A sci-fi real-time strategy game. An existential war among asteroids in classic RTS style. Build and defend, produce and upgrade, attack and annihilate!

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Zeta Leporis RTS is in a playable and enjoyable state, even though not all of its intended features have been implemented. It isn't right to launch as a finished game with half or more of it missing, yet there's really no reason to make people wait to experience it, so Early Access seems like the right choice.

I'm a solo dev and I work on this game steadily in my free time. My initial hope was for this game to have a list of features comparable with classic RTS games at full release, such as custom and random maps, scenarios, a campaign, mod support, and perhaps most importantly multiplayer, with feedback from Early Access players helping me determine what to adjust, add, eliminate, and prioritize in development. However, overall interest level in the game has been low thus far, calling into question the viability of including some of these features.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“I expect the game will be in Early Access for one to two years, judging by development time up to this point. As a solo dev, an accurate estimate is difficult to provide, however.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“As a classic-style RTS, there is a fairly large checklist of features that people expect the game to have, which, at least initially, the Early Access version will mostly not have. The main intent is to leave Early Access once multiplayer is successfully implemented, though there are other features that should also be included first, as well as efficiency and UI improvements. The eventual scope of the project will depend somewhat on community interest though. More interest will lead to more features, most likely on a shorter timeline as well. For example, currently there are no specific plans for a campaign mode and the engine I'm using is not modder-friendly, but such things could likely be added if there is enough interest.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Zeta Leporis RTS currently features a singleplayer mode with up to 11 AI opponents on a variety of highly customizable random maps. The AI is competitive and generally competent, and difficulty and aggressiveness can be adjusted for each AI player.

Multiplayer is currently under construction.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“The price will not change when Zeta Leporis RTS leaves Early Access.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“I'll be listening to community feedback, certainly, but I have a fairly solid vision for certain aspects of the game and so not every part of the game's development will be purely democratic. However if enough people complain about a thing long enough I find that feedback valuable and valid, and will change the thing. In theory anyway.

Please leave feedback in the community hub discussions forum.”
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Tentang Permainan Ini

Among the asteroids surrounding the star Zeta Leporis, competing cybernetic vestiges of a dead civilization follow their infinite mandate to expand, exploit, and exterminate. Eternally adhering to the operational templates from the Last Great War, they interpret any life or machine form that deviates from their own build as an aberration that requires eradication. The efficiency of the machine and the mindlessness of total war...a constant cycle of rebuilding and destruction, until, some day, there will be nothing left.

Zeta Leporis RTS currently features:

  • Single player mode featuring highly customizable random map skirmish matches with up to 11 capable AI opponents with adjustable difficulty settings. The demo offers a 4 player free-for-all match with no customization.

  • Fighters, frigates, destroyers, cruisers, battleships, missile corvettes, defense turrets, battlestations, assimilators, and more.

  • A literal resource transfer system unique to the RTS genre.

  • Build queues and rally points, dynamic control groups, hotkeys and a navigable minimap.

  • Upgradable resource collectors and turrets, and other researchable technology.

  • Saving and loading games; not present in the demo.

  • A basic tutorial to help you get started.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS *: Windows 7
    • Pemproses: 64bit Intel Dual Core CPU
    • Memori: 1 GB RAM
    • Grafik: DX11 compliant graphics card
    • DirectX: Versi 11
    • Storan: 100 MB ruang tersedia
    • Nota Tambahan: Requires a 64-bit processor and operating system
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10
    • Pemproses: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
    • Memori: 2 GB RAM
    • Grafik: NVIDIA GeForce GTX 650
    • DirectX: Versi 11
    • Storan: 100 MB ruang tersedia
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.

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