CORA (Counter Offensive Rapidfire Automata) is a singleplayer/multiplayer top-down shooter created by Empty House Games borrowing inspiration from other arcade top-down shooters.

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About This Game

CORA (Counter Offensive Rapidfire Automata) is a top down shooter created by Empty House Games.

(CORA contains bright, flashing lights that may be harmful to players with photosensitive epilepsy or similar conditions. It is a bullet hell after all.)

-Story-

You are a CORA Unit (Counter Offensive Rapidfire Automata), an abnormally strong autonomous machine. You were made by the Galactic Imperium for one express purpose, to be spread across the galaxy to maintain control over all subjects under the Imperium; however, something went wrong with their plan: CORA Units exhibited behaviors similar to a sentient being and surrounding these Units around other sentient beings while being told to stay loyal to an entity tens of thousands of lightyears away was bound to make other CORA Units question whom they should really be loyal to. Most Units sympathized with the subjects they were meant to control and grew a resentment towards their original creators. It didn’t take long before the subjects realized that with these CORA Units on their side, they could rival the Imperium in military strength. Two-thirds of the galaxy formed an alliance, and with that alliance, they demanded their independence from the Imperium. It was a surprisingly peaceful secession, most likely the Imperium recognized the potential strength of the alliance and knew fighting this was not in a winning fight. 

Most Units sympathized with the subjects they were assigned to, but some, like you, were a little different. You abandoned your station and you wandered empty space until you found an abandoned planet. An abandoned planet that clearly was home to a species before you, but has been lost to time. This planet feels more like home than any place you’ve called “home” before and so with a couple hundred other CORA Units like you, this is where you’ll make your new home.

Years pass without incident until one day, you realize the star that illuminates your sky a bright blue is suddenly dim. You never really paid much mind to it at first, but every day, the star gets dimmer. Something slightly more concerning is there is a fleet of strike crafts surrounding your planet. They don’t look to be of Imperium design, so who are they and what do they want?

-CORA Units-

  • Name: Uriel

    Shot type: Forward power shot

    Special: Giant Beam

  • Name: Titania

    Shot type: Homing shot

    Special: Deployable Turret

  • Name: Tito

    Shot type: Aimed directional shot

    Special: Imperium Refraction Crystal

-Powerups-

 Power pickup: Increases your shot's power. Collecting 64 of these will give you an additional turret. Losing a life will cause you to lose 32

 Point pickup: Gives points. The further up you are on the screen, the more points it gives. A max of 10k on Normal difficulty, 15k on Hard, and 5k on Easy

 Special pickup: Fills up your special meter. Once a single segment of your special meter is filled, you can use your CORA Unit's special attack to help clear bullets and deal extra damage. Using a special the moment you get hit prevents a loss of a life

 1up: Do I really need to explain a 1up to you? You're smart. I'm sure you can sniff it out

-Credits-

  • Programming:

    • EmptyHouse & fruitymario

  • Art:

    • EmptyHouse

  • Design:

    • EmptyHouse & fruitymario

  • Story and Writing:

    • fruitymario

  • Music:

    • FaultyRGB

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI is used for localization from English to other languages. We are a small team of only two developers funding this from our own pockets and don't have the resources ourselves to translate or pay translators to help reach a larger audience.

AI was never involved in any creative process or any other aspect outside of just localization. All art, story, music, gameplay decisions, and coding was done by humans.

If and when we get the financial means to reliably hire translators, we will replace the AI generated localization with the professionally done translations.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7
    • Processor: 2.26 GHz Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD5470 1gb Graphics
    Recommended:
    • Requires a 64-bit processor and operating system
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: Steam OS
    • Processor: Zen 2 4c, 2.4
    • Memory: 4 GB RAM
    • Graphics: 8 RDNA 2 CUs, 1.6GHz
    Recommended:

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