Experience all that is WAR in this combined arms, MMO FPS, simulation of WWII in Europe. Winnable Campaign that is player driven, massive (zone-less) game world, highly detailed and more than 200 realistic weapons and vehicles, excellent community, tons of content and play options.
Recent Reviews:
Mostly Negative (33) - 36% of the 33 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,159) - 41% of the 2,159 user reviews for this game are positive.
Release Date:
Jun 6, 2001

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WWII Online has a long history of development and over the years, the game has changed and progressed with the help of our community. As we approach a release on Steam, Early Access will allow us to be able to introduce the Steam Community to our game and allow us to solicit important feedback from this new group of players before a full release.

Our development team has been committed to very transparent communication throughout the development process and are excited to solicit feedback from not only our team members and veteran players, but also the Steam Community to help create a unique and immersive combined arms experience for all of our players!”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for as long as we need to make changes and improvements to game play and infrastructure for a proper full release.”

How is the full version planned to differ from the Early Access version?

“We have laid out an ambitious roadmap for development that includes additional weapons, infantry characters, vehicles, integrated voice communication, and an expansion on how many users can be online in the game world at one time.”

What is the current state of the Early Access version?

“Currently the game is stable and playable. There is plenty of content available. The game is also actively being developed and updates are being prepared that will add more playable content for users as well as bug fixes when they are necessary. The development team is actively engaging the community to help set priorities and solicit suggestions for new content and tweaks to game play.”

Will the game be priced differently during and after Early Access?

“Our Starter and Subscription payment plans are planned to be the same throughout Early Access.”

How are you planning on involving the Community in your development process?

“The WWII Online community has always been a large part of the game. The current development team is made up almost exclusively of people who started out as community members and players. This fact has led our team to highly value communication and transparency between the development team and the community. Everyone on our development team, from the top to the bottom of our organization, is both involved with and a part of the community. We already have a track record of involving the community in decisions regarding game play and vehicle sets, and we intend for this to continue as we release on Steam.”
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Notice: Please note that the free version of WWII Online is a demo experience, and it includes only the Reserve (Rifleman) content

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Recent updates View all (138)

March 18

Patch v1.35.18 Readme

This Wednesday (20 march 2019) we'll be releasing version 1.35.18. It includes big changes to player placed objects, such as placing mobile spawn objects closer to enemy facilities along with faster cool down timers so you can deploy more objects to change the game environment for all those around you. It also adds the recently discussed Lightmachine Gun changes (no reloading or shooting while on the move). We also have some bug fixes and a couple of small additions. This is the last patch before 1.36, which is expected to go into CLOSED BETA at the end of this Month. Please review this readme carefully, and join our 1.36 (Hybrid Supply) forum discussions

World War II Online
Version - March 2019
Bug Fixes
  • Corrected an issue which made it appear that the spawn list was empty whenever changing from a list that had a large amount of units
  • Updated the Ridderkerk North Bridge so that is can now be selected and targeted
  • The Churchill Mk V and Mk VIII CS tank's range finder is now fixed
  • FB flags now stay the correct size whenever zooming the map out
  • Fixed an issue that made it appear that a unit was facing in the wrong direction but firing in a different direction whenever being viewed from a long distance away
Adjusted Content
  • Player Placed Object (PPO) Changes:
    • FMS (Fortified Mobile Spawn)
      • All FMS tolerance values restored to 1.35.14 values, which will improve placements throughout the game world
      • 30 second deployment timer (reduced by half)
      • Adjusted the range from enemy facilities to 300m (down from 400m)
    • UMS
      • Removed the surface restriction so it can be placed in urban / non-urban environments
      • Reduced deployment range from 400m to 250m from enemy facility
      • Changed naming from UMS (Urban Mobile Spawn) to LMS (Light Mobile Spawn)
    • High Command Mobile Spawn (HCMS: Rifle Only Spawn)
      • Reduced deployment range from 400m to 200m from enemy facility
    • Sandbags
      • Changed from 45 second to 30 second cool down timer
    • Tank Trap
      • Reduced cool down to 3 minutes from 6.5
    • Curved Sandbags
      • Reduced cool down to 30 seconds from 75
    • Barbed Wire Box
      • Reduced cool down to 60 seconds from 180
    • Barbed Wire Fence
      • Reduced cool down to 60 seconds from 180
  • Added a link between Gouda and Tiel in order to help with cutting off the northern towns
  • The Side channel is now replaced with the Origin channel (the side channel can be re-tuned manually)
  • The FlaK 37's gun sight Field of View has been adjusted to make it easier to follow targets
  • The British town icon was cleaned up and made to be more like the other town icons
  • The distance for how close you must be to a hitch point has been adjusted from 2 to 3 meters
  • The credits have been updated to reflect recent changes to the CRS team
  • Light Machine Guns (LMGs) from all countries have been updated with these restrictions:
    • No firing while moving
    • No reloading while moving
    • These weapons include: German MG34, British Bren, French FM29.
      • It will include the Allied .30 caliber once production has been completed (not yet in-game).
New Content
  • A new Airfield layout has been added to Den Haag
  • New translations have been added for recent releases 

S! from Cornered Rat Software
0 comments Read more

March 15

Sunday Operation (All Access) and CinC Commentary

This Sunday (3/17/19) we have an important "all access" event (Operation: Spring Awakening) for anyone who's on the server.
Simply show up and you'll be able to use all weapons available in WWII Online (includes Steam users as well). Ranks limits still apply though!
We're requesting maximum participation and upwards to 4 hours of your dedicated time so it can be one of those memorable events for the game. Please continue reading for those details along with information from our Side Commanders (Allied: Bondpaul | Axis: Lafleur).

Patch notice: This coming week we'll provide a Readme on version 1.35.18 which will be released prior to 1.36.

New players: support our project by dropping your steam review with all the good reasons to play WWII Online!


This will be a PERFECT opportunity to display WWII Online at it's very best. We highly encourage you to bring a new player, or a returning player back to WWII Online for this Sunday's event. Simply show up and you get full access - doesn't get much better than that.

The last five days of Campaign 161 have seen the Axis take control of the key city in the North, Antwerp while each side worked to established hold line along the Center and South.  Great battles have been waged over towns such as Leuven, which has changed hands four times in pitched engagements as the Allies tried to hold on to Brussels.  As the week wore on, Axis forces broke out of Antwerp to the West – liberating all towns on a line from Walsoorden on the north bay to Lokeren and Dendermonde just outside of Brussels.  Eventually, Brussels fell as it was surrounded.

In the Center, the Axis forces started the week in control of the river in between Namur and Vireaux, with a toehold west of river into Allied territory in Flavion. We then advanced on Sambreville and pushed passed Flavion into Philipville and Somzee, where the offensive stalled under heavy counterattacks.

In the South, the gains came slowly at the beginning of the week, beginning with large engagements around Sedan to reach the river there.  With Sedan secured, the campaign in the South picked up speed, with victories at Mouzon, Stenay, Verdun and Damvillers.  As of today, the river line in the South was finally all under Axis control, with Consenvoye falling and our troops pushing on to Montfaucon.

Allied forces are counterattacking across the length of map to try to recapture lost ground on all fronts but to no avail.  We continue to benefit from great communication and coordination between the Heer and the Luftwaffe, striking bridges, ferrying paratroopers, and clearing enemy armor from the hills surrounding river basin towns.

All Axis personnel are encouraged to clear their calendars and report for duty on Sunday afternoon this weekend for the Axis Spring Awakening Offensive (also known as the Endless Day of Black Swirling Abyss for those who happen to be playing Allied at that time).  We will have coordinated operations in progress in in the North, South and Center led by Axis Chief of Staff Dudecan and a team of OKW officers dedicated to each sector.  The Allied High Command will be running counter-operations, and supply will be plentiful for both sides following a reset immediately before the event.  This is NOT a drill – all results from these operations will shape the course of the Campaign to follow – our gains will be permanent.  Let’s make the most of this opportunity and do our utmost to assist our Allied friends on their journey back across the channel to England!

The soldiers of the 1st Guards Armor of the B.E.F., stationed in Hulst, were gathered in their barracks, relaxing, writing letters home, washing their clothes, and a group were even gathered around the radio, when the BBC Radio announced that the forces of the Axis 4th Panzer Division had taken the Cross Roads Town of St. Niklass, sending the 1st Division into retreat. Moments after hearing this radio announcement, trumpets started to sound throughout the compound, announcing that the 1st Guards were to assemble with all their gear. 

Marching Orders came from the Brigade SgtMajor as he stated that the HQ Brigade was on the move to help the stranded SAS Brigade that had retreated to Lokeran. The 1st Guards were to fallback to the Coastal Town of Walsoorden and along with a Naval Unit protect the Division's left Flank. Their was panic on the soldiers faces as they knew that they were now on their own until the SAS could be saved. Axis Forces were mounting a major attack along the front and were revigorated after their capture two days before of the City of Antwerp. 

The Allies are on the Defense, stated a reliable source from the Allied High Command. Soldiers, all over the front are losing the heart to fight on, he said.  While there are pockets of organized Allied Forces willing to take the fight to Gerry, it cannot not be said that all the Allied Forces feel that way. Desertions have increased with soldiers going A.W.O.L. and not returning to their Combat Units.  CinC and his Staff still believe that the Allies can come around and bring the fight to the Axis, if only the soldiers will return to their duties and hold the line. Once the line is stable, one General is quoted, then we can start pushing them back. The hopes of the Allies now rest with it's soldiers and their will of determination.

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“The battles that follow aren’t typical of most first-person action games.”
Warfare History Network

“an incredibly fun and long lasting game for any war gamer or history buff. ... you’ll still be playing this months, or even years, from now.”
8.4/10 – Game Chronicles

“it’s remarkably compulsive. The concept and the individual challenges are unique, and the sheer difficulty of it makes riding a tank for 20 miles peculiarly rewarding. ... there’s nothing else quite like it.”
4/5 – Games Radar

Feature List

The largest PvP MMOFPS ever created, FREE-TO-TRY with a fully equiped rifleman!

Endorse the role of the most common WWII infantry unit for FREE, and fight the better equiped units thanks to teamwork!
With the free access you can play:
  • GERMAN single-shot bolt action Mauser Karabiner 98k
    • 7.92mm gewehr Patrone 98 sS ammo
    • 5 rounds magazine
  • ITALIAN single-shot bolt action Carcano Modello 1891
    • 6.5x52mm Carcano ammo
    • 6 round magazine
  • FRENCH single-shot bolt action MAS mle 1936
    • 7.5mm mle 1929 C ammo
    • 5 rounds magazine
  • BRITISH single-shot bolt action Lee-Enfield No.4 Mk I
    • 7.7mm British Mk.VII Ball ammo
    • 10 rounds magazine
  • AMERICAN single-bolt ation M1903A3 Springfield
    • 7.62mm ammo
    • 5 rounds magazine
CRS may randomly unlock EXTRA FREE WEAPONS: check in-game now!

Similarly to premium players you can:
  • Become member of a squad
  • Join any ground mission
  • Use the mobile spawn to get quicker to the battle or jump on a vehicle for a ride
  • Adjust your rifle firing range
  • Kill or be killed by a single shot
  • Throw HE and smoke grenades
  • Destroy infrastructures with an explosive charge
  • Destroy forward bases
  • Resupply ammo to other infantries
  • Defend yourself with a combat knife
  • Report enemy contacts on the map and ask for support from heavier units
  • Build defensive terrain objects (barbered wire, tank traps,
  • Capture flags and make the frontline advance
  • Gain points and rank up (unlocks equipment access when premium status is activated or during free events)
  • Play in the online TRAINING SERVER where you can try all weapons with friends for free
  • Use OFFLINE mode to configure your controls and practice shooting
Once you experience the "WWII Online Moment," with aircraft flying overhead, tanks spearheading the lines, infantry clearing houses, you'll keep coming back!

Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?


Rifleman tutorial:

Don't get lost, have a quick UI tour before joining the game:

If you experience ANY technical or billing issue, please submit a ticket to our support services, report on the forums or on one of our DISCORD servers. We try to fix your issue within 24 hours.

Feature List


WWII Online has always been and remain a subscription based game. This helps for operating costs like our game servers, bandwidth, power, staff, etc. and thus keep our single map up 24/24. (subscription comparison / breakdown here).

The STARTER subscription unlocks all our Steam’s DLCs content for 30 days. It is the best deal to start playing the game and gain your first ranks.
When campaigns reach higher tiers, however, you will need more teamwork and better tactics to face heavier weapons.

The PREMIUM subscription unlocks the complete game experience, within restrictions of your current in game rank and the ongoing campaign Tier. We recommend the premium subscription to players with rank 4 and above.

There are NO micro-transactions nor advertisements in game. Your rank only will unlock heavier equipment.

Featured DLC


You can't afford to keep a subscription running? Good news! Since september 2018, downloadable content may be purchased without requiring a subscription! You will pay for a DLC one time and you will own that content indefinitely.

At anytime, you can subscribe to gain full access but should you choose to unsubscribe, these DLC items will remain with your account, always. More information is available on the dedicated store pages.

We highly recommend to first try the game through a monthly STARTER subscription that unlocks all DLC’s content for 30 days, then chose the ones that fit your preferred game style.

About This Game


Key Features:
  • Single permanent server (worldwide community with 24/24h interactions)
  • Huge (continuous) map of Central Europe
  • Combined Air/ground/sea battles
  • WWII data & facts authenticity (orbat references, art models, table of equipment, load-out...)
  • Detailed infantry & vehicle simulation (controls, damages, performances...)
  • Server capacity for 2500 vs 2500 concurrent players
  • Freedom of a player-driven game play (no coded scenarios)
  • 100% PvP (no AI controlled units)
  • Required teamwork by game play design
  • Large set of WWII weapons from different axis/allied nations


Choose your side: Join the Allied DISCORD or Join the Axis DISCORD!

Your side commanders:
Check the state of the fronline and the latest stats on our WORLD@WAR GAZETTE.


World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII and hosted on a huge single map. There is virtually no limit to the amount of players that can join the battlefield and fight as infantry, tanker, pilot or captain!

The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory, with more than 240 weapons and vehicles. Fly the Spitfire, drive the Tiger or the Sherman Firefly, shoot with the Flak36 88mm, sail a destroyer... WWII Online’s game play is unmatched in terms of scale, realism and replay ability.


Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.


All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.


Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox? NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.


Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players.


WWII Online is a serious game that requires time investment, a willingness to work as a team player. If you do not join a squad and voice comms, you will likely be lost and frustrated.

Each time you log in, a pop up window will show you the currently available squad recruiters. You can check the list of existing squads and their stats on the Squad Tools page.

For the best game play experience possible, you should first get on the Allied or Axis WWII Online Discord Server. Integrated voicomms are currently into development.


Controls in World War II Online are not the same as those setup in arcade FPS games. Vehicles require multiple controls to be played with a more realistic (but constraining) approach. Please take the time to study which controls are setup by default. You can customize these through our "KEYMAPPER":





More information about the game can be found on the official wiki.
Use the « help » chat channel whenever needed, in game or on DISCORD. Always ask for other players or for a squad to stick to.

Questions? ideas? Please contact zebbeee@corneredrats.com

System Requirements

Mac OS X
    • OS: Windows 7 / Windows 8
    • Processor: Pentium 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: Windows 8.1 / Windows 10
    • Processor: 3 GHz Dual Core or 2.66 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: OS X 10.10 +
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    • OS: OS Sierra 10.12.2+
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better

What Curators Say

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