AfterWar is a strategy about the world in 2028
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Stort sett positive (86) - 74 % av 86 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
26. sep. 2023
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Spill med tidlig tilgang

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Hello, my name is Dmytro Lumen, I am 17 years old. I am developing the game alone, so I do not have the opportunity to immediately create such a project quickly and efficiently. So I decided it's best to put the game in early access so players know it's not the final version»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«From a year to two years. But looking at the game's potential, chances are it will be in early access for a long time.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The appearance of the plot, an improved map and even new financial mechanics»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The development stage is initial. The game does not have half of the mechanics that are planned to be added. Many routes are under development and map detailing is at an early stage. But now the game is quite interesting!»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«I plan to raise the price slightly as I add new content and features»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«The author accepts criticism and communicates with the audience through the popular social networks Telegram, Instagram, TikTok and YouTube. Your criticism, advice, and feedback have a radical impact on the future and present-day appearance of the game. One of the things that influences a player writing their opinion about a game is the focus of the game's development»
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Om spillet

Welcome to the AfterWar page!

WARNING!

The story is not implemented in the game de facto, game development is underway. The story will be realised by version 1.0 (approx. February 2025) The game starts in the year 2028, after the end of the Russian-Ukrainian War. Ukraine's heavy counter-offensive in 2026, which no one believed in, has borne fruit. A virtually frozen front line across the Donbass and Crimea appeared, but Ukraine's luck turned. Vladimir Putin dies in early 2027, after a long battle with pancreatic cancer and an induced exacerbation amid bad news from the frontline

in 2027 a long state internal struggle in Russia begins, with Mikhail Mishustin at the head of the interim government. The problem and the grace of this struggle is that everyone wanted stability. The interests of the oligarchy, internal Western agents, as well as some Chinese individuals were interested in the theory of a calm and stable Russia, not rid of corruption, but at least from the bloody past. Russia changed its flag, a corrupt ‘pro-European’ government came to power

The world is waiting for stability, and preferably prosperity..... hoping that the PRC and other dictatorship states will not violate it.



The game is in active development, and each global update is radically improved!

At the moment, AfterWar 0.5 has:

- 5 types of maps, with the ability to disable the visibility of naval battles

- Alliances.

- Combat actions that are controlled in the regions panel. Realistic damage calculation and combat system. The percentage of advantage in battle is displayed graphically

- More than 166 countries to play in

- Budget and economic system

- Factors of corruption, stability, and greatness of the country

- Dynamic population. The number of people in the world is equal to the real one. Population growth and decline depends on corruption and stability

- Mobilization of the population

- Research: Sea colonization, ocean colonization, air force

- Saving the game in a unique .aw format

- Real time. The game is not turn-based

- Photorealistic map

- More than 850 regions

- More than 43 languages

Plans for what will be in the next versions of the game until the release:

- Multiplayer, will be released from November 10 to 20

- Interface updates

- Android version of the game

- Splitting regions, improving map quality

- The emergence of the division of regions into “provinces”

- Cities. Investments in them, transportation system

- Elections in the country, which can be followed directly on the map (distribution of votes by province)

- Adding at least 6 more languages: Traditional and Simplified Chinese, Hebrew, Arabic, Korean, Thai and Japanese

- Peace treaties, wars with alliances included in them (alliance vs. alliance)

- 3D terrain

- Map editor, provinces and more. A workshop that will not be tied to Steam, but a separately created ecosystem of AfterWar accounts (a clear name for the ecosystem will most likely be invented)

- A combat system with a solid front. Personal management of brigades and divisions. This will most likely be version 1.0, the release

These are the highlighted mandatory items that will be present in the game.

The goal is to create the highest quality game, combined with simplicity and modern mechanics. Most players are already starting to get bored with the trend of medieval design, complexity, and difficulty of strategies. Many players don't even want to look at strategies because of their banal stuffiness and overloaded interface. It's time to make changes to the strategic gamemode in the next few years, to add freshness and attract new players, giving rise to a new generation of strategies that are not based on hackneyed themes such as World War II or the same Middle Ages...

Systemkrav

    Minimum:
    • OS *: Windows® 7/Vista/XP
    • Prosessor: I3-8100
    • Minne: 2 GB RAM
    • Grafikk: GTX 730
    • DirectX: Versjon 9.0
    • Lagring: 5 GB tilgjengelig plass
    Anbefalt:
    • Prosessor: I3-10100
    • Grafikk: GTX 1050
    • DirectX: Versjon 11
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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