Experience all that is WAR in this combined arms, MMO FPS, simulation of WWII in Europe. Winnable Campaign that is player driven, massive (zone-less) game world, highly detailed and more than 200 realistic weapons and vehicles, excellent community, tons of content and play options.
Recent Reviews:
Mixed (72) - 48% of the 72 user reviews in the last 30 days are positive.
All Reviews:
Mixed (2,096) - 40% of the 2,096 user reviews for this game are positive.
Release Date:
Jun 6, 2001

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WWII Online has a long history of development and over the years, the game has changed and progressed with the help of our community. As we approach a release on Steam, Early Access will allow us to be able to introduce the Steam Community to our game and allow us to solicit important feedback from this new group of players before a full release.

Our development team has been committed to very transparent communication throughout the development process and are excited to solicit feedback from not only our team members and veteran players, but also the Steam Community to help create a unique and immersive combined arms experience for all of our players!”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for as long as we need to make changes and improvements to game play and infrastructure for a proper full release.”

How is the full version planned to differ from the Early Access version?

“We have laid out an ambitious roadmap for development that includes additional weapons, infantry characters, vehicles, integrated voice communication, and an expansion on how many users can be online in the game world at one time.”

What is the current state of the Early Access version?

“Currently the game is stable and playable. There is plenty of content available. The game is also actively being developed and updates are being prepared that will add more playable content for users as well as bug fixes when they are necessary. The development team is actively engaging the community to help set priorities and solicit suggestions for new content and tweaks to game play.”

Will the game be priced differently during and after Early Access?

“Our Starter and Subscription payment plans are planned to be the same throughout Early Access.”

How are you planning on involving the Community in your development process?

“The WWII Online community has always been a large part of the game. The current development team is made up almost exclusively of people who started out as community members and players. This fact has led our team to highly value communication and transparency between the development team and the community. Everyone on our development team, from the top to the bottom of our organization, is both involved with and a part of the community. We already have a track record of involving the community in decisions regarding game play and vehicle sets, and we intend for this to continue as we release on Steam.”
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Notice: Please note that the free version of WWII Online is a demo experience, and it includes only the Reserve (Rifleman) content

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Recent updates View all (119)

January 20

A lot going on behind the scenes, CRS working on fixes that will impact your immediate play and much more. Take a look...

A lot has been going on behind the scenes! CRS is working on fixes that impact your immediate game play, and tools that help you manage your personal accounts. The previously mentioned hotfix is getting close to its release, and is in the hands of our Quality Assurance Team for testing. Steam Store "live-streams" have been making a huge impact as many new players enter the battle field! Allied and Axis CinC's express their Campaign 159 messages to all players, and WHIPs is featured as our QOTW (Squad of the Week)! Read the full article below...
Steam Store Live Streams
Steam has opened up new doors, allowing Developers to live stream their games. These streams are shown on the store front page allowing thousands of players to see WWII Online first hand! A lot of questions and peaked interest has resulted in hundreds of new accounts! Keep an eye out for those "green tags" in game and help them experience all that WWII Online has to offer!

New Billing Pages in the Works
Our "organic" billing pages are getting a face-lift with a few new features!

As you can see, the new site is more direct and intuitive.

Your .bug reports are always sent to the Quality Assurance Team automatically, but one of the new features is the ability to view your .bug reports for you to reference and follow up on. 

The new site will be available soon!

The World @ War Gazette and Squad Tools
The Gazette had a quick update from SNIPER62 (like he had nothing else to do hehe) and is back in action! Easy "snap shot" of the current Campaign status and interesting facts make this page an invaluable tool for HC Officers and players alike! View the site here.

Our Squad Tools site is not new, but seems to be overlooked by most. Squad management and Top Squad performance from any platform is at YOUR disposal! Just log in to the site here.

CinC Reports
Hateract - Allied CinC report:

It has been a tough start to the campaign as many expected. The changes to the TOES listing has really changed the way in which we at AHC go about setting up defences and pressing AOs.

I wish to place on record my thanks to everyone on the allied side. You have fought like lions against the odds, and whilst we are on the back foot, I have no doubt that you will continue to give your all for the allied side.

AHC needs YOU. We need officers who are able to lead their fellow players into battle. Join us!


LaFleur – Axis CinC report:

The mighty AXIS rolled across its starting position lines late Monday for Campaign 159 (dubbed  the "Hardest Campaign Ever" due to the reconfiguration of Allied and Axis equipment levels more consistent with the historical differences between armored and infantry brigades).  With panzer supply down to a handful of Stugs and 232s in infantry units, and with infantry supply scaled down to size in armored units, this new style of campaigning has certainly been challenging for both players and the OKW.  But as with any new equipment or supply challenge, the key to success is communications and teamwork.  In the last month of Campaign 158, the Axis side really came together and started having and fun working together as a team even more so than in the earlier parts of the map. 

That momentum has clearly carried over to the Campaign 159, as Axis forces pushed back the initial Allied thrust in the Center/ North in the first 24 hours, after which the Axis countered with a blitzkrieg sweep into the South to turn the Allied flank and push them to the Meuse River all the way from Verdun to Stenay in the first 48 hours.  Sustained fighting and excellent teamwork also pushed our lines across the Meuse at numerous bridgeheads in the Center around Namur, Dinant, and Haybes by midweek.

As of Thursday the Axis had firm control over all strategic towns along the Meuse except Sedan, and it was time to focus on the North – Axis forces pushed West along the Sambre river and the towns above it to reach the outskirts of Brussels.  We turned back to the South leading into today, Friday, taking the last Allied stronghold on the Meuse and pushing across to create a zone of control west of the river one or two towns deep along its entire length.  The tireless work and team play of the Axis fighting forces its OKW officers have achieved great gains during the first week of Campaign 159, going from a town ownership ratio of 45/55 in favor of the Allies at the start to having 55% of the towns Axis as of this report.  Having said that, we are still in the early days and this is just Tier 0 – this will likely be a long campaign -  let's make sure we are fighting it on Allied soil from here to the end. Keep up the comms in-game in chat and on Discord and work together so we continue our march westward through the weekend and into the second week!

Squad of the Week

WHite Pudding Suppers - WHIPs

Key points

* 34 active members

* Active since 30th August 2011

* Multinational squad represented in a number of European countries (United Kingdom, Sweden, France, Germany), and across the globe, (Australia/New Zealand, South America, Canada and The United States).

* AXIS only

* Recruitment: Open to new and current players

Key personnel

* CO - Hastien

* XOs - Eesti, Majes99, Dandare9, Shini, Dwalin, Bb, Ny75, Bierbaer

About "WHIPS"

White Pudding Suppers, one of the AXIS' most prestigious units, have long since developed a reputation for being able to trigger a massive defensive response whenever they arrive to cause trouble. Make no mistake, these guys are extremely good at what they do.

WHIPS are a Spec Ops unit that specialises in both assaults and holding actions at Forward bases, along with airborne and naval raids on enemy facilities. They can often be found operating in close proximity to 12th Royal Lancers and the two squads maintain a

Healthy rivalry as they battle for supremacy in the Points and Map Movement standings. If you see these two squads going head to head, report it to your nearest High Command Officer ASAP as this is likely to be where the battles that change the course of a campaign take place!

Does being a virtual "Spec Ops" operator sound like your cup of tea? Join the WHIPs - You won't regret it!
0 comments Read more

January 17

[Movie] Campaign 158 stats and TOP players

Allied Victory!
04 DEC 2018 - 12 JAN 2019
Campaign commanders
  • Allies: HATERACT
  • Axis: LAFLEUR
  • 644th Wild Boar Division
  • 1st Lituanian brigade "Iron Wolves"
  • Susipartio
  • White pudding suffers
  • 12th Royal Lancers
  • Feldjager
  • Nily5000
  • Dfire
  • Mutan250
  • Greentag01
  • Weejocky
  • Drake1
  • Dfire
  • Smoothie
  • Delems
  • Gretnine
  • Delems
  • Dfire
  • Dertod
  • Agave
  • Eccles
  • Grasmaster
  • Delems
  • Gretnine
  • Smoothie
  • Weejocky
  • Simaraudeur
  • Weejocky
  • Covdad
  • Lutenint
  • Bigcatmimi
  • Jb64
  • Nily5000
  • Base21
  • Randy59
  • Aceharts
  • Weejocky
  • Colsmith
  • Bigcat110
  • Canukflf
  • Rotsechs
  • Dfire
  • Zippy
  • Executor
  • Heyden
  • Rebel357
  • Waldojr
  • Charger186

Check out the stats of the ongoing campaign 159 here:

Check the state of the fronline on our WORLD@WAR GAZETTE.
0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“The battles that follow aren’t typical of most first-person action games.”
Warfare History Network

“an incredibly fun and long lasting game for any war gamer or history buff. ... you’ll still be playing this months, or even years, from now.”
8.4/10 – Game Chronicles

“it’s remarkably compulsive. The concept and the individual challenges are unique, and the sheer difficulty of it makes riding a tank for 20 miles peculiarly rewarding. ... there’s nothing else quite like it.”
4/5 – Games Radar

Feature List

FREE-TO-TRY (F2P) with a rifleman reserve account!

You can play the game for FREE as an Allied or Axis rifleman unit, which has always been the most played unit of the game because of its versatility.
Similarly to premium players you can:
  • Be member of a squad
  • join any ground mission
  • kill enemies from hundreds meters away
  • throw HE and smoke grenades
  • capture flags and make the frontline advance
  • destroy infrastructures with an explosive sachel
  • Resupply ammo to other infantries
  • build defensive terrain objects (barbered wire, tank traps, sandbags...)
  • report enemy contacts on the map and ask for support from heavier units, be it tanks or aircraft
  • Use the mobile spawn to get quicker to the battle or jump on a vehicle for a ride
  • Play in the online TRAINING SERVER where you can play with more than 240 weapons for free (no campaign)
During special events CRS unlocks EXTRA FREE WEAPONS, so stay tuned!

OFFLINE mode can be used to configure your controls and practice shooting.

Please note, this is not a standard "Free to Play" game that you may be used to.

Feature List


WWII Online has always been and remain a subscription based game. This helps for operating costs like our game servers, bandwidth, power, staff, etc. and thus keep our single map up 24/24. (subscription comparison / breakdown here).

The STARTER subscription unlocks all our Steam’s DLCs content for 30 days. It is the best deal to start playing the game and gain your first ranks.
When campaigns reach higher tiers, however, you will need more teamwork and better tactics to face heavier weapons.

The PREMIUM subscription unlocks the complete game experience, within restrictions of your current in game rank and the ongoing campaign Tier. We recommend the premium subscription to players with rank 4 and above.

There are NO micro-transactions nor advertisements in game.

Featured DLC


Do you want to play more than a rifleman but you can't afford to keep a subscription running? Good news! since september 2018, downloadable content may be purchased without requiring a subscription! You will pay for a DLC one time and you will own that content indefinitely.

At anytime, you can subscribe to gain full access but should you choose to unsubscribe, these DLC items will remain with your account, always. More information is available on the dedicated store pages.

We highly recommend to first try the game through a monthly STARTER subscription that unlocks all DLC’s content for 30 days, then chose the ones that fit your preferred game style.

About This Game



Current equipment Tier deployed in the battlefield: 1940 (Tier 0)
Check the state of the fronline and the latest stats on our WORLD@WAR GAZETTE.

Current (player-driven) High Commands:

If you experience ANY technical or billing issue, please submit a ticket to our support services, report on the forums or on one of our DISCORD servers. We try to fix your issue within 24 hours.


World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII and hosted on a huge single map. There is virtually no limit to the amount of players that can join the battlefield and fight as infantry, tanker, pilot or captain!

The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory, with more than 240 weapons and vehicles. Fly the Spitfire, drive the Tiger or the Sherman Firefly, shoot with the Flak36 88mm, sail a destroyer... WWII Online’s game play is unmatched in terms of scale, realism and replay ability.

WWII Online is a serious game that requires time investment, a willingness to work as a team player. If you do not join a squad and voice comms, you will likely be lost and frustrated. Once you experience the "WWII Online Moment," with aircraft flying overhead, tanks spearheading the lines, infantry clearing houses, you'll keep coming back!

Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?




Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.


All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.


Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox? NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.


Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players.


For the best game play experience possible, you should first get on our WWII Online Discord Server. Integrated voicomms are currently into development.


Please don’t play alone and use the « help » chat channel whenever needed, in game or on DISCORD.
Each time you log in, a pop up window will show you the currently available squad recruiters. You can check the list of existing squads and their stats on the Squad Tools page.

Training sessions are also organized by veterans on the training server. Follow our calendar, our DISCORD channel or our forums to find the information about the next event.


Do you own a business or an organization and you are interested in a commercial partnership? Do you want to organize a contest and offer DLCs to play WWII Online?
Please contact our current Steam community manager at Zebbeee@corneredrats.com


[Update from January 2019] World War II Online has been organically launched in 2001 as the very first WWII MMO FPS.
A new development team of volunteers was recruited by XOOM with the objective to modernize the game to today's standards and fulfill an initial vision.

Altough the game has always had its own organic portal, billing system and forums where the majority of players join us, the game has received little press coverage and limited publishing support yet. Therefore the new team realeased WWII Online on STEAM on sept 2017 to give our INDIE project more visibility and attract more supporters, as the project is funded only by players' subscriptions.

Keep therefore in mind that this is a pre-release state of a game being upgraded for a re-release to the market! Progress will be made step by step through regular patches.

Please be comprehensive before joining the game and writing your review!

System Requirements

Mac OS X
    • OS: Windows 7 / Windows 8
    • Processor: Pentium 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: Windows 8.1 / Windows 10
    • Processor: 3 GHz Dual Core or 2.66 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: OS X 10.10 +
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    • OS: OS Sierra 10.12.2+
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better

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