One evening, after leaving work, a young woman goes missing and wakes up in a basement cell. A dark voice from a speaker says: “If you want to escape, you must solve the puzzles.” But this isn’t a rescue — it’s a game. And no one has ever won.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The main reason for entering Early Access is to ensure that our players contribute to the development process of the game. A horror game like "To Last" delivers a much stronger experience when it’s shaped not only by the developer but also by the community. Your feedback will be invaluable in refining the mechanics, enhancing the atmosphere, and creating a more seamless overall experience. By considering the valuable insights from our community, we aim to take the game even further. Early Access provides a fantastic opportunity to start this dialogue earlier and work together with our community to create a better game.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Our current plan is to complete the Early Access phase of "To Last" within about 1 year. During this time, we aim to refine the game based on player feedback. While we continue to work on core aspects like game mechanics, story, and optimization, we will rely on the experiences of our players to help us achieve the best possible version of the game.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version is planned to include several improvements and additions compared to the Early Access version. Firstly, game mechanics will be more refined and polished. In particular, enemy AI, the immersive atmosphere, and the challenges faced by players will be more advanced in the full release. The story will be fully developed and enriched. The map will be expanded with new areas available for exploration. Additionally, performance and optimization issues will largely be resolved by the time of the full release. Visual and sound design will also be enhanced to deliver a richer experience. Throughout this process, feedback from our community will guide us to continuously improve the game, ensuring the final version reaches its best potential.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The Early Access version currently includes the core gameplay mechanics, enemy AI, and an introductory flow of the story. Players will be able to explore a large map and experience the foundational gameplay elements. However, since the game is still in development, some mechanics may not be fully optimized, and improvements to the user interface and performance are ongoing. Several areas that reflect the game’s atmosphere and overall experience are already completed, but elements like the story and map expansion will be further developed during the Early Access phase. The game will be continuously improved based on player feedback throughout this process.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'There may be some changes to the pricing once the full version of the game is released. While the Early Access version is available at its current state, the price could be reassessed based on the additional content and improvements made over time. Factors such as fluctuating exchange rates and rising costs may also play a role in this decision.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Community feedback is extremely important to us and will play a guiding role in the game's development. The input we receive from our players will help us improve core elements such as game mechanics, enemy AI, and atmosphere. We plan to maintain constant communication with our community through in-game experiences and forums. By conducting regular surveys via social media and the Steam community, we will allow players to directly contribute to which features need further development. Additionally, we will shape game updates based on community feedback and share each new version with the community to gather further insights.'
Meer informatie
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Over dit spel

STORY

One evening, a young woman disappears after work. She wakes up in a cold basement cell.
A sinister voice from a speaker says: "To escape, you must solve the puzzles." But this isn't rescue — it's a game. And no one has ever won.​

Each cell bears traces of previous victims. Some loved butterflies, others hid behind music... Now it's your turn.​

To survive, solve, think, hide, run. But remember: the killer is watching you.

GAME

"To Last" is a first-person atmospheric survival horror game with a strong narrative focus.

Players will experience intense atmosphere, puzzles, and an ever-present threat.

PUZZLES

Every room tells its own story. Every object carries a trace.

Collect clues, understand what the victims went through, and find your way out. But hurry — time is against you.

ENEMY

He can see you.
He hears your footsteps.
He feels your fear.​BundesligaBab.la+6Wikipedia+6Bab.la+6

In this dark labyrinth crafted by a cannibal, every action has consequences.
Hiding isn't enough — you must be smart. To him, you're not a person... you're a meal.

COLLECTIBLE AND INTERACTIVE ITEMS

All items can be collected. Some will save your life, others reveal the past.
Documents, diaries, photos, bloody notes... Each step brings you closer to uncovering this nightmare.

REMEMBER
This isn't just a puzzle game. This isn't just an escape room.

This is a fight for survival.

"To Last" — can you endure until the end?​

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

The chase of our character Walter by 4 brothers. Where elements such as saw, ax, cannibalism operate. It is about Walter's adventures in the village and the castle.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10/11
    • Processor: Intel® Core™ i5-4460, 2.70GHz or AMD FX™-6300 or better
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA® GeForce® GTX 960 or AMD Radeon™ RX 460
    • DirectX: Versie 12
    • Opslagruimte: 15 GB beschikbare ruimte
    • Geluidskaart: DirectSound compatible (must support DirectX® 9.0c or higher)
    • Aanvullende opmerkingen: Low 720p @ 30 FPS, DX11, Ray Tracing OFF
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10/11
    • Processor: Intel® Core™ i5-4460, 2.70GHz or AMD FX™-6300 or better
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA® GeForce® GTX 1060 with 3GB VRAM
    • DirectX: Versie 12
    • Opslagruimte: 15 GB beschikbare ruimte
    • Geluidskaart: DirectSound compatible (must support DirectX® 9.0c or higher)
    • Aanvullende opmerkingen: Low 720p @ 30 FPS, DX11, Ray Tracing OFF
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