charge speeds are reduced by 50%.
- New Drone Modifier: Brutal - A ship with this modifier is finely tuned to deal as much damage as possible.
- New Drone Modifier: Frozen - surrounded by cooling gas which helps manage its heat, if you fly very close you might also benefit from the effect.
- New NPC: The Sylvassi Skiah has a structure set up in Cornelia Station in the hopes of getting daring crews to take out some Sector Commanders.
- New Mission: “Defeat 3 Sector Commanders” - Assigned by Skiah in Cornelia Station. This offers a few rewards, one of which will be a Lost Colony Data Fragment when implemented.

Steam Achievements
- Steam Achievements: Now possible to unlock. The game has 26 achievements listed below:
- Veteran Crew: Reach Crew Level 25
- Galaxy In Chaos: Reach Chaos Level 6
- The Wasted Wing: Complete the Colonial Union faction mission line
- Call of The Void: Defeat the V’uurog
- The Swarm: Defeat the Swarm
- Researcher: Research 10 talents
- Pacifist: Reach crew level 10 without dealing any damage
- The Madman’s Mansion: Complete the Alliance of Gentlemen faction mission line
- Dice Champion: Win a game of Liar’s Dice
- Hold Still: Heal 5,000 hit points on your allies
- The Grim Cutlass: Defeat the Grim Cutlass
- The Great Biscuit Race: Win the Fluffy Biscuit sales competition
- The Forsaken Flagship: Complete the W.D. Corporation faction mission line
- The Ancient Sentry: Defeat the Ancient Sentry
- Extortionist: As captain, extort 25 ships
- Explorer: Make 150 jumps
- Diplomat: As captain, pacify 25 hostile ships
- Seeking Death: Defeat a deathseeker
- The Caustic Corsair: Defeat the Caustic Corsair
- Leap of Faith: Blind jump 5 times in a single game
- Biscuit Madness: secret
- Master Chef: Perfectly cook 5 biscuits in a row
- Big Spender: Spend 100,000 credits in a single game
- Sandscarred: Win the Sandscar Arena
- No Questions Asked: Complete Rumibard Warger’s artifact collection missions
- First Place: Win the Ion Races

- Renamed common drone ships in galaxy based on faction owner:
- C.U. Scout Drone >>> C.U. Ranger
- C.U. Security Drone >>> C.U. Guardian
- C.U. Tactical Drone >>> C.U. Arbiter
- W.D. Scout Drone >>> W.D. Scout
- W.D. Security Drone >>> W.D. Warrior
- W.D. Tactical Drone >>> W.D. Vindicator
- Bandit Scout Drone >>> Bandit Clunker
- Bandit Security Drone >>> Bandit Ripper
- Bandit Tactical Drone >>> Bandit Marauder
- C.U. Ranger, W.D. Scout and the Bandit Clunker have a chance to have obsolete hulls, making them easier to defeat.
- Bandit specific drones will generally have stronger sensors, be harder to detect, and move slightly faster.
- CU specific drones will generally have 15% faster charging shields.
- WD specific drones will generally have stronger weapons with 15% more damage.
- Research materials from probes can now be any type.
- Other ships you encounter can now be damaged when you first encounter them.
- UI tweaks - Enemy health bars should be easier to differentiate from allies.
- The above-player crew health bars have been removed, although you can see information about their health if you have a hand-held scanner equipped.
- Load game UI has been tweaked
- Drone modifiers are much more likely to appear
- Significant tweaks to how enemy ship components are leveled up as chaos increases, the result should be certain ship components spike up in level more often while the average component level is the same

- Spreadshot turret should be firing in a proper spread now
- Sensor screen tweaks to help prevent incorrect order of UI elements especially when scanning for components
- Heal grenade launcher model updated
- Fixed an issue regarding autosaves
- Fixed an issue that caused Fluffy Biscuit mission “Deliver Biscuits to Restricted CU Site 881” to fail upon start
- Fixed a collision issue found in the Caretaker’s room on the Estate.
- Fixed a collision issue found on the abandoned robot factory planet
- Fixed a texture error found on the abandoned robot factory planet
-The “Compare Ship Components” shop menu now correctly shows a decrease in min shield integrity as a positive and an increase in Min for QT shields as a negative.

Beta 24.1 Release Notes

Beta 24.1 is now out! This addresses some of the early feedback and reports we received so far from Beta 24. As always, thanks for your feedback and suggestions!

- You can now change your in-game online player name when logged into Steam. In the game options you can type whatever name you want to appear in game and it should work in secured games. If you want to use your steam handle you can leave the field blank.

- Destroying unclaimed ships now doesn’t cause reputation loss
- Hunt The Resolution mission should no longer cause rep loss

Beta 24.2 Release Notes

Beta 24.2 is now out! It contains a handful of tweaks and fixes based on the feedback and reports we’ve gotten!

- For those who want to keep their privacy, there is a new option to play secured games more anonymously. You can toggle the “Allow Crewmates To View Steam Profile” in the game options to control the ability of fellow crewmates to view your profile or request to add you as a friend while playing in secured games.
-Tweaked the material properties for some planet creatures

- Unsecured games should no longer have Steam profile / friend options in the TAB menu
- Shield generator tooltip now shows correct shield recharge rate

Beta 24.3 Release Notes

Beta 24.3 is now out! This one is focused on improving AI navigation on foot.

- Updated default AI priorities for PiBot to disable Align Ship To Sector when the Captain hasn’t set a waypoint
- Bot pathfinding / jetpack use tweaked to help avoid some situational issues we found
- Crew bots movement and animation speed tweaked to be a little slower

- Certain achievements related to completing missions were not triggering properly. This should be fixed now for the Wasted Wing, Forsaken Flagship and other achievements.

Thanks for your time!

The Leafy Games Team
41 comments Read more
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About This Game

Team up to operate an advanced starship and explore a randomized galaxy falling into chaos. Each player assumes a role aboard the ship: Captain, Pilot, Scientist, Weapons Specialist and Engineer. Coordination between your crewmembers will be essential in order to survive the perils that await you.

Control the various stations that run your ship. Reroute power between ship systems, scan alien planets for lifeforms, run powerful programs to change the tide of battle, or start up the warp drive to escape a conflict you cannot win. The strategies you use are up to you—or your Captain.

Embark on missions, investigate abandoned stations, and scavenge for components that could aid you in your voyage. Teleport down to the surfaces of alien planets, where you may face extreme environments and dangerous creatures. Trek across the galaxy, and discover what lies on its fringes.

PULSAR: Lost Colony is our attempt to create a fully cooperative space-faring experience, because it’s one of the games we've always wanted to play.

Current Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots
  • Research and Sample Collection
  • Gamepad support (work in progress)
  • Ship-To-Ship hailing (diplomacy, trade, intimidation)
  • Customizable AI priority system to enable custom crew bot behavior
  • Oculus Rift and HTC Vive support (w/ motion controllers)

Planned Features

  • The Academy (In game tutorial)
  • Meta-multiplayer (daily leaderboards, etc)
  • Offline LAN support
  • A healthy amount of polish and love to the systems we already have
  • Optimization improvements
  • Challenge modes
  • More languages
  • A large amount of content to explore and interact with


Is there an in-game tutorial?

Not at this time. We are planning on integrating one in the future, however we want to make sure most of the ship systems are finalized before building it. If you want to learn about how to play and use the various ship systems, you can click here to view the manual!

Can I stream and/or monetize game footage?

Yes! This is our written permission to do so.

Simulation or Game?

We like using the term simulation because it helps convey the fact that each starship is a large collection of systems and mechanics working together and reacting to its environment. However, this is a game first and foremost. Because of that, we aren't afraid to go outside the realms of reality if it makes the experience more enjoyable. This is not a 100% realistic simulation, it's a game with simulated elements.

Player versus player modes?

PULSAR was designed from the ground up to be cooperative in nature. None of the mechanics are prepared to handle the specific challenges of PvP combat. We believe that this focus on pure cooperation will enable us to create an experience that is unique and feasible by our small team.


We are focusing on a multiplayer experience at this time. We do offer AI crew bots that can take over unfilled roles, but they are very much a work in progress. The game is very teamwork heavy so the recommended experience is with multiple people. If you looking for a more complete singleplayer experience, you may want to consider waiting until the AI is fully developed.

Where can I get more information?

For more information, check out these links below:






The game is currently under development. New systems and mechanics are still being added and tweaked, and there is not a large amount of in-game content to see yet.

If you prefer to play more complete games and have no desire to be part of the testing / feedback process of a game in development, we highly recommend waiting until the game is more complete before considering a purchase.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Additional Notes: Modern Graphics Card Required (Supported By Manufacturer)
    • OS: Windows 10
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: Mac OS X 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • Storage: 10 GB available space
    • Additional Notes: Modern Graphics Card Required (Supported By Manufacturer)
    • OS: Mac OS X 10.10
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: 1 GB Dedicated Graphics
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000 (Shader Model 3)
    • Storage: 10 GB available space
    • Additional Notes: Modern Graphics Card Required (Supported By Manufacturer)
    • OS: Ubuntu 12.04 (32 bit)
    • Processor: 2.8 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060
    • Network: Broadband Internet connection
    • Storage: 10 GB available space

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