WWII Online is a hardcore realistic MMOFPS with large scale combined operations (Land-Air-Sea) and a huge zone-less map. Fight in the global war (Campaign) with historically accurate weapons and vehicles. 200+ player battles, not a shoebox!
All Reviews:
Mixed (45) - 66% of the 45 user reviews for this game are positive.
Release Date:
Jun 6, 2001

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“WWII Online has a long history of development and over the years, the game has changed and progressed with the help of our community. As we approach a release on Steam, Early Access will allow us to be able to introduce the Steam Community to our game and allow us to solicit important feedback from this new group of players before a full release.

Our development team has been committed to very transparent communication throughout the development process and are excited to solicit feedback from not only our team members and veteran players, but also the Steam Community to help create a unique and immersive combined arms experience for all of our players!”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for at least 6 months as we make changes and improvements to game play and infrastructure”

How is the full version planned to differ from the Early Access version?

“We have laid out an ambitious roadmap for development that includes additional weapons, infantry characters, vehicles, integrated voice communication, and an expansion on how many users can be online in the game world at one time.”

What is the current state of the Early Access version?

“Currently the game is stable and playable. There is plenty of content available. The game is also actively being developed and updates are being prepared that will add more playable content for users as well as bug fixes when they are necessary. The development team is actively engaging the community to help set priorities and solicit suggestions for new content and tweaks to game play.”

Will the game be priced differently during and after Early Access?

“Our Starter and Subscription payment plans are planned to be the same throughout Early Access.”

How are you planning on involving the Community in your development process?

“The WWII Online community has always been a large part of the game. The current development team is made up almost exclusively of people who started out as community members and players. This fact has led our team to highly value communication and transparency between the development team and the community. Everyone on our development team, from the top to the bottom of our organization, is both involved with and a part of the community. We already have a track record of involving the community in decisions regarding game play and vehicle sets, and we intend for this to continue as we release on Steam.”
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Recent updates View all (70)

July 6

High Command Tools 2.0


Over the last few months the COMDEV (COMmunity web DEVelopment) team has been working on a replacement toolset for the High Command. The current set was last touched (emergencies aside) in 2008, with some minor reworking in 2013. This new toolset is built from scratch, and will retain the current tool functionality, while also adding some additional features. Unlike the current toolset, the new HC Toolset will not be limited to only HC functions, but will incorporate some side wide functions as well.


The first big change will be the ability for anyone to reserve a side specific custom text channel.

So, if your squad (or language) is looking to announce to the game world where you’re texting at – you can set it up here.

The HC will be required to ‘officially’ approve the channel for it to show on the list, but there’s nothing stopping you from using the channel in game if they don’t.

Sick of HC never bothering to add (or remove) you from the secure forums?

Good news for you – with the release of this toolset joining and leaving the secure forums will become a (nearly) self service function. You will be able to leave the secure forum by a simple click of a button. Joining will still require the respective High Commands to ‘approve’ the access.

HC onboarding (OCS):

One of the most critical function of the High Command is to train those who are wanting to step up into the roll of a virtual command. This new toolset will re-design the look and feel of the process to make it significantly easier to see an applicant’s information

Once a player is in the OCS Program, the trainers should find the managing of
the program a lot easier to accomplish as a cadet’s information
will be located on one screen with current portions of the completed training noted.

Orbat Management will become a bit more simplified with a set of click through screens to execute an action for a given officer.
While the look is still rough, there will be an option to select from all the currently open positions, as well as add comments when conducting a promotion, demotion, or retirement.

In this example Silky has been selected for promotion to above the Corps level. A screen appears showing all the currently unfilled positions, then the player doing the action can decide to promote or go back to select someone different.

Once the Promote button is clicked, a second screen appears showing the player to be promoted, where there currently are listed, and where the are being promoted to. There is an optional field to enter a text remark, though it will default to whatever the action is (promotion, demotion, (normal)retirement) if a remark isn’t entered. The only time a remark is required is whenever someone is being immediately retired from the OrBat.

Speaking of retirement, or otherwise removing yourself from the OrBat. Be careful when you decide to rage resign.
Gone will be the days of turning in a resignation, then months later finding yourself still within the HC. This toolset will enable an officer to Self-Retire, which will trigger the current retirement. Tool access (in game and out) will be taken away immediately, but HC forum access will remain for the current 2-week period.

This first iteration will focus specifically on the Orbat, Onboarding, and Retirement processes.

Once this toolset is released and determined to be in good working order, COMDEV will be turning its attention to the CS&R (aka stats).

Among other things that we are planning on the new stats site having are:
Individual records jacket – this is where you will be able to see any awards, campaign achievements, or other player unique things you have done in game (like say finished in the top 100 of a specific weapons class or received an award for something).
Awards Pages – This will also be added to the HC Tools at the same time. HC Awards will become automatically issued at the end of the campaign. The current plan is to integrate all the various awards into one cohesive set commonly used throughout all the various web interfaces. For example, when a unit award is issued, we are planning on having it visible on the squad-tools page.
Stat enhancement – new statistical categories for the individual top lists, and longer term lists will be added.

As we continue to cycle through all the Community Facing areas further refinements will be made. Currently under discussion are:
Squad->HC Tie in – A future version of the HC Tools will enable the ability for a squad to ‘assign’ itself to a specific Flag (or geographic area when town supply arrives) within the ‘OrBat’
Squad Organization – while the in-game visualization has not been determined, the web site will be adjusted a bit to allow for a bit more internal customization and organization (Ie companies, platoons, squads, fire teams).

4 comments Read more

July 5

Hotfix: Version

Today we're releasing a small but important hotfix. Factory repair timers have been adjusted so that the air game will have a greater impact on the Campaign, Steam users will receive better feedback for any errors that they encounter, and bomb ordnance arming timers were adjusted based on community feedback received.

WWII Online: Version (July 2018)
Hot fixes are designed to provide quick corrections based on feedback from our users. CRS is consistently engaging with the community and evaluating how things are going.

Bug Fixes
  • Corrected an issue with .own error message about factories
  • Added better error reporting to the Steam Login process
Adjusted Content
  • Factory repair times have been adjusted from 27 hours to 48 hours in order to rebuild completely from 100% damage
  • Bomb ordnance arming timers have been adjusted from 2.5 to 2 seconds

We'd like to thank all of you providing that feedback in the forums, and via the in game .bug command which let's our Quality Assurance team know the same day of any bugs. The old .report command is still evaluated by our community and game management team(s), and this relates to non-technical issues, relating to community or game matters.

We hope you all had a very Happy 4th of July. Thanks for continuing to support our team at CRS and play WWII Online.


- Cornered Rat Software

0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“The battles that follow aren’t typical of most first-person action games.”
Warfare History Network

“an incredibly fun and long lasting game for any war gamer or history buff. ... you’ll still be playing this months, or even years, from now.”
8.4/10 – Game Chronicles

“it’s remarkably compulsive. The concept and the individual challenges are unique, and the sheer difficulty of it makes riding a tank for 20 miles peculiarly rewarding. ... there’s nothing else quite like it.”
4/5 – Games Radar

About This Game

World War II Online is a Massively Multiplayer FPS, simulation game set in the Western Front of WWII. The game offers a strategic and persistent winnable Campaign that is completely player-driven, both in the strategic planning and players fighting to control territory.
The Virtual Battlefield Does Exist!


Its scale is a massive 300,000 SQ KM that is an interconnected and zone-less game world offering total freedom for players. This scale allows for truly immersive combined arms pvp combat. Communication between the Army, Air Force, and Naval units that are engaged will help determine the outcome! There are no limitations to how many players can interact in a battle space.


All weapons, vehicles, munitions and ordinance perform according to realistic values. We have achieved this through direct access to historical archives, a network of military experts and our advanced proprietary game engine that goes in depth like never before. Armor on tanks and aircraft, as well as their internal components, are modeled down to the millimeter.


Our damage models go into extreme detail with each component being destroyable in vehicles including crew, weapon storage, gas tanks and more! You don’t just shoot a hitbox? NO! With every shot fired, multiple calculations take place that determine the round impact consequences. Some of these include; angle of obliquity, speed of round at impact, thickness of the armor, internal spall, armor penetration, parts of tank damaged, etc.


Just like in real life, the outcome of each engagement will be determined by strategy, tactics, teamwork, and your weapon handling skills! In WWII Online there are no special power ups or item buys giving someone a special advantage against other players.


Since our original release in 2001, our community and game has provided memorable and challenging game play experiences. WWII Online’s game play is unmatched in terms of scale, realism and replay ability. (Expand for more game details below)

Do you think you’re hardcore enough to play with and against some of the most battle-hardened WWII FPS gamers around?

Sign up today and find out!


The STARTER subscription is our base level game access. This will give you the ability to login and play WWII Online. It includes several weapons and vehicles for all countries on both sides.

The PREMIUM subscription includes all of the access that is available to STARTER subscribers. However, as a Premium subscriber, you will be eligible to gain maximum rank and be able to join the strategic High Command on either side. You can create and command Squads and (within restrictions of your current in game rank) have access to all of the equipment and vehicles available in WWII Online.

Please note, there are no micro-transactions in WWII Online. We believe in a fair and balanced game and our subscription model allows us to achieve that while continuing to provide the infrastructure for our massively multiplayer game.

System Requirements

Mac OS X
    • OS: Windows 7 / Windows 8
    • Processor: Pentium 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: Windows 8.1 / Windows 10
    • Processor: 3 GHz Dual Core or 2.66 GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: on-board or better
    • OS: OS X 10.10 +
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600 series or ATI Radeon HD 2600 Pro
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
    • OS: OS Sierra 10.12.2+
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 250 or Radeon HD 4850 or better
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: on-board or better
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