Rage of Mechs is a multiplayer turn-based strategy game set in a post-apocalyptic world. Customize your Mechs and fight in tactical arena battles against other players. Every move matters. Outsmart, outmaneuver, and dominate the arena.
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Teaser | Gameplay Teaser

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to invite players into the world of Rage of Mechs while it’s still being built. This is more than just a game for us—it’s a living project shaped by its community. Early Access gives you a chance to experience the game as it grows and help steer it in the right direction. Your feedback, ideas, and support will play a big role in how the final game turns out.”

Approximately how long will this game be in Early Access?

“At this stage, it’s hard to give an exact release date. We have a clear vision and roadmap, but game development is complex, and things can change as new ideas take shape and community feedback guides our priorities. What we can promise is that we’ll continue improving Rage of Mechs steadily, and we’ll keep the community updated every step of the way.”

How is the full version planned to differ from the Early Access version?

“The full release will expand on almost every part of the game. Expect more maps, more weapons, more pilot abilities, and a deeper, more flexible system for customizing Mechs. You’ll be able to build unique team compositions and try out different strategies to take on a wide variety of challenges. The final version is where we plan to bring the full vision of Rage of Mechs to life.”

What is the current state of the Early Access version?

“We’re still in alpha phase, but many of the core systems are already up and running. You can build your own team of Mechs, each equipped with interchangeable modules—legs, cockpits, towers—and a variety of weapons like railguns, machine guns, rocket launchers, and even melee options. There are also utility modules like radars, camouflage units, and cooling systems that add more depth to combat.

We’ve created a few working maps as well, including environments inspired by Pripyat and Chornobyl, which bring unique tactical challenges to each battle.”

Will the game be priced differently during and after Early Access?

“Yes, the price will go up slightly once we launch the full version. This reflects the growth of the game and the additional content and polish we’ll be adding. If you’re thinking about joining us, now’s a good time to get in early and be part of the journey from the start.”

How are you planning on involving the Community in your development process?

“We’d love for you to be part of our development process. Join our Discord to chat with the team, share your ideas, and help us shape the future of Rage of Mechs. We host play sessions, run community discussions, and stream development updates where you can ask questions directly. It’s a space where your input really matters—and we want to hear from you.”
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About This Game

Welcome to Rage of Mechs

Rage of Mechs is a turn-based strategy game inspired by classics like XCOM, Jagged Alliance, Fallout, Heroes of Might and Magic III, and BattleTech.

Early Access

The game is currently in early alpha. A lot of core systems are already in place, but we’re just getting started. We have big plans ahead and a clear development roadmap to guide them.

Team Assembly

There are no hard limits on the number of units in your squad—only weight. Each weapon and module adds to the total weight of your Mech, and the combined weight of all your Mechs determines your team’s limit. Balancing firepower, utility, and mobility is up to you.

Build Your Mech

Every Mech is fully modular and uniquely customizable. Inspired by the way firearms are assembled in real life — with attachments like grips, silencers, and optics — we’ve built a system that lets you swap out weapons, engines, armor, cooling systems, camouflage units, radar arrays, and more. Each choice affects performance on the battlefield.

Pilots

Each Mech is piloted by a Paladin — a warrior bonded to their machine. While pilot abilities, factions, and mood systems are still under development, our goal is to introduce specialized skills, interpersonal relationships, and faction-based buffs and debuffs. Paladins will be more than stats — they’ll be characters.

Multiplayer, Turn-Based Combat

We’re passionate about turn-based gameplay and wanted to bring it into a competitive, multiplayer setting. Rage of Mechs blends tactical depth with head-to-head battles, where every decision counts.

Environments and Tactical Terrain

We’ve implemented dynamic maps with day/night cycles and varying terrain types. At night, visibility is reduced — just like in real life — making ambushes and stealth tactics more viable. Forests slow your movement but improve camouflage. Water cools your Mech but can be dangerous to cross. Terrain isn’t just decoration; it’s part of your strategy.

Join the Community

We’re building Rage of Mechs alongside our players. Your feedback, ideas, and insights are vital to us. Join our official Discord and help shape the game. We want to create something great—with you, not just for you! Join today and become a Paladin :)

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: intel core i3/ryzen 3
    • Memory: 8 GB RAM
    • Graphics: nvidia 1650 / radeon rx 580
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: intel core i5/ryzen 5
    • Memory: 16 GB RAM
    • Graphics: nvidia rtx 2060 / radeon 6600
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Minimum:
    • OS: Mac OS Ventura 13.0
    • Processor: Both Apple Silicon and Intel
    • Memory: 8 GB RAM
    • Graphics: Apple M1 GPU
    • Storage: 1600 MB available space
    Recommended:
    • OS: Mac OS Sonoma 14.0 or higher
    • Processor: Both Apple Silicon and Intel
    • Memory: 16 GB RAM
    • Graphics: Apple M1 GPU
    • Storage: 1600 MB available space
    Minimum:
    • OS: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: intel core i3/ryzen 3
    • Memory: 8 GB RAM
    • Graphics: nvidia 1650 / radeon rx 580
    • Storage: 3 GB available space
    Recommended:
    • OS: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: intel core i5/ryzen 5
    • Memory: 16 GB RAM
    • Graphics: nvidia rtx 2060 / radeon 6600
    • Storage: 3 GB available space

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