Maia is a colony building game set in the not-so-distant future. Your colonists make planetfall on a hostile world and you must ensure their survival and their safety, constructing their off-world habitat from almost nothing and sheltering them from a dangerous, often deadly environment.
All Reviews:
Mixed (720) - 45% of the 720 user reviews for this game are positive.
Release Date:
Nov 23, 2018
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Recent updates View all (37)

December 24, 2018

Trauma

It is the holidays and so you know what that means! Yep, it’s time to curl up into a ball and enjoy the cold sweats of some intense mental trauma!

Affliction

The drama and disasters around your base will now have a more complex effect on your colonists, with individual traumas embedding themselves in their minds. Earthquakes, cave ins, fires, alien attacks, meteor strikes, severe illness, neglect, deaths, and even intensely unpleasant social interactions can now cause long term anguish to your colonists. Their suffering will manifest in unpredictable behaviours, task aversion, distressed emails, and even as acute physical illness.



Science-fiction

The IMP first person mode has now been greatly improved with interface changes, and more responsive way to pick things up. They also now have the ability to grab, carry and use more useful items (such as minerals).



Improved Diction

Colonist emails are now more detailed with more descriptions of their actions in their reports, and several suggestions for the optimisation and balancing of your base. For instance they will now mention when there is a shortage of repair robots for the current base repair load.



Reduced Friction

There are many more small changes. With dozens of tweaks and balance changes made based on player feedback and further testing.

Notable changes:

  • Dogs no longer become so tired that they become despondent and never respond to orders.
  • Cats also no longer do nothing due to tiredness. (Given their interests, this is probably a bad thing)
  • Campaign mission 2 now allows more colonists after the (spoiler!).
  • Right click now drops tool for room placement mode.
  • To destroy completed rooms segments you now need to click and hold the right mouse.
  • The reloading of turrets is better handled and colonists will get around to it faster.
  • UI warnings panel will mention if repair bots are insufficient.
  • Microwave smelter bug where it would be stuck closed fixed.
  • Microwave smelter progress text updates slower to be more readable.
  • Fix for terminal computer getting stuck reporting no capacity.
  • World gen now checks to avoid plants placed slightly in walls or unwalkable tiles.
  • Repairing burnt planters need changed from food creation to food preparation.
  • Priority orders can now be switched off.
  • Font size of manifest reduced.
  • Manifest screen now has text alignment for data after names.
  • Condenser name loading fixed.
  • Nerve gas research name and text fixed.
  • Fixes for vox nocturnis's getting stuck in their nests.
  • Door frames set for destruction no longer need to be upgraded before being destroyed.
  • Propagators can now be disassembled.
  • Solar flares slightly reduced on all maps.
  • Fix for too many pop-ups caused by the pop-up limitation code doing the exact opposite of its job.
  • Fix for crew selection pop ups shortening time to colonist choices.
  • Fix for tutorial state remaining into next mission after completing it.
  • Crew selection pop ups will be totally skipped if Place Room, Rotation or Rename modes are enabled.
  • Crew selection pop ups will be postponed if user is in place entity mode until they leave that mode.
  • Lifespan on text without VO longer.
  • Bug stopping VO playing fixed.
  • Level 3 typo for VO.
  • Fix for typos in campaign mission 2.
  • Fix for the code that was designed to push colonists out of walls pushing colonists into walls due to weird room shapes.
  • Chickens will now idle correctly.
  • Fix for bug that was saving the music in a low volume state if you exited the game whilst VO was playing or waiting.
  • Console spawn command can now include number of items to spawn after the item ID.
  • Text GUI buttons now have a border area to make them easier to click.

Thanks to the community for their detailed feedback and save files. If you want to get involved join us on the discord and keep an eye on the development site for changes going into the game.

Obviously this is a slightly more compact update than usual. I'm working on a much larger release with some much bigger changes and some very interesting features for release in the new year.

Until then, enjoy the holidays, be merry, and try not to set too many things on fire.
3 comments Read more

November 23, 2018

Launch!

It's finally time to launch the game! The 0.69 update has hundreds of changes, fixes and a space shuttle's worth of new content. It's live now so give it a go!



This won't be Maia's final update, we're got a lot more coming very shortly!

The Campaign

The full seven mission narrative campaign is in with voiceover. The missions will take about 14 hours for the average player and test your skills in a variety of situations.



Role Allocation Systems

Want a dedicated builder, hydroponics worker or researcher? Construct the role allocation systems in the control room and choose from your colonists with the right skills. Remember if you don't have the skills the desk in the research room can be used by colonists to learn new expertise.



Soundscape

The entire soundscape of the game has been reworked. The environment sounds richer, more varied and also gives away many more useful game play cues.

The soundtrack has been extended with many more spine tingling dark 70's synth tracks.



Build Menu and Interface changes

In item build mode you can hold alt or middle click to bring up a selectable menu of items to place. This makes dealing with the longer lists much easier.

Many other small tweaks have come to the interface with smarter popups, less text, a smaller default cursor, better responsiveness and less clutter.

AI and balance

The colonists needs and AI have been given a balancing pass, with the notable change that fatigue is reduced on several actions. Surface operations will be more viable with longer trips and better use of suit refill points and airlocks.



Other changes:

You can see a full list of changes since the last update at the developer website.

Daily builds will continue on the dev branch so make sure you're on that if you want the latest fixes and features.



20 comments Read more

About This Game

About This Game


Maia is a strange and hostile alien world, toxic to humans, yet lush with new life. Your mission is to colonise this poison eden, survive it's dangers and establish humanity's first foothold in the stars. Created by independent developer Simon Roth, Maia is a space colony simulation game about surviving and thriving on another world.

Build your Base


Burrow into Maia's mineral rich crust to build and manage a complex base that fulfills your colonist's needs. They'll need somewhere to sleep, somewhere to build and a steady supply of food, water and energy.

An Enormous Procedurally-Generated World


Twelve light years from earth, the planet Maia circles Tau Ceti. Its atmosphere is toxic, its surface is ravaged by solar flares, super storms, and meteor blasts and its unstable crust is constantly shifted by catastrophic earthquakes. Nevertheless, it is theoretically habitable. Explore Maia through a series of vast procedurally generated and fully simulated mission areas, each one several kilometres in size.

Challenge Yourself


With a fully fledged narrative campaign, stand alone missions and several custom sandbox modes, Maia has many, many ways to test your management skill and creativity.

Research and Learn from the Planet to Survive


Maia is a hard science fiction game based on real or extrapolated technology. Some of the colonist's tools have been brought with them, but others must be fabricated from what they can find. Once your base is up and running colonists can begin to study the native environment researching new ways to use the flora and fauna of Maia to their advantage.

Dangerous Atmosphere


Maia's atmosphere is toxic to humans, so to keep safe you'll need carefully manage the atmosphere around your base with well placed airlocks, atmosphere generators, heaters and air vents. Air flow and conduction, convection and radiation of heat are realistically simulated, emulating the deadly challenge of surviving on an alien world.

Advanced Colonists AI


In Maia you don't have direct control of your colonists, they operate on their own initiative, fulfilling their wants and needs. You'll need to take care of both their bodies and minds if you want any of them to survive. They are deeply simulated from their mental states, metabolisms, diseases, down to the sweat evaporating from their skin. They can learn new skills, form bonds and relationships, suggest changes to your base and even write poetry and music.

An Army of Robots


Colonising an alien world isn't something humanity can do alone, instead they've created robotic helpers to do the jobs they don't want to. The I.M.P. robot digs through Maia's crust and collects useful minerals, the Utility Repair Robot takes care of all that routine maintenance humans can't be bothered with.

First Person Mode


Experience Maia through the eyes of your pet AIs. Assume direct control of robots, doors, and cameras and explore your base in first person, directly interacting with it by performing your robotic tasks. Become part of the world you've built.

Genetically Engineered Super Chickens


To survive, your colonists will need to create and manage new sources of food. Build hydroponics, raise livestock and eventually capture and domesticate the alien fauna. Unfortunately most of it tastes terrible.

Custom Engine


Maia runs on a custom game engine written exclusively for the game. This allows the game to use very little processing power to run its deep simulation across the many cores of modern CPUS.

Immersive Soundtrack

Maia's ambient soundtrack was recorded from real antique synthesisers onto tape giving it a rich and authentic science fiction feeling.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3-3250 or AMD 6350
    • Memory: 4 GB RAM
    • Graphics: Nvidia 260 or ATI 5770 - or equivilent with 1GB VRAM
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel i5-3570K or AMD FX 8350
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX 470 or ATI 5870 - or equivilent with 2GB VRAM
    • Storage: 2 GB available space
    Minimum:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: Radeon HD 6750M
    • Storage: 4 GB available space
    Recommended:
    • OS: Mavericks
    • Processor: Intel i5
    • Memory: 4 GB RAM
    • Graphics: NVidia 650M
    • Storage: 4 GB available space
    Minimum:
    • OS: 64 bit
    • Processor: Intel Core i3-3250 or AMD 6350
    • Memory: 2 GB RAM
    • Graphics: Nvidia 280 or ATI 5770 - or equivalent with 1GB VRAM
    • Storage: 4 GB available space
    • Additional Notes: OpenGL 3.2 support is required.
    Recommended:
    • OS: 64 bit
    • Processor: Intel i5-3570K or AMD FX 8350
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 470 or ATI 5870 - or equivalent with 2GB VRAM
    • Storage: 4 GB available space
    • Additional Notes: OpenGL 3.2 support is required.

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