WWII Online is a hardcore realistic MMOFPS with large scale combined operations (Land-Air-Sea) and a huge zone-less map. Start playing as a Rifleman (free). Best for serious gamers seeking the ultimate WWII challenge. Subscription based with DLC unlocks.
Recent Reviews:
Mostly Negative (65) - 35% of the 65 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,945) - 41% of the 1,945 user reviews for this game are positive.
Release Date:
Jun 6, 2001

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WWII Online has a long history of development and over the years, the game has changed and progressed with the help of our community. As we approach a release on Steam, Early Access will allow us to be able to introduce the Steam Community to our game and allow us to solicit important feedback from this new group of players before a full release.

Our development team has been committed to very transparent communication throughout the development process and are excited to solicit feedback from not only our team members and veteran players, but also the Steam Community to help create a unique and immersive combined arms experience for all of our players!”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for at least 6 months as we make changes and improvements to game play and infrastructure”

How is the full version planned to differ from the Early Access version?

“We have laid out an ambitious roadmap for development that includes additional weapons, infantry characters, vehicles, integrated voice communication, and an expansion on how many users can be online in the game world at one time.”

What is the current state of the Early Access version?

“Currently the game is stable and playable. There is plenty of content available. The game is also actively being developed and updates are being prepared that will add more playable content for users as well as bug fixes when they are necessary. The development team is actively engaging the community to help set priorities and solicit suggestions for new content and tweaks to game play.”

Will the game be priced differently during and after Early Access?

“Our Starter and Subscription payment plans are planned to be the same throughout Early Access.”

How are you planning on involving the Community in your development process?

“The WWII Online community has always been a large part of the game. The current development team is made up almost exclusively of people who started out as community members and players. This fact has led our team to highly value communication and transparency between the development team and the community. Everyone on our development team, from the top to the bottom of our organization, is both involved with and a part of the community. We already have a track record of involving the community in decisions regarding game play and vehicle sets, and we intend for this to continue as we release on Steam.”
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Notice: Please note that the free version of WWII Online includes only the Reserve (Rifleman) content

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Recent updates View all (91)

October 12

Ryman VS Mitch this Sunday .... great strides, PPO ....Roadmap and more!

As we enter the last few months of 2018, CRS teams continues to make great strides on their Roadmap items. Our terrain breakthroughs have enabled us to repair many issues these past few months, placing new objects (bunkers, buildings, etc), and (soon) expanding the map with new towns. 64 bit conversion is nearing its final development stage, and was not an easy task. Hybrid supply is just around the corner with a brief overview listed below. We have an amazing volunteer team that is passionate and dedicated to WWII Online! 

Hybrid Supply 

Within the next few months, Hybrid supply will be introduced. Our initial release will include the core features, new features/updates will be added as things progress. Core features will include: 

  • Supply in every town "Garrisons" - Every town will have its own basic supply. The supply list will not have the same quantity of equipment as we have now, and quantities will be discussed as we near the release. Only the front line towns and the towns linking to those will be available, and will not be movable by HC (High Command).
  • Brigades - Supporting brigades will have additional equipment that HC can move on the map, similar to the system we have now. They will act/move with cool down timers, and will "fallback" as we see them now.
  • Air and Navy supply - Any town with either an airfield or dock will have accessible supply, regardless of front line status. Paratroopers will be available as well!

An extended Intermission will be scheduled (mini campaign) as Hybrid supply is implemented. It's purpose is to acquaint the HC teams with their new tools. 


Ryman vs Mitch this Sunday!

Our two resident streamers go head to head this Sunday! Live streams from both will be displayed on a new page of our website, as well as the"spectator" (or buzzard view) of the battles. 

It is rumored that they will be honored as "RATs" for the event, and "Kill a RAT" will be live to track their progress. Who will be victorious? View the event video here!


Fallen Soldier Beck395

It is with a heavy heart to report the long time community member, James Beck (aka BECK395), had passed on earlier this week caused by a heart attack. His obituary can be viewed here. 

A special in-game ceremony and "cease fire" is being planned for this Saturday (October 13th) at 9 pm US Central time. Event location will be announced in game as the details are finalized.


Updated Bunkers

This past intermission players were able to check out the progress of the new bunkers. Many skirmishes evolved, and almost all were in awe of the structures! The new bunkers will replace some of the existing bunkers in the game (not all), and are slated for the next patch. Who remembers the "pack the bunker" calls? 


Campaign 157 Status

Allies came out swinging and continues to push the map East. As we near tier 1 equipment, will the Axis be able to break the Allied momentum? You decide - log in NOW! 


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October 5

Several Important Topics to discuss

We have several important topics to cover today: Campaign 157 starts tomorrow and it'll have all access for the first week. On the 14th we have a live campaign event. We'll also provide some more information about two priority tasks we're working on, lag death and bomb performance.  Many developments are in the works by CRS as announced in our recent Rat Chat and delivery of the roadmap remains the game plan. Lots of great things are happening here! Here's Soundcloud recording from Xoom if you'd prefer to hear this in audio format.


Here's some important information about the upcoming Campaign:

  • Start date: Saturday, October 6th.
    • Server will come offline at 6AM server time (GMT -6)
  • Spawn delay, set to a 10 second maximum
    • This will alert players of when your side is overpop / opposing side is underpopulated
    • 10 seconds is negligible and will give the defenders a slightly better chance, without generating frustration
  • Persona screen delay for overpopulated side doubled from 60 seconds to 120 seconds
    • This will further encourage players joining to assist the underpopulated side
  • Factory Rebuild time: 48 hours
    • The time it takes for a factory to repair itself from an attack
  • Re-Supply Timer: 15 hours

    • The time it takes for a unit lost to being returned
  • Brigade Movement Timers
    • Frontline: 60 minutes
    • Rearline: 15 minutes
  • New Allied Commander-in-Chief: Hateract
  • New Axis Commander-in-Chief: Lafleur
  • All users this Campaign are requested to participate on the official Discord (voice comms) servers

Please support these new CinC's to the best of your ability! We want to encourage all of you to remain playing the game even when things get a little tough with the Campaign. The single most important thing for the game is to continue to login and have a great time. High Command officers and Squad leaders are especially requested to keep logging in / stay strong as you are the core leadership component of the game.

We also want to encourage all of our squads to make a point to meet up more routinely and re-establish your squad nights. It is vital to rally routinely and go into the game as an organized force. Squads working with other squads to create operations is also really integral. Rally up!


Many of our current Steam users have never experienced what it means to be a "premium" subscriber. Therefore we'll be opening up all access for the first week of the Campaign to generate interest in the premium subscription and help boost in-game population.

  • All current free players will receive full access
    • This includes organic and Steam users
    • This includes veteran accounts who currently have a Rifleman only
  • Rank requirements will all be set to "1" during this time
  • Premium subscription is available for all users, and we hope you love it so much, you subscribe!

So send your friends here to download the game!



We'll be live streaming an event that is streamer versus streamer, and you'll be able to watch on our home page their perspectives.


We wanted to take a moment here to acknowledge and indicate movement is occurring on three priority items that the community has been mentioning:

  • Lag death
    • We are evaluating our auto-despawn mechanism and refining
      • For lower end connections, if packet loss is too extreme they are despawned
      • If you're experiencing auto-despawns...
        • Check this support article for tips / solutions
        • Several players have upgraded their bandwidth/personal ISP and have reported huge improvements
    • We're communicating with our provider to check health of our ISP pipeline
    • An internal investigation of network communications is in the planning
    • Our internal packet management code is being audited and refined
    • Code refactoring for CPU performance
  • Bomb performance
    • Bombs are still being worked on, and are not considered yet complete
    • Production team is prioritizing completion
    • Historical accuracy remains the focal point
  • New town links causing issues
    • Roye - hot fix prepared and standing by
    • Collecting other .bug reports to verify anything else is showing up

The production team also wants to kindly remind everyone that the Bomb performance stuff is really important to get right and is not capable of being rushed without error. Your patience is appreciated what you have in-game at this time is not considered the final iteration.

We all plan to continue to communicate via official updates and in the forums. We know that these are some big changes that are highly requested, making the game and its ballistics / HE / damage models to be as accurate as possible. This means changes will occur and adjustments in your game play are bound to occur. CRS is equipped with extraordinarily accurate information that we're working to incorporate. Our guide post is historical accuracy, it is not favoring one side versus the other - we do not benefit from that, nor have we ever. CRS is unbiased and our goal is mission success for all participants of WWII Online. 

As we develop new terrain and introduce it to the game, there should be some anticipation that some unforeseen issues creep up. We're monitoring things closely and Merlin51 is knocking out issues and documenting them / incorporating improved work flows to avoid things going forward. Terrain is pretty finicky, some grace and understanding is requested here. Let's just be glad we're seeing terrain development again and hey, Paris is on the map!


We wanted to provide a kind reminder that supporting our developments and progress. We know this may seem obvious but we hope to encourage you to either step up to a a subscription level. CRS has big goals to achieve this year and maximum backing is vital for us to see some of these development items through.

Become a subscriber by heading over to our main store page at www.wwiionline.com/steam.

Thanks for your tremendous support, let's drive this Roadmap to completion! 

Subscribe On Steam Now! 
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“The battles that follow aren’t typical of most first-person action games.”
Warfare History Network

“an incredibly fun and long lasting game for any war gamer or history buff. ... you’ll still be playing this months, or even years, from now.”
8.4/10 – Game Chronicles

“it’s remarkably compulsive. The concept and the individual challenges are unique, and the sheer difficulty of it makes riding a tank for 20 miles peculiarly rewarding. ... there’s nothing else quite like it.”
4/5 – Games Radar

About This Game

World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII. The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory. WWII Online is a serious game that requires time investment, a willingness to work as a team player. If you do not join a squad and voice comms, you will likely be lost and frustrated, please get on voice comms at http://www.wwiionline.com/discord. Once you experience the "WWII Online Moment," with aircraft flying overhead, tanks spearheading the lines, infantry clearing houses, you'll keep coming back!

The Virtual Battlefield Does Exist!

Please note, this is not a standard "Free to Play" game that you may be used to. Keep reading for more.


Since we released the game originally in 2001, WWII Online has been a subscription based game. This helps for pay for operating costs like our game servers, bandwidth, power, staff, etc. It's also the way you gain full access to the game (subscription comparison / breakdown here).

The STARTER subscription provides you access to most infantryman, trucks, light artillery, paratroopers, light tanks and early war fighter aircraft.

The PREMIUM subscription includes all of the access that is available to STARTER subscribers. However, as a Premium subscriber, you will be eligible to gain maximum rank and be able to join the strategic High Command on either side. You can create and command Squads and (within restrictions of your current in game rank) have access to all of the equipment and vehicles available in WWII Online.


Unlock additional game access by obtaining downloadable content. These are permanent unlocks that will remain with your account. At anytime, you can subscribe to gain full access. Should you choose to unsubscribe, these DLC items will remain with your account, always.


For the best game play experience possible, you should first get on our WWII Online Discord Server and join a squad. Our game has a high learning curve and this will help quite a bit.


Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.


All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.


Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox? NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.


Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players.


Since our original release in 2001, our community and game has provided memorable and challenging game play experiences. WWII Online’s game play is unmatched in terms of scale, realism and replay ability.

Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?

Sign up today and find out!

System Requirements

Mac OS X
    • OS: Windows 7 / Windows 8
    • Processor: Pentium 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: Windows 8.1 / Windows 10
    • Processor: 3 GHz Dual Core or 2.66 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: OS X 10.10 +
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    • OS: OS Sierra 10.12.2+
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better

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