Build, host, and survive in a persistent multiplayer space sandbox set in the outer Sol system. Construct orbital habitats, manage fragile station systems, and keep your crew alive while expanding through zero-g, Saturn-ring danger, and player-built infrastructure.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Sol Survivor is being built around systems that benefit from real player testing: zero-g movement, persistent worlds, multiplayer hosting, modular habitat construction, room/pressure logic, devices, routed systems, and long-term survival progression. These systems need more than closed testing because players will build in unexpected ways, stress multiplayer synchronization, and find edge cases in station construction that are difficult to predict alone.

The goal of Early Access is to continue developing Sol Survivor with feedback from players who are interested in a systems-heavy space survival sandbox while being clear that the game is still in active development. During Early Access, feedback will help prioritize movement feel, building usability, multiplayer stability, save/load reliability, survival-system balance, station management, and quality-of-life improvements.

Sol Survivor is intended to grow from a playable construction and multiplayer foundation into a more complete survival experience. Early Access gives players a way to support and test that process while development continues toward a more complete 1.0 release.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„The current estimate is roughly 36 to 48 months.

That estimate may change depending on how much time is needed to stabilize multiplayer, expand the survival loop, improve station systems, add content, and respond to community feedback. Sol Survivor is a systems-heavy project, so the priority is to leave Early Access when the core survival, construction, persistence, and multiplayer experience is stable and complete enough to represent the intended game.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version is planned to expand Sol Survivor beyond its current systems foundation into a more complete survival sandbox.

Planned areas of improvement include:

A more complete survival loop built around oxygen, pressure, power, resources, equipment, and environmental danger.
Expanded modular habitat construction, including more build pieces, device types, station layouts, and ship/station utility systems.
Deeper room and atmosphere systems, including pressure management, air cycling, leaks, and environmental hazards.
More complete resource acquisition and progression, especially around ice, gas, salvage, power, and station expansion.
Improved multiplayer stability, host/client synchronization, Steam lobby flow, and persistence of player/world state.
More polished zero-g EVA movement, construct attachment, boarding/deboarding, and interaction with moving structures.
Better UI, tutorials, feedback, accessibility options, and onboarding for new players.
Additional audiovisual polish, effects, sounds, and environmental presentation.
More Workshop or blueprint-style support if the in-game export/import workflow develops enough to support it.

Plans may change during development based on testing and feedback, but the broad goal is to make the 1.0 version a more stable, complete, and understandable space survival/building experience.“

Was ist der derzeitige Stand der Early Access-Version?

„The current Early Access version is a playable, systems-first sandbox focused on testing the foundation of Sol Survivor rather than a finished survival game.

Current implemented or partially implemented areas include:

Single-player and hosted multiplayer flow.
Steam lobby hosting/joining support.
Persistent world saving/loading.
Zero-g astronaut movement and EVA-style control.
Modular habitat construction using panel-based structures and octagonal tube-style construction.
Exterior/interior construction concepts such as panel frames, coverings, mounted devices, lights, routes, and station components.
Basic multiplayer synchronization for player/world state and construction-related gameplay.
In-game UI foundations such as menus, chat/lobby flow, and construction/debug interfaces.
A Saturn/outer-Sol visual direction with orbital station-building as the central theme.

The game is not content-complete. Players should expect bugs, incomplete survival balance, missing polish, limited onboarding, and systems that may change during development. At this stage, the main playable value is experimenting with movement, construction, multiplayer hosting, persistence, and the early station-building foundation.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We plan to keep the Early Access price lower than the eventual 1.0 price while the game is still missing planned features, content, and polish.

Pricing may be adjusted over time as the game grows, but any future pricing changes will be considered based on the amount of content, stability, and polish added during development. The intent is to price the game fairly for its current state and to respect players who support the project early.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Community feedback will help determine which systems need the most attention during Early Access. The highest-priority feedback areas are expected to be multiplayer stability, save/load reliability, zero-g movement feel, construction usability, station-system clarity, performance, survival balance, and quality-of-life improvements.

Players will be encouraged to report bugs, share screenshots or videos of construction problems, suggest usability improvements, and discuss what feels confusing or incomplete. Feedback from Steam Discussions, reviews, bug reports, and community posts will be used to prioritize fixes and guide development.

Because Sol Survivor is a systems-heavy sandbox, player-built stations and unexpected use cases are especially important. Community reports can directly influence which construction tools, survival systems, multiplayer fixes, and UI improvements are worked on first.“
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Infos zum Spiel

Survive where Sol grows distant

Sol Survivor is a persistent multiplayer space-survival sandbox about building a foothold in the outer Sol system. Start alone, host a world for friends, or join another crew through Steam lobbies, then expand from a fragile EVA work site into a functional orbital habitat.

Build the station piece by piece

Construct with modular habitat panels, octagonal tube sections, endcaps, coverings, mounted devices, routes, lights, batteries, screens, buttons, wires, pipes, and other station systems. The project direction is focused on structures that physically exist in the world, persist across saves, and can be expanded into larger player-built constructs.

Work outside the airlock

Astronaut movement is built around zero-g EVA, Newtonian motion, suit control, damping, and construct anchoring. The goal is for players, offline bodies, and future NPCs to remain physically tied to moving constructs unless they actively thrust away.

Host persistent worlds

Sol Survivor is designed around saved worlds, Steam lobby hosting, joining, invites, visibility options, lobby chat, and multiplayer synchronization. A hosted world is not just a match; it is a shared place that can persist, reload, and grow.

Current feature direction

  • Solo, host, and client session flow.
  • Persistent saved worlds and player identity records.
  • Steam lobby flow, chat, hosting, joining, invites, and password options.
  • Zero-g astronaut traversal and construct-aware movement.
  • Creative-mode modular habitat construction as the baseline for the survival pass.
  • Saturn-ring-inspired outer-Sol setting with dirty ice rubble, station building, and EVA hazard.
  • Systems-first station gameplay: power, lighting, devices, routed links, atmosphere, coverings, and mounted equipment.

Development note

This store copy is a draft based on the provided Unity project and known design direction. Before publishing, remove or soften any claim that is not present in the exact build submitted to Steam review.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Generative AI tools were used during development as an assistance tool for programming, debugging, design iteration, documentation, and store-page text drafting. All final game content, gameplay systems, assets, and published materials are reviewed, selected, and implemented by the developer.

Sol Survivor does not use live generative AI during gameplay. Players do not interact with an AI text, image, audio, or content-generation system while playing.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10+
    • Prozessor: Intel® Core™ i3-7100U Processor
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: GeForce 1050 or similar
    Empfohlen:
    • Betriebssystem: Windows 11+
    • Prozessor: Intel® Core™ i7-7700 Processor
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: GeForce 2060 or better
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